4,896 research outputs found

    Recognizing Multidimensional Engagement of E-learners Based on Multi-channel Data in E-learning Environment

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    Despite recent advances in MOOC, the current e-learning systems have advantages of alleviating barriers by time differences, and geographically spatial separation between teachers and students. However, there has been a 'lack of supervision' problem that e-learner's learning unit state(LUS) can't be supervised automatically. In this paper, we present a fusion framework considering three channel data sources: 1) videos/images from a camera, 2) eye movement information tracked by a low solution eye tracker and 3) mouse movement. Based on these data modalities, we propose a novel approach of multi-channel data fusion to explore the learning unit state recognition. We also propose a method to build a learning state recognition model to avoid manually labeling image data. The experiments were carried on our designed online learning prototype system, and we choose CART, Random Forest and GBDT regression model to predict e-learner's learning state. The results show that multi-channel data fusion model have a better recognition performance in comparison with single channel model. In addition, a best recognition performance can be reached when image, eye movement and mouse movement features are fused.Comment: 4 pages, 4 figures, 2 table

    Fourteenth Biennial Status Report: MĂ€rz 2017 - February 2019

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    Immersive Telepresence: A framework for training and rehearsal in a postdigital age

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    Exploring study profiles of Computer Science students with Social Network Analysis

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    Information technology is widely adapted in all levels of education. The extensive information resources facilitate enhanced human capacity and the social environment to support learning. In particular, Social Network Analysis (SNA) has been broadly used in teaching and learning practices. In this paper, we perform community detection analysis to identify the learning behavior profiles of undergraduate computer science students in a Nordic university. The social network was created using 273 responses to an online survey. The students themselves provided their social connections at the university, and node attributes were created based on responses to questions regarding Educational Values, Goals Orientation, Self-efficacy, and the university teaching methods. We analyze the biggest communities to identify the factors that characterize the learning strategy and preferences of undergraduate computer science students

    A Comprehensive Survey on Deep Learning Techniques in Educational Data Mining

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    Educational Data Mining (EDM) has emerged as a vital field of research, which harnesses the power of computational techniques to analyze educational data. With the increasing complexity and diversity of educational data, Deep Learning techniques have shown significant advantages in addressing the challenges associated with analyzing and modeling this data. This survey aims to systematically review the state-of-the-art in EDM with Deep Learning. We begin by providing a brief introduction to EDM and Deep Learning, highlighting their relevance in the context of modern education. Next, we present a detailed review of Deep Learning techniques applied in four typical educational scenarios, including knowledge tracing, undesirable student detecting, performance prediction, and personalized recommendation. Furthermore, a comprehensive overview of public datasets and processing tools for EDM is provided. Finally, we point out emerging trends and future directions in this research area.Comment: 21 pages, 5 figure

    The role of learning theory in multimodal learning analytics

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    This study presents the outcomes of a semi-systematic literature review on the role of learning theory in multimodal learning analytics (MMLA) research. Based on previous systematic literature reviews in MMLA and an additional new search, 35MMLA works were identified that use theory. The results show that MMLA studies do not always discuss their findings within an established theoretical framework. Most of the theory-driven MMLA studies are positioned in the cognitive and affective domains, and the three most frequently used theories are embodied cognition, cognitive load theory and control–value theory of achievement emotions. Often, the theories are only used to inform the study design, but there is a relationship between the most frequently used theories and the data modalities used to operationalize those theories. Although studies such as these are rare, the findings indicate that MMLA affordances can, indeed, lead to theoretical contributions to learning sciences. In this work, we discuss methods of accelerating theory-driven MMLA research and how this acceleration can extend or even create new theoretical knowledge

    A Closer Look into Recent Video-based Learning Research: A Comprehensive Review of Video Characteristics, Tools, Technologies, and Learning Effectiveness

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    People increasingly use videos on the Web as a source for learning. To support this way of learning, researchers and developers are continuously developing tools, proposing guidelines, analyzing data, and conducting experiments. However, it is still not clear what characteristics a video should have to be an effective learning medium. In this paper, we present a comprehensive review of 257 articles on video-based learning for the period from 2016 to 2021. One of the aims of the review is to identify the video characteristics that have been explored by previous work. Based on our analysis, we suggest a taxonomy which organizes the video characteristics and contextual aspects into eight categories: (1) audio features, (2) visual features, (3) textual features, (4) instructor behavior, (5) learners activities, (6) interactive features (quizzes, etc.), (7) production style, and (8) instructional design. Also, we identify four representative research directions: (1) proposals of tools to support video-based learning, (2) studies with controlled experiments, (3) data analysis studies, and (4) proposals of design guidelines for learning videos. We find that the most explored characteristics are textual features followed by visual features, learner activities, and interactive features. Text of transcripts, video frames, and images (figures and illustrations) are most frequently used by tools that support learning through videos. The learner activity is heavily explored through log files in data analysis studies, and interactive features have been frequently scrutinized in controlled experiments. We complement our review by contrasting research findings that investigate the impact of video characteristics on the learning effectiveness, report on tasks and technologies used to develop tools that support learning, and summarize trends of design guidelines to produce learning video

    Data Visualization in Online Educational Research

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    This chapter presents a general and practical guideline that is intended to introduce the traditional visualization methods (word clouds), and the advanced visualization methods including interactive visualization (heatmap matrix) and dynamic visualization (dashboard), which can be applied in quantitative, qualitative, and mixed-methods research. This chapter also presents the potentials of each visualization method for assisting researchers in choosing the most appropriate one in the web-based research study. Graduate students, educational researchers, and practitioners can contribute to take strengths from each visual analytical method to enhance the reach of significant research findings into the public sphere. By leveraging the novel visualization techniques used in the web-based research study, while staying true to the analytical methods of research design, graduate students, educational researchers, and practitioners will gain a broader understanding of big data and analytics for data use and representation in the field of education
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