453,700 research outputs found

    Quantum Robots and Environments

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    Quantum robots and their interactions with environments of quantum systems are described and their study justified. A quantum robot is a mobile quantum system that includes a quantum computer and needed ancillary systems on board. Quantum robots carry out tasks whose goals include specified changes in the state of the environment or carrying out measurements on the environment. Each task is a sequence of alternating computation and action phases. Computation phase activities include determination of the action to be carried out in the next phase and possible recording of information on neighborhood environmental system states. Action phase activities include motion of the quantum robot and changes of neighborhood environment system states. Models of quantum robots and their interactions with environments are described using discrete space and time. To each task is associated a unitary step operator T that gives the single time step dynamics. T = T_{a}+T_{c} is a sum of action phase and computation phase step operators. Conditions that T_{a} and T_{c} should satisfy are given along with a description of the evolution as a sum over paths of completed phase input and output states. A simple example of a task carrying out a measurement on a very simple environment is analyzed. A decision tree for the task is presented and discussed in terms of sums over phase paths. One sees that no definite times or durations are associated with the phase steps in the tree and that the tree describes the successive phase steps in each path in the sum.Comment: 30 Latex pages, 3 Postscript figures, Minor mathematical corrections, accepted for publication, Phys Rev

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl

    Comparison of Selection Methods in On-line Distributed Evolutionary Robotics

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    In this paper, we study the impact of selection methods in the context of on-line on-board distributed evolutionary algorithms. We propose a variant of the mEDEA algorithm in which we add a selection operator, and we apply it in a taskdriven scenario. We evaluate four selection methods that induce different intensity of selection pressure in a multi-robot navigation with obstacle avoidance task and a collective foraging task. Experiments show that a small intensity of selection pressure is sufficient to rapidly obtain good performances on the tasks at hand. We introduce different measures to compare the selection methods, and show that the higher the selection pressure, the better the performances obtained, especially for the more challenging food foraging task

    The history of WiMAX: a complete survey of the evolution in certification and standarization for IEEE 802.16 and WiMAX

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    Most researchers are familiar with the technical features of WiMAX technology but the evolution that WiMAX went through, in terms of standardization and certification, is missing and unknown to most people. Knowledge of this historical process would however aid to understand how WiMAX has become the widespread technology that it is today. Furthermore, it would give insight in the steps to undertake for anyone aiming at introducing a new wireless technology on a worldwide scale. Therefore, this article presents a survey on all relevant activities that took place within three important organizations: the 802.16 Working Group of the IEEE (Institute of Electrical and Electronics Engineers) for technology development and standardization, the WiMAX Forum for product certification and the ITU (International Telecommunication Union) for international recognition. An elaborated and comprehensive overview of all those activities is given, which reveals the importance of the willingness to innovate and to continuously incorporate new ideas in the IEEE standardization process and the importance of the WiMAX Forum certification label granting process to ensure interoperability. We also emphasize the steps that were taken in cooperating with the ITU to improve the international esteem of the technology. Finally, a WiMAX trend analysis is made. We showed how industry interest has fluctuated over time and quantified the evolution in WiMAX product certification and deployments. It is shown that most interest went to the 2.5 GHz and 3.5GHz frequencies, that most deployments are in geographic regions with a lot of developing countries and that the highest people coverage is achieved in Asia Pacific. This elaborated description of all standardization and certification activities, from the very start up to now, will make the reader comprehend how past and future steps are taken in the development process of new WiMAX features

    Risk, Unexpected Uncertainty, and Estimation Uncertainty: Bayesian Learning in Unstable Settings

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    Recently, evidence has emerged that humans approach learning using Bayesian updating rather than (model-free) reinforcement algorithms in a six-arm restless bandit problem. Here, we investigate what this implies for human appreciation of uncertainty. In our task, a Bayesian learner distinguishes three equally salient levels of uncertainty. First, the Bayesian perceives irreducible uncertainty or risk: even knowing the payoff probabilities of a given arm, the outcome remains uncertain. Second, there is (parameter) estimation uncertainty or ambiguity: payoff probabilities are unknown and need to be estimated. Third, the outcome probabilities of the arms change: the sudden jumps are referred to as unexpected uncertainty. We document how the three levels of uncertainty evolved during the course of our experiment and how it affected the learning rate. We then zoom in on estimation uncertainty, which has been suggested to be a driving force in exploration, in spite of evidence of widespread aversion to ambiguity. Our data corroborate the latter. We discuss neural evidence that foreshadowed the ability of humans to distinguish between the three levels of uncertainty. Finally, we investigate the boundaries of human capacity to implement Bayesian learning. We repeat the experiment with different instructions, reflecting varying levels of structural uncertainty. Under this fourth notion of uncertainty, choices were no better explained by Bayesian updating than by (model-free) reinforcement learning. Exit questionnaires revealed that participants remained unaware of the presence of unexpected uncertainty and failed to acquire the right model with which to implement Bayesian updating

    UltraSwarm: A Further Step Towards a Flock of Miniature Helicopters

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    We describe further progress towards the development of a MAV (micro aerial vehicle) designed as an enabling tool to investigate aerial flocking. Our research focuses on the use of low cost off the shelf vehicles and sensors to enable fast prototyping and to reduce development costs. Details on the design of the embedded electronics and the modification of the chosen toy helicopter are presented, and the technique used for state estimation is described. The fusion of inertial data through an unscented Kalman filter is used to estimate the helicopter’s state, and this forms the main input to the control system. Since no detailed dynamic model of the helicopter in use is available, a method is proposed for automated system identification, and for subsequent controller design based on artificial evolution. Preliminary results obtained with a dynamic simulator of a helicopter are reported, along with some encouraging results for tackling the problem of flocking
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