1,104 research outputs found

    Perceptual Issues Improve Haptic Systems Performance

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    Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions

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    Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remain unresolved issues, severely limiting the adoption of this otherwise promising technology. Electrotactile interfaces have the advantage of being more portable and wearable due to their reduced actuators' size, as well as their lower power consumption and manufacturing cost. The applications of electrotactile feedback have been explored in human-computer interaction and human-machine-interaction for facilitating hand-based interactions in applications such as prosthetics, virtual reality, robotic teleoperation, surface haptics, portable devices, and rehabilitation. This paper presents a technological overview of electrotactile feedback, as well a systematic review and meta-analysis of its applications for hand-based interactions. We discuss the different electrotactile systems according to the type of application. We also discuss over a quantitative congregation of the findings, to offer a high-level overview into the state-of-art and suggest future directions. Electrotactile feedback systems showed increased portability/wearability, and they were successful in rendering and/or augmenting most tactile sensations, eliciting perceptual processes, and improving performance in many scenarios. However, knowledge gaps (e.g., embodiment), technical (e.g., recurrent calibration, electrodes' durability) and methodological (e.g., sample size) drawbacks were detected, which should be addressed in future studies.Comment: 18 pages, 1 table, 8 figures, under review in Transactions on Haptics. This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.Upon acceptance of the article by IEEE, the preprint article will be replaced with the accepted versio

    Towards transparent telepresence

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    It is proposed that the concept of transparent telepresence can be closely approached through high fidelity technological mediation. It is argued that the matching of the system capabilities to those of the human user will yield a strong sense of immersion and presence at a remote site. Some applications of such a system are noted. The concept is explained and critical system elements are described together with an overview of some of the necessary system specifications

    On the use of haptic tablets for UGV teleoperation in unstructured environments: system design and evaluation

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    Teleoperation of Unmanned Ground Vehicles (UGVs), particularly for inspection of unstructured and unfamiliar environments still raises important challenges from the point of view of the operator interface. One of these challenges is caused by the fact that all information available to the operator is presented to the operator through a computer interface, providing only a partial view of the robot situation. The majority of existing interfaces provide information using visual, and, less frequently, sound channels. The lack of Situation Awareness (SA), caused by this partial view, may lead to an incorrect and inefficient response to the current UGV state, usually confusing and frustrating the human operator. For instance, the UGV may become stuck in debris while the operator struggles to move the robot, not understanding the cause of the UGV lack of motion. We address this problem by studying the use of haptic feedback to improve operator SA. More precisely, improving SA with respect to the traction state of the UGV, using a haptic tablet for both commanding the robot and conveying traction state to the user by haptic feedback. We report (1) a teleoperating interface, integrating a haptic tablet with an existing UGV teleoperation interface, and (2) the experimental results of a user study designed to evaluate the advantage of this interface in the teleoperation of a UGV, in a search and rescue scenario. Statistically significant results were found supporting the hypothesis that using the haptic tablet elicits a reduction in the time that the UGV spends in states without traction.info:eu-repo/semantics/publishedVersio

    Investigating the Usability of a Vibrotactile Torso Display for Improving Simulated Teleoperation Obstacle Avoidance

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    While unmanned ground vehicle (UGV) teleoperation is advantageous in terms of adaptability and safety, it introduces challenges resulting from the operator\u27s poor perception of the remote environment. Previous literature on the ability of haptic feedback to augment visual displays indicates that UGV obstacle avoidance information may be more meaningfully communicated via vibrotactile torso systems. Presenting this information so that operators can accurately detect the proximity from walls and obstructions could result in a significant reduction in errors, ultimately improving task performance and increasing the usability of teleoperation. The goal of the current study was to determine the degree to which a vibrotactile torso belt could improve UGV teleoperation performance over video feed alone in a simulated environment. Sixty operators controlled a UGV using a simulated video feed, while half also utilized a vibrotactile belt. Results indicated that the vibrotactile display did not improve navigational performance or decrease subjective workload over video feed alone. Possible reasons for this and limitations are discussed

    Perspectives on the Evolution of Tactile, Haptic, and Thermal Displays

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    Increasing Transparency and Presence of Teleoperation Systems Through Human-Centered Design

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    Teleoperation allows a human to control a robot to perform dexterous tasks in remote, dangerous, or unreachable environments. A perfect teleoperation system would enable the operator to complete such tasks at least as easily as if he or she was to complete them by hand. This ideal teleoperator must be perceptually transparent, meaning that the interface appears to be nearly nonexistent to the operator, allowing him or her to focus solely on the task environment, rather than on the teleoperation system itself. Furthermore, the ideal teleoperation system must give the operator a high sense of presence, meaning that the operator feels as though he or she is physically immersed in the remote task environment. This dissertation seeks to improve the transparency and presence of robot-arm-based teleoperation systems through a human-centered design approach, specifically by leveraging scientific knowledge about the human motor and sensory systems. First, this dissertation aims to improve the forward (efferent) teleoperation control channel, which carries information from the human operator to the robot. The traditional method of calculating the desired position of the robot\u27s hand simply scales the measured position of the human\u27s hand. This commonly used motion mapping erroneously assumes that the human\u27s produced motion identically matches his or her intended movement. Given that humans make systematic directional errors when moving the hand under conditions similar to those imposed by teleoperation, I propose a new paradigm of data-driven human-robot motion mappings for teleoperation. The mappings are determined by having the human operator mimic the target robot as it autonomously moves its arm through a variety of trajectories in the horizontal plane. Three data-driven motion mapping models are described and evaluated for their ability to correct for the systematic motion errors made in the mimicking task. Individually-fit and population-fit versions of the most promising motion mapping model are then tested in a teleoperation system that allows the operator to control a virtual robot. Results of a user study involving nine subjects indicate that the newly developed motion mapping model significantly increases the transparency of the teleoperation system. Second, this dissertation seeks to improve the feedback (afferent) teleoperation control channel, which carries information from the robot to the human operator. We aim to improve a teleoperation system a teleoperation system by providing the operator with multiple novel modalities of haptic (touch-based) feedback. We describe the design and control of a wearable haptic device that provides kinesthetic grip-force feedback through a geared DC motor and tactile fingertip-contact-and-pressure and high-frequency acceleration feedback through a pair of voice-coil actuators mounted at the tips of the thumb and index finger. Each included haptic feedback modality is known to be fundamental to direct task completion and can be implemented without great cost or complexity. A user study involving thirty subjects investigated how these three modalities of haptic feedback affect an operator\u27s ability to control a real remote robot in a teleoperated pick-and-place task. This study\u27s results strongly support the utility of grip-force and high-frequency acceleration feedback in teleoperation systems and show more mixed effects of fingertip-contact-and-pressure feedback

    Exploring Robot Teleoperation in Virtual Reality

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    This thesis presents research on VR-based robot teleoperation with a focus on remote environment visualisation in virtual reality, the effects of remote environment reconstruction scale in virtual reality on the human-operator's ability to control the robot and human-operator's visual attention patterns when teleoperating a robot from virtual reality. A VR-based robot teleoperation framework was developed, it is compatible with various robotic systems and cameras, allowing for teleoperation and supervised control with any ROS-compatible robot and visualisation of the environment through any ROS-compatible RGB and RGBD cameras. The framework includes mapping, segmentation, tactile exploration, and non-physically demanding VR interface navigation and controls through any Unity-compatible VR headset and controllers or haptic devices. Point clouds are a common way to visualise remote environments in 3D, but they often have distortions and occlusions, making it difficult to accurately represent objects' textures. This can lead to poor decision-making during teleoperation if objects are inaccurately represented in the VR reconstruction. A study using an end-effector-mounted RGBD camera with OctoMap mapping of the remote environment was conducted to explore the remote environment with fewer point cloud distortions and occlusions while using a relatively small bandwidth. Additionally, a tactile exploration study proposed a novel method for visually presenting information about objects' materials in the VR interface, to improve the operator's decision-making and address the challenges of point cloud visualisation. Two studies have been conducted to understand the effect of virtual world dynamic scaling on teleoperation flow. The first study investigated the use of rate mode control with constant and variable mapping of the operator's joystick position to the speed (rate) of the robot's end-effector, depending on the virtual world scale. The results showed that variable mapping allowed participants to teleoperate the robot more effectively but at the cost of increased perceived workload. The second study compared how operators used a virtual world scale in supervised control, comparing the virtual world scale of participants at the beginning and end of a 3-day experiment. The results showed that as operators got better at the task they as a group used a different virtual world scale, and participants' prior video gaming experience also affected the virtual world scale chosen by operators. Similarly, the human-operator's visual attention study has investigated how their visual attention changes as they become better at teleoperating a robot using the framework. The results revealed the most important objects in the VR reconstructed remote environment as indicated by operators' visual attention patterns as well as their visual priorities shifts as they got better at teleoperating the robot. The study also demonstrated that operators’ prior video gaming experience affects their ability to teleoperate the robot and their visual attention behaviours

    Haptic Displayof Realistic Tool Contact via Dynamically Compensated Control of a Dedicated Actuator

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    High frequency contact accelerations convey important information that the vast majority of haptic interfaces cannot render. Building on prior work, we present an approach to haptic interface design that uses a dedicated linear voice coil actuator and a dynamic system model to allow the user to feel these signals. This approach was tested through use in a bilateral teleoperation experiment where a user explored three textured surfaces under three different acceleration control architectures: none, constant gain, and dynamic compensation. The controllers that use the dedicated actuator vastly outperform traditional position-position control at conveying realistic contact accelerations. Analysis of root mean square error, linear regression, and discrete Fourier transforms of the acceleration data also indicate a slight performance benefit for dynamic compensation over constant gain
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