7,399 research outputs found
Recommended from our members
An investigation into the cultural and legal factors influencing the differential prosecution rate for female genital mutilation in England and France
Female Genital Mutilation (FGM) is a problem that both England and France face. Both countries agree that FGM is a criminal offence and that it constitutes child abuse. Accordingly, each nation has taken its own distinct measures in law and policy against the practice. These approaches have produced significantly divergent outcomes, particularly in the prosecution rates of offenders, with France leading in that regard.
This thesis seeks to understand why criminal justice outcomes differ so significantly between the two nations, despite many parallels between the historical and contemporary contexts of these two Western European neighbours. In order to do this, it seeks to explore the overarching, systemic forces at play within both paradigms, what the author has termed “the Medium”. Furthermore, given that FGM within both France and England is a product of migrant communities having transported cultural practices into their new context, particular attention is paid to approaches to multiculturalism as a key aspect of the Medium for the purposes of this study. However, alongside this examination of the Medium, the study also explores the role of individual activism, and the agency of particular campaigners, termed “the Human Catalyst”. It addresses the complex interplay between the Medium and the Human Catalyst, as a means of understanding their combined influence on the divergent pictures in respect of prosecuting FGM
Recommended from our members
The impact of employees' working relations in creating and retaining trust: the case of the Bahrain Olympic Committee
Introduction: This thesis investigates the impact of employees’ working relations in creating, maintaining and retaining trust in the Bahrain Olympic Committee (BOC).
Aim: The main aim of this thesis is to determine how the three groups of Organisational Trust variables, namely Social System Elements (SSE), Factors of Trustworthiness (FoT) and Third-Party Gossip (TPG), affect employees’ Organisational Trust (OTR) in the BOC and promote Organisational Citizenship Behaviour (OCB). To answer this main aim, a conceptual framework was created that focused on exploring the following research aims: (1) the interrelationship between SSE and FoT, (2) the effect of SSE on OTR, (3) the impact of TPG on OTR and (4) the effect of OTR on overall OCB.
Methodology: The study uses a mixed-method case study research style that included in-depth semi-structured interviews with 17 managers, an online questionnaire survey with 320 employees of the BOC and an analysis of the BOC’s Annual Reports from 2015 to 2018.
Results: The qualitative and quantitative findings indicate, firstly, that there is a significant interrelationship between SSE and FoT, establishing that SSE’s perception of organisational justice (OJ), including that FoTs benevolence and integrity as the most important factors in yielding employees’ trust in the BOC. Secondly, it has been established that SSEs have significant direct and indirect effects on OTR. Thirdly, negative and positive TPG concurrently occurred in the BOC and the prevalence of negative TPG poses more impact on OTR. Finally, this study’s findings demonstrated OTR’s effect in generating OCB, including that Civic Virtue was rated as the most preferred of the five OCB themes; this indicates the managers’ and the employees’ strong emotional attachment and support of the activities taking place at the BOC.
Contributions: Overall, this thesis substantially contributes to OTR literature, particularly in the context of the Middle East. It also proposes several insightful recommendations for future research and practical implications for practitioners in the field of Organisational Trust
Concept maps for formative assessment: Creation and implementation of an automatic and intelligent evaluation method
Formative assessment is about providing and using feedback and diagnostic information. On this basis, further learning or further teaching should be adaptive and, in the best case, optimized. However, this aspect is difficult to implement in reality, as teachers work with a large number of students and the whole process of formative assessment, especially the evaluation of student performance takes a lot of time. To address this problem, this paper presents an approach in which student performance is collected through a concept map and quickly evaluated using Machine Learning techniques. For this purpose, a concept map on the topic of mechanics was developed and used in 14 physics classes in Germany. After the student maps were analysed by two human raters on the basis of a four-level feedback scheme, a supervised Machine Learning algorithm was trained on the data. The results show a very good agreement between the human and Machine Learning evaluation. Based on these results, an embedding in everyday school life is conceivable, especially as support for teachers. In this way, the teacher can use and interpret the automatic evaluation and use it in the classroom
Machine learning and mixed reality for smart aviation: applications and challenges
The aviation industry is a dynamic and ever-evolving sector. As technology advances and becomes more sophisticated, the aviation industry must keep up with the changing trends. While some airlines have made investments in machine learning and mixed reality technologies, the vast majority of regional airlines continue to rely on inefficient strategies and lack digital applications. This paper investigates the state-of-the-art applications that integrate machine learning and mixed reality into the aviation industry. Smart aerospace engineering design, manufacturing, testing, and services are being explored to increase operator productivity. Autonomous systems, self-service systems, and data visualization systems are being researched to enhance passenger experience. This paper investigate safety, environmental, technological, cost, security, capacity, and regulatory challenges of smart aviation, as well as potential solutions to ensure future quality, reliability, and efficiency
EC^2: Emergent Communication for Embodied Control
Embodied control requires agents to leverage multi-modal pre-training to
quickly learn how to act in new environments, where video demonstrations
contain visual and motion details needed for low-level perception and control,
and language instructions support generalization with abstract, symbolic
structures. While recent approaches apply contrastive learning to force
alignment between the two modalities, we hypothesize better modeling their
complementary differences can lead to more holistic representations for
downstream adaption. To this end, we propose Emergent Communication for
Embodied Control (EC^2), a novel scheme to pre-train video-language
representations for few-shot embodied control. The key idea is to learn an
unsupervised "language" of videos via emergent communication, which bridges the
semantics of video details and structures of natural language. We learn
embodied representations of video trajectories, emergent language, and natural
language using a language model, which is then used to finetune a lightweight
policy network for downstream control. Through extensive experiments in
Metaworld and Franka Kitchen embodied benchmarks, EC^2 is shown to consistently
outperform previous contrastive learning methods for both videos and texts as
task inputs. Further ablations confirm the importance of the emergent language,
which is beneficial for both video and language learning, and significantly
superior to using pre-trained video captions. We also present a quantitative
and qualitative analysis of the emergent language and discuss future directions
toward better understanding and leveraging emergent communication in embodied
tasks.Comment: Published in CVPR202
Recommended from our members
Can I Get a Witness?—Living While Black Death is Trending
It is not uncommon for graphic scenes of violence and death to infiltrate our timelinesfrom retweets, reposts, and shares. I often question how much control do we really have over the images that enter our feed? In what ways are we affected and influenced by these images? How do we relate to these images and video clips that are played and replayed before us? In what ways are these images evoking or are related to past scenes of racist violence? In what ways are these racially violent moments captured in photos and videos and shared online speaking to a Black consciousness?
This project comparatively researches and examines the relationship between past modes and methods of Black trauma curation in the past, to contemporary modes of dissemination on social media in order to argue that contemporary uses of spaces such as Instagram, Facebook, and Twitter serve as an extension of previous scrapbooking methods. By comparing The Emmet Till Generation and their curation of trauma via scrapbooks which were used to galvanize social movements, and impact organizing efforts of the youth, The Trayvon Generation today uses social media in a similar fashion; to bear witness, to organize, and to curate digital memorials for the dead. Witnessing is further extended and complicated on digital platforms, providing an abundance of visual evidence that has proven to be vital in leading tp prosecutions and arrests of violent state officials, and perpetrators of extrajudicial violence.
These live or recorded moments of witnessing are used not only as evidence, but to inform the public. However, we have always known that it’s always happening somewhere, even if we aren’t around to witness it. With that said, what are the effects of having the duty, and the responsibility to bear witness? Paying particular attention to Black youth, this project examines their presence and usage of social media spaces. By analyzing young Black people’s use of social media platforms in relation to Darnella Frazier’s strategic use Facebook, this project examines how Black youth and witnessing is currently driving a cultural shift in entertainment media that highlights witnessing death as a significant milestone for Black youth that marks the transition between childhood and adulthood. It is also impacting entertainment media that is not marketed towards Black people, further highlighting Black witnessing of racialized violence at the intersection of technology as both a contemporary and future issue through its inclusion in contemporary media.Witnessing for Black people is framed as being both necessary and traumatic.
This project concludes with an in depth examination of speculative media to reveal the implications of both the present and the future intersections of race relations, state violence and technology. Through analyses of interviews, image circulation and dissemination, magazine articles, social media platforms, visual and speculative media, this dissertation works to address and attempts to answer the aforementioned questions
The determinants of value addition: a crtitical analysis of global software engineering industry in Sri Lanka
It was evident through the literature that the perceived value delivery of the global software
engineering industry is low due to various facts. Therefore, this research concerns global
software product companies in Sri Lanka to explore the software engineering methods and
practices in increasing the value addition. The overall aim of the study is to identify the key
determinants for value addition in the global software engineering industry and critically
evaluate the impact of them for the software product companies to help maximise the value
addition to ultimately assure the sustainability of the industry.
An exploratory research approach was used initially since findings would emerge while the
study unfolds. Mixed method was employed as the literature itself was inadequate to
investigate the problem effectively to formulate the research framework. Twenty-three face-to-face online interviews were conducted with the subject matter experts covering all the
disciplines from the targeted organisations which was combined with the literature findings as
well as the outcomes of the market research outcomes conducted by both government and nongovernment institutes. Data from the interviews were analysed using NVivo 12. The findings
of the existing literature were verified through the exploratory study and the outcomes were
used to formulate the questionnaire for the public survey. 371 responses were considered after
cleansing the total responses received for the data analysis through SPSS 21 with alpha level
0.05. Internal consistency test was done before the descriptive analysis. After assuring the
reliability of the dataset, the correlation test, multiple regression test and analysis of variance
(ANOVA) test were carried out to fulfil the requirements of meeting the research objectives.
Five determinants for value addition were identified along with the key themes for each area.
They are staffing, delivery process, use of tools, governance, and technology infrastructure.
The cross-functional and self-organised teams built around the value streams, employing a
properly interconnected software delivery process with the right governance in the delivery
pipelines, selection of tools and providing the right infrastructure increases the value delivery.
Moreover, the constraints for value addition are poor interconnection in the internal processes,
rigid functional hierarchies, inaccurate selections and uses of tools, inflexible team
arrangements and inadequate focus for the technology infrastructure. The findings add to the
existing body of knowledge on increasing the value addition by employing effective processes,
practices and tools and the impacts of inaccurate applications the same in the global software
engineering industry
A Case Study Examining Japanese University Students' Digital Literacy and Perceptions of Digital Tools for Academic English learning
Current Japanese youth are constantly connected to the Internet and using digital devices, but predominantly for social media and entertainment. According to literature on the Japanese digital native, tertiary students do not—and cannot—use technology with any reasonable fluency, but the likely reasons are rarely addressed. To fill the gap in the literature, this study, by employing a case study methodology, explores students’ experience with technology for English learning through the introduction of digital tools. First-year Japanese university students in an Academic English Program (AEP) were introduced to a variety of easily available digital tools. The instruction was administered online, and each tool was accompanied by a task directly related to classwork. Both quantitative and qualitative data were collected in the form of a pre-course Computer Literacy Survey, a post-course open-ended Reflection Activity survey, and interviews. The qualitative data was reviewed drawing on the Technology Acceptance Model (TAM) and its educational variants as an analytical framework. Educational, social, and cultural factors were also examined to help identify underlying factors that would influence students’ perceptions. The results suggest that the subjects’ lack of awareness of, and experience with, the use of technology for learning are the fundamental causes of their perceptions of initial difficulty. Based on these findings, this study proposes a possible technology integration model that enhances digital literacy for more effective language learning in the context of Japanese education
From wallet to mobile: exploring how mobile payments create customer value in the service experience
This study explores how mobile proximity payments (MPP) (e.g., Apple Pay) create customer value in the service experience compared to traditional payment methods (e.g. cash and card). The main objectives were firstly to understand how customer value manifests as an outcome in the MPP service experience, and secondly to understand how the customer activities in the process of using MPP create customer value. To achieve these objectives a conceptual framework is built upon the Grönroos-Voima Value Model (Grönroos and Voima, 2013), and uses the Theory of Consumption Value (Sheth et al., 1991) to determine the customer value constructs for MPP, which is complimented with Script theory (Abelson, 1981) to determine the value creating activities the consumer does in the process of paying with MPP.
The study uses a sequential exploratory mixed methods design, wherein the first qualitative stage uses two methods, self-observations (n=200) and semi-structured interviews (n=18). The subsequent second quantitative stage uses an online survey (n=441) and Structural Equation Modelling analysis to further examine the relationships and effect between the value creating activities and customer value constructs identified in stage one. The academic contributions include the development of a model of mobile payment services value creation in the service experience, introducing the concept of in-use barriers which occur after adoption and constrains the consumers existing use of MPP, and revealing the importance of the mobile in-hand momentary condition as an antecedent state. Additionally, the customer value perspective of this thesis demonstrates an alternative to the dominant Information Technology approaches to researching mobile payments and broadens the view of technology from purely an object a user interacts with to an object that is immersed in consumers’ daily life
The Adirondack Chronology
The Adirondack Chronology is intended to be a useful resource for researchers and others interested in the Adirondacks and Adirondack history.https://digitalworks.union.edu/arlpublications/1000/thumbnail.jp
- …