39,220 research outputs found

    Facilitating social constructivist learning environments for product design Students using social software (Web2) and wireless mobile device.

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    It is well understood and has been well documented that there is much to gain by using social software in creating collaborative learning communities. However little is known about using a context independent interactive collaborative environment with an emphasis upon sharing, ease of use, customization and personal publishing (MobileWeb2). This paper describes an innovative and integrated MobileWeb2 technology in a product design live project setting, that assists product designers to solve a real problem to serve a real client. Students and teaching staff use a smartphone to capture design decisions and prototypes and collate and share these via an online eportfolio. From the data collected from staff/students surveys it was found that this method provided a stimulating collaborative environment that develops personal skill to bring out their latent creativity in such a way that these will become part of their project. Opportunities for mobile web2 product design projects are outlined. The logistics of providing access to appropriate hardware and software for all students are also discussed

    Geoweb 2.0 for Participatory Urban Design: Affordances and Critical Success Factors

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    In this paper, we discuss the affordances of open-source Geoweb 2.0 platforms to support the participatory design of urban projects in real-world practices.We first introduce the two open-source platforms used in our study for testing purposes. Then, based on evidence from five different field studies we identify five affordances of these platforms: conversations on alternative urban projects, citizen consultation, design empowerment, design studio learning and design research. We elaborate on these in detail and identify a key set of success factors for the facilitation of better practices in the future

    Community design studio: a collaboration of architects and psychologists

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    The 'Community Design Studio' was a programme of collaboration between two courses, one in architecture and the other in environmental psychology. It aimed to generate a creative dialogue identifying responsible and professionally informed plans for the renewal of an inner city area in Glasgow (Govanhill) in which community participation was an essentialingredient. The collaboration took the form of architecture students, as designers and environmental psychology students as consultants, communicating electronically between Guildford (University of Surrey) and Glasgow (University of Strathclyde) and then meeting for on-site project work in London and Glasgow. The local community in Glasgow was the client for the architecture students, as the commissioner of ideas for neighbourhood regeneration. This interdisciplinary collaboration took place over nine months and generated educational, social and professional capital and challenges for both groups of young professionals. It involved long-distance collaboration through a virtual-studio with limited direct contacts; the responsibility of dealing with a 'real' client; and the cultural diversity of the two disciplines with different curricula, philosophy, teaching styles and learning outcomes. This experience also suggests potential ways to overcome the obstacles encountered in professional/community as well as inter-disciplinary collaboration and cooperation, and advocates the educational and social utility of such collaboration

    A record of the design process A systematic investigation of the role, value, and effectiveness of the “process book” for interior design students

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    The aim of this study is to analyze the structure, role, and effectiveness of a design student's "process book" as a method of capturing and facilitating design thinking. The "process book" includes all of the work completed during a design project such as written notes, drawings, and research. This study poses the following research questions: 1) What role and value does the process book have to design students and instructors? 2) How can the process book structure help to reduce a student’s cognitive load, yet allow for the spontaneous actions involved in graphic thinking? This mixed-method research study includes an analysis and exploration of interior design student and instructor perspectives of the process book artifact and tool. The data collection and analysis involves two main components. The first includes an investigation of student and faculty perspectives of the structure, role, and effectivenss of the process book obtained from semi-structured interviews. The second part is an online student survey questionnaire of sophomore, junior, senior, and graduate student perspectives. One interior design program in a large Midwestern university was selected. All students within the undergraduate and graduate program were invited to participate in the survey questionnaire and all faculty were interviewed. Interviews were audio-taped and later transcribed for coding and interpretation. This study serves as a case study and pilot study to provide a foundation for a larger-scale future research initiative. Results from this study will inform two future initiatives: 1) design of a larger-scale research design involving a multi-university sampling frame, and 2) development of a “digital process book” research study. Keywords: Design Process, Design Education, Drawing Research</p

    Virtual studio: a digital repository in architectural education

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    The “virtual studio” is a project exploring the potential of virtual learning environments to augment conventional studio culture in the Lincoln School of Architecture. Staff saw an opportunity to bridge the long-acknowledged divide in learning between theory, technology and studio practice by linking a wide range of digital material and media from across the curriculum within a single virtual space, both formal learning objects created by staff and work produced by students. Early in its development the project was expanded to link with Lincoln’s JISC-funded Institutional Repository which aims to establish a digital repository of teaching and learning objects and peer-reviewed research across the University. The School of Architecture was to be an initial test bed for the creation of a more generic, university-wide repository. However, architecture is an atypical discipline; its emphasis is more visual than literary, more practice than research-based and its approach to teaching and learning is more fluid and varied than either the sciences or the humanities (Stevens, 1998). If we accept that it is social interests that underlie the development of technology rather than any inevitable or rational progress (Bijker, 1997), the question arises as to what extent an institutional repository can reconcile architectural interests with the interests of other disciplines. Architecture and the design disciplines are marginal actors in the debate surrounding digital archive development, this paper argues, and they bring problems to the table that are not easily resolved given available software and that lie outside the interests of most other actors in academia

    Open educational resources - new directions for technology-enhanced distance learning in the third millennium

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    Open Educational Resources (OERs) are an innovation giving new opportunities for learning and distance education. OERs are typically provided as courses but also include smaller units of learning and their components of audio, text or image files made available on the internet free of charge; usually under a Creative Commons License (Creative Commons, 2007). This license takes the approach of 'some rights reserved' for the materials replacing the 'all rights reserved' attitude of standard copyright (Lessig, 2004). Distance education based in OERs removes limits and offers the possibility of widening participation in education. This can include hard-to-reach groups which have little or no access to education or, for example small businesses and individuals who feel they could benefit from professional development and access to current knowledge about a topic of interest. The release of OERs can be a 'public good' for educational inclusion purposes, but they also could mark the first steps towards a revolution on the way people learn. So far, access to knowledge as taught at university level has been restricted to academic institutions. These institutions not only 'create the knowledge' but also have regulated the ways in which it can be accessed. A pattern is in place of establishing course registration procedures, charging fees, conferring grants, assessing performance and awarding degrees, These mechanisms form part of a traditional system of education that can be found all over the world
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