443 research outputs found

    Non-determinism in the narrative structure of video games

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    PhD ThesisAt the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on users’ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular

    A Language for Specifying Compiler Optimizations for Generic Software

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    Proceedings of the Third Symposium on Programming Languages and Software Tools : Kääriku, Estonia, August 23-24 1993

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    http://www.ester.ee/record=b1064507*es

    Algorithms and lower bounds in finite automata size complexity

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (p. 97-99).In this thesis we investigate the relative succinctness of several types of finite automata, focusing mainly on the following four basic models: one-way deterministic (1)FAs), one-way nondeterministic (1NFAs), two-way deterministic (2DFAS), and two-way nondeterministic (2NFAS). First, we establish the exact values of the trade-offs for all conversions from two-way to one-way automata. Specifically, we prove that the functions ... return the exact values of the trade-offs from 2DFAS to 1DFAS, from 2NFAS to 1DFAs, and from 2DFAs or 2NFAS to 1NFAs, respectively. Second, we examine the question whether the trade-offs from NFAs or 2NFAS to 2DiFAs are polynomial or not. We prove two theorems for liveness, the complete problem for the conversion from 1NFAS to 2DFAS. We first focus on moles, a restricted class of 2NFAs that includes the polynomially large 1NFAS which solve liveness. We prove that, in contrast, 2DFA moles cannot solve liveness, irrespective of size.(cont.) We then focus on sweeping 2NFAS, which can change the direction of their input head only on the end-markers. We prove that all sweeping 2NFAs solving the complement of liveness are of exponential size. A simple modification of this argument also proves that the trade-off from 2DFAS to sweeping 2NFAS is exponential. Finally, we examine conversions between two-way automata with more than one head-like devices (e.g., heads, linearly bounded counters, pebbles). We prove that, if the automata of some type A have enough resources to (i) solve problems that no automaton of some other type B can solve, and (ii) simulate any unary 2DFA that has additional access to a linearly-bounded counter, then the trade-off from automata of type A to automata of type B admits no recursive upper bound.by Christos Kapoutsis.Ph.D

    30th International Conference on Concurrency Theory (CONCUR 2019)

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    Structural and Computational Existence Results for Multidimensional Subshifts

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    Symbolic dynamics is a branch of mathematics that studies the structure of infinite sequences of symbols, or in the multidimensional case, infinite grids of symbols. Classes of such sequences and grids defined by collections of forbidden patterns are called subshifts, and subshifts of finite type are defined by finitely many forbidden patterns. The simplest examples of multidimensional subshifts are sets of Wang tilings, infinite arrangements of square tiles with colored edges, where adjacent edges must have the same color. Multidimensional symbolic dynamics has strong connections to computability theory, since most of the basic properties of subshifts cannot be recognized by computer programs, but are instead characterized by some higher-level notion of computability. This dissertation focuses on the structure of multidimensional subshifts, and the ways in which it relates to their computational properties. In the first part, we study the subpattern posets and Cantor-Bendixson ranks of countable subshifts of finite type, which can be seen as measures of their structural complexity. We show, by explicitly constructing subshifts with the desired properties, that both notions are essentially restricted only by computability conditions. In the second part of the dissertation, we study different methods of defining (classes of ) multidimensional subshifts, and how they relate to each other and existing methods. We present definitions that use monadic second-order logic, a more restricted kind of logical quantification called quantifier extension, and multi-headed finite state machines. Two of the definitions give rise to hierarchies of subshift classes, which are a priori infinite, but which we show to collapse into finitely many levels. The quantifier extension provides insight to the somewhat mysterious class of multidimensional sofic subshifts, since we prove a characterization for the class of subshifts that can extend a sofic subshift into a nonsofic one.Symbolidynamiikka on matematiikan ala, joka tutkii äärettömän pituisten symbolijonojen ominaisuuksia, tai moniulotteisessa tapauksessa äärettömän laajoja symbolihiloja. Siirtoavaruudet ovat tällaisten jonojen tai hilojen kokoelmia, jotka on määritelty kieltämällä jokin joukko äärellisen kokoisia kuvioita, ja äärellisen tyypin siirtoavaruudet saadaan kieltämällä vain äärellisen monta kuviota. Wangin tiilitykset ovat yksinkertaisin esimerkki moniulotteisista siirtoavaruuksista. Ne ovat värillisistä neliöistä muodostettuja tiilityksiä, joissa kaikkien vierekkäisten sivujen on oltava samanvärisiä. Moniulotteinen symbolidynamiikka on vahvasti yhteydessä laskettavuuden teoriaan, sillä monia siirtoavaruuksien perusominaisuuksia ei ole mahdollista tunnistaa tietokoneohjelmilla, vaan korkeamman tason laskennallisilla malleilla. Väitöskirjassani tutkin moniulotteisten siirtoavaruuksien rakennetta ja sen suhdetta niiden laskennallisiin ominaisuuksiin. Ensimmäisessä osassa keskityn tiettyihin äärellisen tyypin siirtoavaruuksien rakenteellisiin ominaisuuksiin: äärellisten kuvioiden muodostamaan järjestykseen ja Cantor-Bendixsonin astelukuun. Halutunlaisia siirtoavaruuksia rakentamalla osoitan, että molemmat ominaisuudet ovat olennaisesti laskennallisten ehtojen rajoittamia. Väitöskirjan toisessa osassa tutkin erilaisia tapoja määritellä moniulotteisia siirtoavaruuksia, sekä sitä, miten nämä tavat vertautuvat toisiinsa ja tunnettuihin siirtoavaruuksien luokkiin. Käsittelen määritelmiä, jotka perustuvat toisen kertaluvun logiikkaan, kvanttorilaajennukseksi kutsuttuun rajoitettuun loogiseen kvantifiointiin, sekä monipäisiin äärellisiin automaatteihin. Näistä kolmesta määritelmästä kahteen liittyy erilliset siirtoavaruuksien hierarkiat, joiden todistan romahtavan äärellisen korkuisiksi. Kvanttorilaajennuksen tutkimus valottaa myös niin kutsuttujen sofisten siirtoavaruuksien rakennetta, jota ei vielä tunneta hyvin: kyseisessä luvussa selvitän tarkasti, mitkä siirtoavaruudet voivat laajentaa sofisen avaruuden ei-sofiseksi.Siirretty Doriast
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