7,840 research outputs found

    Effects of regular use of scalable, technology enhanced solution for primary mathematics education

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    Mathematics is one of the key subjects in any school curriculum and most teachers agree that mathematical skills are important for students to master. There is an abundance of research in learning mathematics and a consensus exists among researchers that technology can enhance the learning process. However, many factors need to be taken into consideration when introducing technology into teaching mathematics. Developing a more natural collaboration between learning technology experts, teachers, and students ensures all stakeholders are considered. Involving teachers early on helps develop enduring commitment to innovations and practical solutions. Moreover, creating a culture of collaboration between experts in the field and teachers brings to bear the best of what both worlds have to offer. This thesis synthesizes six papers and offers additional findings that focus on how technology experts can collaborate with elementary teachers to improve student learning outcomes. We focus on managing educational change in ways that improve the sustainability of innovations. We also explore how technical and teaching experts co-create effective lesson plans. In one of the six papers we collected and reported teachers’ responses to survey questions covering typical usage patterns on a platform. Teachers’ direct feedback was collected and incorporated to improve technical solutions. Moreover, one study was conducted abroad to measure the effect of culture on the teaching and learning process. Evidence of effectiveness of technologically enhanced lessons and corresponding homework was based on multiple studies in grades 1 - 3, covering 379 students. The effectiveness of educational technology was measured based on two variables: student performance in mathematics, based on the learning objectives specified in the curriculum, and arithmetic fluency measured by how rapidly and accurately students solved basic arithmetic operations. Statistically significant findings show that educational technology can improve two target variables when comparing students who did not use educational technology to students who did. An additional effect size analysis was conducted to verify and compare results with previous research. Based on these results, platform use produced the same or better effect than previous studies. Based on teacher feedback and user growth on the platform, we managed to integrate technology into the regular school classroom in meaningful and sustainable ways. We were clearly able to support teachers in their practice in a manner that resulted in noticeable student achievement gains. A survey revealed a need to emphasize new features that were introduced to the platform in teacher training programs. Teachers also reported having a positive attitude towards the platform and the initiative gained wide acceptance among their peers.Matematiikka on yksi tärkeimmistä kouluaineista pelkästään tuntimääräisesti mitattunakin. Matematiikan osaamista ja oppimista pidetään yleisesti tärkeänä ja arvostettuna taitona. Matematiikan oppimisesta on valtavasti tutkimusta ja tutkijoiden keskuudessa vallitsee yhteisymmärrys tietotekniikan positiivisista mahdollisuuksista edistää matematiikan oppimista. Tietotekniikan ja oppimisen vuorovaikutus on kuitenkin monisyinen vyyhti ja sen onnistunut hyödyntäminen vaatii tutkijoiden, opettajien ja oppilaiden välistä tiivistä ja vuorovaikutteista yhteistyötä. Uusien innovaatioiden ja kokeilujen onnistumiselle ja niihin sitoutumiselle luodaan vahva pohja, kun opettajat otetaan mukaan kehitystyöhön ensimetreiltä lähtien. Tällaisen tiiviin yhteistyökulttuurin vaaliminen mahdollistaa käytännön työn ja teorian vahvuuksien hyödyntämisen. Tämä väitöstyö koostuu kuudesta artikkelista. Artikkelit kuvaavat, kuinka tutkijat ja opettajat työskentelivät yhdessä parantaakseen oppilaiden matematiikan oppimista. Tavoitteenamme oli muuttaa koulun käytänteitä pitkäjänteisesti ja kestävällä tavalla. Tutkimme kuinka tutkijat ja opettajat pystyivät yhdessä luomaan onnistuneita ja tehokkaita oppimiskokonaisuuksia. Opettajat olivat koko ajan kehitystyön keskiössä. Yhdessä kuudesta artikkelista tutkittiin kyselytutkimuksen avulla opettajien kokemuksia ja käyttötottumuksia. Näitä vastauksia hyödynnettiin teknisessä kehitystyössä ja hyvien käytänteiden hiomisessa. Yksi väitöskirjan tutkimuksista tehtiin ulkomailla opetus- ja oppimiskulttuureista vaikutusten huomioimiseksi. Sähköisten oppituntien ja kotitehtävien vaikuttavuuden arviointi perustuu useisiin 1.-3. luokilla tehtyihin tutkimuksiin ja kaikkiaan 379 oppilaan vastauksiin. Sähköisten oppituntien vaikuttavuutta arvioitiin kahden eri mittarin perusteella. Ensin matematiikan taitojen perusteella, eli kuinka hyvin kunkin luokka-asteen oppimistavoitteet olivat täyttyneet ja myöhemmin myös laskusujuvuuden perusteella, eli kuinka nopeasti ja tarkasti oppilaat pystyivät laskemaan peruslaskutoimituksia. Tulokset osoittavat, että opetusteknologian avulla pystytään parantamaan oppilaiden suoriutumista edellä mainittujen osa-alueiden osalta verrattuna oppilaisiin, jotka eivät käyttäneet opetusteknologiaa. Tulokset olivat tilastollisesti merkitseviä. Näiden tulosten varmistamiseksi laskettiin vaikuttavuuden suuruus ja sitä verrattiin aiempiin alan tutkimuksiin. Tulosten perusteella sähköisillä oppitunneilla oli sama tai parempi vaikuttavuus kuin aiemmissa tutkimuksissa. Opettajien palautteiden ja kasvavan käyttäjämäärän perusteella voidaan sanoa, että onnistuimme tavoitteessamme integroida opetusteknologiaa mielekkäällä tavalla osaksi koulutyötä. Onnistuimme myös tukemaan ja auttamaan opettajia opetustyössään ja samalla merkittävästi parantamaan oppilaiden suoriutumista. Kyselytutkimuksen perusteella huomasimme, että uusien ominaisuuksien kouluttamiseen tulee kiinnittää enemmän huomiota. Samassa tutkimuksessa opettajat raportoivat olevansa tyytyväisiä alustaan ja sähköiset oppitunnit näyttävät saaneen vankan jalansijan suomalaisessa opettajakunnassa

    The Acquisition of Computational Thinking through Mentoring: An Exploratory Study

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    Educational robotics are commonly present in kindergarten and primary school classrooms, particularly Bee-bot. Its ease of use allows the introduction of computer programming to young children in educational contexts from a science, technology, engineering, arts, and mathematics (STEAM) perspective. Despite this rise, there are still few investigations that collect evidence on the effectiveness of robotic interventions. Although mentoring experiences with robotics had been carried out in educational contexts, this work explores their effect on the acquisition of computational thinking skills through mentoring. Participants from the second grade, aged seven through eight years, were exposed to two sessions of robotics with Bee-bot in order to promote hands-on experimentation. The sessions were conducted by nine students of the fourth grade (the mentors), aged 10 to 11 years. A descriptive case-study methodology was employed for the analysis of the mentoring intervention. The effect of the mentoring experience was assessed in terms of motivation and computational thinking skills. Mixed quantitative and qualitative results show two important findings: (i) Mentoring is a powerful tool to be considered for improvement of the motivation and cooperation of students in their teaching-learning process, and (ii) computational thinking skills can be acquired by second-grade students through a mentoring process

    Teachers’ perspectives on the intertwining of tangible and digital modes of activity with a drawing robot for geometry

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    The GeomBot is a drawing robot that combines the well-known strengths and opportunities offered by Scratch with those of Papert’s original robotic drawing-turtle. In this study we look at the GeomBot as a physical programmable artifact around which action research with a group of teachers and a researcher was carried out with the aim of designing, implementing and discussing geometry activities for primary school classes. The aim of this article is to investigate teachers’ positioning and perspectives with respect to the activities and the educational environment emerging around the Geombot in the action research. The action research meetings between September 2018 and June 2019 included nine primary school teachers from seven different Italian schools, who met regularly with the first author. After the design and experimentation sessions, in June 2019, the teachers shared their experiences during a final meeting and group discussion guided by the first author. The data collected from the teachers were analyzed using cultural categories from the Semiotic Systems of Cultural Signification, theorized by the Theory of Objectification, to identify the most significant features defining the teachers’ perspectives and identity. The seven emergent features cover teachers’ positioning with respect to: forms of rationality and language and languages: sensuous cognition and the use of ideal and material semiotic resources; accepted teaching practices, problems and situations; mathematical knowledge; the conception of the student; social interaction and forms of rationality; ethical issues; technology

    Computational Thinking Unplugged: Comparing the Impact on Confidence and Competence from Analog and Digital Resources in Computer Science Professional Development for Elementary Teachers

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    The demand for computer science instruction is increasing across the K-12 spectrum, but in many cases elementary teachers are ill prepared to teach the subject. Based on prior research showing a preference for analog interfaces, this study compared the impact of analog and digital interface modalities on teachers’ confidence and competence gains in professional development on computational thinking conceived within the framework of cognitive acceleration. The analog group used the Robot Turtles board game and the digital group used the Scratch Jr. app on iPads while receiving the same professional development content. A single-case experimental design approach with a multiple-baseline approach to establish control and appropriate randomization techniques was used to allow for generalization of findings and identification of a functional relationship. Teachers were assessed using the Elementary Teacher Computer Programming Self-Efficacy Scale for confidence and the Computational Thinking Test for competence. The results indicated a significant and higher effect size on confidence for the analog cases as compared to the digital. Visual analysis confirmed these findings and provided emerging support for a functional relationship. Recommendations for modifications to current professional development, classroom instruction, and policy making practices to adopt an analog-first approach to computer science based on the foundational concepts of computational thinking were identified based on these findings

    Blending MOOC in Face-to-Face Teaching and Studies

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    Computational Thinking Equity in Elementary Classrooms: What Third-Grade Students Know and Can Do

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    The Computer Science Teachers Association has asserted that computational thinking equips students with essential critical thinking which allows them to conceptualize, analyze, and solve more complex problems. These skills are applicable to all content area as students learn to use strategies, ideas, and technological practices more effectively as digital natives. This research examined over 200 elementary students’ pre- and posttest changes in computational thinking from a 10-week coding program using adapted lessons from code.org’s Blockly programming language and CSUnplugged that were delivered as part of the regular school day. Participants benefited from early access to computer science (CS) lessons with increases in computational thinking and applying coding concepts to the real world. Interviews from participants included examples of CS connections to everyday life and interdisciplinary studies at school. Thus, the study highlights the importance of leveraging CS access in diverse elementary classrooms to promote young students’ computational thinking; motivation in CS topics; and the learning of essential soft-skills such as collaboration, persistence, abstraction, and creativity to succeed in today’s digital world
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