486 research outputs found

    Comprehensive review on controller for leader-follower robotic system

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    985-1007This paper presents a comprehensive review of the leader-follower robotics system. The aim of this paper is to find and elaborate on the current trends in the swarm robotic system, leader-follower, and multi-agent system. Another part of this review will focus on finding the trend of controller utilized by previous researchers in the leader-follower system. The controller that is commonly applied by the researchers is mostly adaptive and non-linear controllers. The paper also explores the subject of study or system used during the research which normally employs multi-robot, multi-agent, space flying, reconfigurable system, multi-legs system or unmanned system. Another aspect of this paper concentrates on the topology employed by the researchers when they conducted simulation or experimental studies

    GRASP News Volume 9, Number 1

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    A report of the General Robotics and Active Sensory Perception (GRASP) Laboratory

    System Architectures for Cooperative Teams of Unmanned Aerial Vehicles Interacting Physically with the Environment

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    Unmanned Aerial Vehicles (UAVs) have become quite a useful tool for a wide range of applications, from inspection & maintenance to search & rescue, among others. The capabilities of a single UAV can be extended or complemented by the deployment of more UAVs, so multi-UAV cooperative teams are becoming a trend. In that case, as di erent autopilots, heterogeneous platforms, and application-dependent software components have to be integrated, multi-UAV system architectures that are fexible and can adapt to the team's needs are required. In this thesis, we develop system architectures for cooperative teams of UAVs, paying special attention to applications that require physical interaction with the environment, which is typically unstructured. First, we implement some layers to abstract the high-level components from the hardware speci cs. Then we propose increasingly advanced architectures, from a single-UAV hierarchical navigation architecture to an architecture for a cooperative team of heterogeneous UAVs. All this work has been thoroughly tested in both simulation and eld experiments in di erent challenging scenarios through research projects and robotics competitions. Most of the applications required physical interaction with the environment, mainly in unstructured outdoors scenarios. All the know-how and lessons learned throughout the process are shared in this thesis, and all relevant code is publicly available.Los vehículos aéreos no tripulados (UAVs, del inglés Unmanned Aerial Vehicles) se han convertido en herramientas muy valiosas para un amplio espectro de aplicaciones, como inspección y mantenimiento, u operaciones de rescate, entre otras. Las capacidades de un único UAV pueden verse extendidas o complementadas al utilizar varios de estos vehículos simultáneamente, por lo que la tendencia actual es el uso de equipos cooperativos con múltiples UAVs. Para ello, es fundamental la integración de diferentes autopilotos, plataformas heterogéneas, y componentes software -que dependen de la aplicación-, por lo que se requieren arquitecturas multi-UAV que sean flexibles y adaptables a las necesidades del equipo. En esta tesis, se desarrollan arquitecturas para equipos cooperativos de UAVs, prestando una especial atención a aplicaciones que requieran de interacción física con el entorno, cuya naturaleza es típicamente no estructurada. Primero se proponen capas para abstraer a los componentes de alto nivel de las particularidades del hardware. Luego se desarrollan arquitecturas cada vez más avanzadas, desde una arquitectura de navegación para un único UAV, hasta una para un equipo cooperativo de UAVs heterogéneos. Todo el trabajo ha sido minuciosamente probado, tanto en simulación como en experimentos reales, en diferentes y complejos escenarios motivados por proyectos de investigación y competiciones de robótica. En la mayoría de las aplicaciones se requería de interacción física con el entorno, que es normalmente un escenario en exteriores no estructurado. A lo largo de la tesis, se comparten todo el conocimiento adquirido y las lecciones aprendidas en el proceso, y el código relevante está publicado como open-source

    Learning and Reacting with Inaccurate Prediction: Applications to Autonomous Excavation

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    Motivated by autonomous excavation, this work investigates solutions to a class of problem where disturbance prediction is critical to overcoming poor performance of a feedback controller, but where the disturbance prediction is intrinsically inaccurate. Poor feedback controller performance is related to a fundamental control problem: there is only a limited amount of disturbance rejection that feedback compensation can provide. It is known, however, that predictive action can improve the disturbance rejection of a control system beyond the limitations of feedback. While prediction is desirable, the problem in excavation is that disturbance predictions are prone to error due to the variability and complexity of soil-tool interaction forces. This work proposes the use of iterative learning control to map the repetitive components of excavation forces into feedforward commands. Although feedforward action shows useful to improve excavation performance, the non-repetitive nature of soil-tool interaction forces is a source of inaccurate predictions. To explicitly address the use of imperfect predictive compensation, a disturbance observer is used to estimate the prediction error. To quantify inaccuracy in prediction, a feedforward model of excavation disturbances is interpreted as a communication channel that transmits corrupted disturbance previews, for which metrics based on the sensitivity function exist. During field trials the proposed method demonstrated the ability to iteratively achieve a desired dig geometry, independent of the initial feasibility of the excavation passes in relation to actuator saturation. Predictive commands adapted to different soil conditions and passes were repeated autonomously until a pre-specified finish quality of the trench was achieved. Evidence of improvement in disturbance rejection is presented as a comparison of sensitivity functions of systems with and without the use of predictive disturbance compensation

    \u3cem\u3eGRASP News\u3c/em\u3e: Volume 9, Number 1

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    The past year at the GRASP Lab has been an exciting and productive period. As always, innovation and technical advancement arising from past research has lead to unexpected questions and fertile areas for new research. New robots, new mobile platforms, new sensors and cameras, and new personnel have all contributed to the breathtaking pace of the change. Perhaps the most significant change is the trend towards multi-disciplinary projects, most notable the multi-agent project (see inside for details on this, and all the other new and on-going projects). This issue of GRASP News covers the developments for the year 1992 and the first quarter of 1993
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