153 research outputs found
OpenCL Actors - Adding Data Parallelism to Actor-based Programming with CAF
The actor model of computation has been designed for a seamless support of
concurrency and distribution. However, it remains unspecific about data
parallel program flows, while available processing power of modern many core
hardware such as graphics processing units (GPUs) or coprocessors increases the
relevance of data parallelism for general-purpose computation.
In this work, we introduce OpenCL-enabled actors to the C++ Actor Framework
(CAF). This offers a high level interface for accessing any OpenCL device
without leaving the actor paradigm. The new type of actor is integrated into
the runtime environment of CAF and gives rise to transparent message passing in
distributed systems on heterogeneous hardware. Following the actor logic in
CAF, OpenCL kernels can be composed while encapsulated in C++ actors, hence
operate in a multi-stage fashion on data resident at the GPU. Developers are
thus enabled to build complex data parallel programs from primitives without
leaving the actor paradigm, nor sacrificing performance. Our evaluations on
commodity GPUs, an Nvidia TESLA, and an Intel PHI reveal the expected linear
scaling behavior when offloading larger workloads. For sub-second duties, the
efficiency of offloading was found to largely differ between devices. Moreover,
our findings indicate a negligible overhead over programming with the native
OpenCL API.Comment: 28 page
Phenomenological modeling of diverse and heterogeneous synaptic dynamics at natural density
This chapter sheds light on the synaptic organization of the brain from the
perspective of computational neuroscience. It provides an introductory overview
on how to account for empirical data in mathematical models, implement them in
software, and perform simulations reflecting experiments. This path is
demonstrated with respect to four key aspects of synaptic signaling: the
connectivity of brain networks, synaptic transmission, synaptic plasticity, and
the heterogeneity across synapses. Each step and aspect of the modeling and
simulation workflow comes with its own challenges and pitfalls, which are
highlighted and addressed in detail.Comment: 35 pages, 3 figure
Automating Software Development for Mobile Computing Platforms
Mobile devices such as smartphones and tablets have become ubiquitous in today\u27s computing landscape. These devices have ushered in entirely new populations of users, and mobile operating systems are now outpacing more traditional desktop systems in terms of market share. The applications that run on these mobile devices (often referred to as apps ) have become a primary means of computing for millions of users and, as such, have garnered immense developer interest. These apps allow for unique, personal software experiences through touch-based UIs and a complex assortment of sensors. However, designing and implementing high quality mobile apps can be a difficult process. This is primarily due to challenges unique to mobile development including change-prone APIs and platform fragmentation, just to name a few. in this dissertation we develop techniques that aid developers in overcoming these challenges by automating and improving current software design and testing practices for mobile apps. More specifically, we first introduce a technique, called Gvt, that improves the quality of graphical user interfaces (GUIs) for mobile apps by automatically detecting instances where a GUI was not implemented to its intended specifications. Gvt does this by constructing hierarchal models of mobile GUIs from metadata associated with both graphical mock-ups (i.e., created by designers using photo-editing software) and running instances of the GUI from the corresponding implementation. Second, we develop an approach that completely automates prototyping of GUIs for mobile apps. This approach, called ReDraw, is able to transform an image of a mobile app GUI into runnable code by detecting discrete GUI-components using computer vision techniques, classifying these components into proper functional categories (e.g., button, dropdown menu) using a Convolutional Neural Network (CNN), and assembling these components into realistic code. Finally, we design a novel approach for automated testing of mobile apps, called CrashScope, that explores a given android app using systematic input generation with the intrinsic goal of triggering crashes. The GUI-based input generation engine is driven by a combination of static and dynamic analyses that create a model of an app\u27s GUI and targets common, empirically derived root causes of crashes in android apps. We illustrate that the techniques presented in this dissertation represent significant advancements in mobile development processes through a series of empirical investigations, user studies, and industrial case studies that demonstrate the effectiveness of these approaches and the benefit they provide developers
Domain-specific languages for modeling and simulation
Simulation models and simulation experiments are increasingly complex. One way to handle this complexity is developing software languages tailored to specific application domains, so-called domain-specific languages (DSLs). This thesis explores the potential of employing DSLs in modeling and simulation. We study different DSL design and implementation techniques and illustrate their benefits for expressing simulation models as well as simulation experiments with several examples.Simulationsmodelle und -experimente werden immer komplexer. Eine Möglichkeit, dieser Komplexität zu begegnen, ist, auf bestimmte Anwendungsgebiete spezialisierte Softwaresprachen, sogenannte domänenspezifische Sprachen (\emph{DSLs, domain-specific languages}), zu entwickeln. Die vorliegende Arbeit untersucht, wie DSLs in der Modellierung und Simulation eingesetzt werden können. Wir betrachten verschiedene Techniken für Entwicklung und Implementierung von DSLs und illustrieren ihren Nutzen für das Ausdrücken von Simulationsmodellen und -experimenten anhand einiger Beispiele
- …