111 research outputs found

    Recognition of Activities of Daily Living Based on Environmental Analyses Using Audio Fingerprinting Techniques: A Systematic Review

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    An increase in the accuracy of identification of Activities of Daily Living (ADL) is very important for different goals of Enhanced Living Environments and for Ambient Assisted Living (AAL) tasks. This increase may be achieved through identification of the surrounding environment. Although this is usually used to identify the location, ADL recognition can be improved with the identification of the sound in that particular environment. This paper reviews audio fingerprinting techniques that can be used with the acoustic data acquired from mobile devices. A comprehensive literature search was conducted in order to identify relevant English language works aimed at the identification of the environment of ADLs using data acquired with mobile devices, published between 2002 and 2017. In total, 40 studies were analyzed and selected from 115 citations. The results highlight several audio fingerprinting techniques, including Modified discrete cosine transform (MDCT), Mel-frequency cepstrum coefficients (MFCC), Principal Component Analysis (PCA), Fast Fourier Transform (FFT), Gaussian mixture models (GMM), likelihood estimation, logarithmic moduled complex lapped transform (LMCLT), support vector machine (SVM), constant Q transform (CQT), symmetric pairwise boosting (SPB), Philips robust hash (PRH), linear discriminant analysis (LDA) and discrete cosine transform (DCT).This work was supported by FCT project UID/EEA/50008/2013 (Este trabalho foi suportado pelo projecto FCT UID/EEA/50008/2013). The authors would also like to acknowledge the contribution of the COST Action IC1303—AAPELE—Architectures, Algorithms and Protocols for Enhanced Living Environments

    Criação de uma ferramenta para geração de impressões digitais de áudio

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    A utilização de aplicações com o intuito de realizar um reconhecimento de áudio tem crescido nos últimos tempos. Uma das aplicações mais reconhecidas, neste momento, é o Shazam que tem como objetivo o reconhecimento de músicas. Nesta é possível, ao realizar uma captura de áudio ficar-se a saber qual o nome da banda e da música em questão. Assim sendo, neste projeto são apresentados dois métodos capazes de construir um audio fingerprint e a sua classificação. Aqui, serão descritos todos os procedimentos realizados bem como realizada uma discussão dos testes e resultados obtidos pelo sistema desenvolvido. Está presente uma comparação relativamente ao desempenho observado pelos dois métodos desenvolvidos. Adicionalmente, é realizado um estudo relativo ao estado desta área

    Multi-sensor data fusion in mobile devices for the identification of Activities of Daily Living

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    Following the recent advances in technology and the growing use of mobile devices such as smartphones, several solutions may be developed to improve the quality of life of users in the context of Ambient Assisted Living (AAL). Mobile devices have different available sensors, e.g., accelerometer, gyroscope, magnetometer, microphone and Global Positioning System (GPS) receiver, which allow the acquisition of physical and physiological parameters for the recognition of different Activities of Daily Living (ADL) and the environments in which they are performed. The definition of ADL includes a well-known set of tasks, which include basic selfcare tasks, based on the types of skills that people usually learn in early childhood, including feeding, bathing, dressing, grooming, walking, running, jumping, climbing stairs, sleeping, watching TV, working, listening to music, cooking, eating and others. On the context of AAL, some individuals (henceforth called user or users) need particular assistance, either because the user has some sort of impairment, or because the user is old, or simply because users need/want to monitor their lifestyle. The research and development of systems that provide a particular assistance to people is increasing in many areas of application. In particular, in the future, the recognition of ADL will be an important element for the development of a personal digital life coach, providing assistance to different types of users. To support the recognition of ADL, the surrounding environments should be also recognized to increase the reliability of these systems. The main focus of this Thesis is the research on methods for the fusion and classification of the data acquired by the sensors available in off-the-shelf mobile devices in order to recognize ADL in almost real-time, taking into account the large diversity of the capabilities and characteristics of the mobile devices available in the market. In order to achieve this objective, this Thesis started with the review of the existing methods and technologies to define the architecture and modules of the method for the identification of ADL. With this review and based on the knowledge acquired about the sensors available in off-the-shelf mobile devices, a set of tasks that may be reliably identified was defined as a basis for the remaining research and development to be carried out in this Thesis. This review also identified the main stages for the development of a new method for the identification of the ADL using the sensors available in off-the-shelf mobile devices; these stages are data acquisition, data processing, data cleaning, data imputation, feature extraction, data fusion and artificial intelligence. One of the challenges is related to the different types of data acquired from the different sensors, but other challenges were found, including the presence of environmental noise, the positioning of the mobile device during the daily activities, the limited capabilities of the mobile devices and others. Based on the acquired data, the processing was performed, implementing data cleaning and feature extraction methods, in order to define a new framework for the recognition of ADL. The data imputation methods were not applied, because at this stage of the research their implementation does not have influence in the results of the identification of the ADL and environments, as the features are extracted from a set of data acquired during a defined time interval and there are no missing values during this stage. The joint selection of the set of usable sensors and the identifiable set of tasks will then allow the development of a framework that, considering multi-sensor data fusion technologies and context awareness, in coordination with other information available from the user context, such as his/her agenda and the time of the day, will allow to establish a profile of the tasks that the user performs in a regular activity day. The classification method and the algorithm for the fusion of the features for the recognition of ADL and its environments needs to be deployed in a machine with some computational power, while the mobile device that will use the created framework, can perform the identification of the ADL using a much less computational power. Based on the results reported in the literature, the method chosen for the recognition of the ADL is composed by three variants of Artificial Neural Networks (ANN), including simple Multilayer Perceptron (MLP) networks, Feedforward Neural Networks (FNN) with Backpropagation, and Deep Neural Networks (DNN). Data acquisition can be performed with standard methods. After the acquisition, the data must be processed at the data processing stage, which includes data cleaning and feature extraction methods. The data cleaning method used for motion and magnetic sensors is the low pass filter, in order to reduce the noise acquired; but for the acoustic data, the Fast Fourier Transform (FFT) was applied to extract the different frequencies. When the data is clean, several features are then extracted based on the types of sensors used, including the mean, standard deviation, variance, maximum value, minimum value and median of raw data acquired from the motion and magnetic sensors; the mean, standard deviation, variance and median of the maximum peaks calculated with the raw data acquired from the motion and magnetic sensors; the five greatest distances between the maximum peaks calculated with the raw data acquired from the motion and magnetic sensors; the mean, standard deviation, variance, median and 26 Mel- Frequency Cepstral Coefficients (MFCC) of the frequencies obtained with FFT based on the raw data acquired from the microphone data; and the distance travelled calculated with the data acquired from the GPS receiver. After the extraction of the features, these will be grouped in different datasets for the application of the ANN methods and to discover the method and dataset that reports better results. The classification stage was incrementally developed, starting with the identification of the most common ADL (i.e., walking, running, going upstairs, going downstairs and standing activities) with motion and magnetic sensors. Next, the environments were identified with acoustic data, i.e., bedroom, bar, classroom, gym, kitchen, living room, hall, street and library. After the environments are recognized, and based on the different sets of sensors commonly available in the mobile devices, the data acquired from the motion and magnetic sensors were combined with the recognized environment in order to differentiate some activities without motion, i.e., sleeping and watching TV. The number of recognized activities in this stage was increased with the use of the distance travelled, extracted from the GPS receiver data, allowing also to recognize the driving activity. After the implementation of the three classification methods with different numbers of iterations, datasets and remaining configurations in a machine with high processing capabilities, the reported results proved that the best method for the recognition of the most common ADL and activities without motion is the DNN method, but the best method for the recognition of environments is the FNN method with Backpropagation. Depending on the number of sensors used, this implementation reports a mean accuracy between 85.89% and 89.51% for the recognition of the most common ADL, equals to 86.50% for the recognition of environments, and equals to 100% for the recognition of activities without motion, reporting an overall accuracy between 85.89% and 92.00%. The last stage of this research work was the implementation of the structured framework for the mobile devices, verifying that the FNN method requires a high processing power for the recognition of environments and the results reported with the mobile application are lower than the results reported with the machine with high processing capabilities used. Thus, the DNN method was also implemented for the recognition of the environments with the mobile devices. Finally, the results reported with the mobile devices show an accuracy between 86.39% and 89.15% for the recognition of the most common ADL, equal to 45.68% for the recognition of environments, and equal to 100% for the recognition of activities without motion, reporting an overall accuracy between 58.02% and 89.15%. Compared with the literature, the results returned by the implemented framework show only a residual improvement. However, the results reported in this research work comprehend the identification of more ADL than the ones described in other studies. The improvement in the recognition of ADL based on the mean of the accuracies is equal to 2.93%, but the maximum number of ADL and environments previously recognized was 13, while the number of ADL and environments recognized with the framework resulting from this research is 16. In conclusion, the framework developed has a mean improvement of 2.93% in the accuracy of the recognition for a larger number of ADL and environments than previously reported. In the future, the achievements reported by this PhD research may be considered as a start point of the development of a personal digital life coach, but the number of ADL and environments recognized by the framework should be increased and the experiments should be performed with different types of devices (i.e., smartphones and smartwatches), and the data imputation and other machine learning methods should be explored in order to attempt to increase the reliability of the framework for the recognition of ADL and its environments.Após os recentes avanços tecnológicos e o crescente uso dos dispositivos móveis, como por exemplo os smartphones, várias soluções podem ser desenvolvidas para melhorar a qualidade de vida dos utilizadores no contexto de Ambientes de Vida Assistida (AVA) ou Ambient Assisted Living (AAL). Os dispositivos móveis integram vários sensores, tais como acelerómetro, giroscópio, magnetómetro, microfone e recetor de Sistema de Posicionamento Global (GPS), que permitem a aquisição de vários parâmetros físicos e fisiológicos para o reconhecimento de diferentes Atividades da Vida Diária (AVD) e os seus ambientes. A definição de AVD inclui um conjunto bem conhecido de tarefas que são tarefas básicas de autocuidado, baseadas nos tipos de habilidades que as pessoas geralmente aprendem na infância. Essas tarefas incluem alimentar-se, tomar banho, vestir-se, fazer os cuidados pessoais, caminhar, correr, pular, subir escadas, dormir, ver televisão, trabalhar, ouvir música, cozinhar, comer, entre outras. No contexto de AVA, alguns indivíduos (comumente chamados de utilizadores) precisam de assistência particular, seja porque o utilizador tem algum tipo de deficiência, seja porque é idoso, ou simplesmente porque o utilizador precisa/quer monitorizar e treinar o seu estilo de vida. A investigação e desenvolvimento de sistemas que fornecem algum tipo de assistência particular está em crescente em muitas áreas de aplicação. Em particular, no futuro, o reconhecimento das AVD é uma parte importante para o desenvolvimento de um assistente pessoal digital, fornecendo uma assistência pessoal de baixo custo aos diferentes tipos de pessoas. pessoas. Para ajudar no reconhecimento das AVD, os ambientes em que estas se desenrolam devem ser reconhecidos para aumentar a fiabilidade destes sistemas. O foco principal desta Tese é o desenvolvimento de métodos para a fusão e classificação dos dados adquiridos a partir dos sensores disponíveis nos dispositivos móveis, para o reconhecimento quase em tempo real das AVD, tendo em consideração a grande diversidade das características dos dispositivos móveis disponíveis no mercado. Para atingir este objetivo, esta Tese iniciou-se com a revisão dos métodos e tecnologias existentes para definir a arquitetura e os módulos do novo método de identificação das AVD. Com esta revisão da literatura e com base no conhecimento adquirido sobre os sensores disponíveis nos dispositivos móveis disponíveis no mercado, um conjunto de tarefas que podem ser identificadas foi definido para as pesquisas e desenvolvimentos desta Tese. Esta revisão também identifica os principais conceitos para o desenvolvimento do novo método de identificação das AVD, utilizando os sensores, são eles: aquisição de dados, processamento de dados, correção de dados, imputação de dados, extração de características, fusão de dados e extração de resultados recorrendo a métodos de inteligência artificial. Um dos desafios está relacionado aos diferentes tipos de dados adquiridos pelos diferentes sensores, mas outros desafios foram encontrados, sendo os mais relevantes o ruído ambiental, o posicionamento do dispositivo durante a realização das atividades diárias, as capacidades limitadas dos dispositivos móveis. As diferentes características das pessoas podem igualmente influenciar a criação dos métodos, escolhendo pessoas com diferentes estilos de vida e características físicas para a aquisição e identificação dos dados adquiridos a partir de sensores. Com base nos dados adquiridos, realizou-se o processamento dos dados, implementando-se métodos de correção dos dados e a extração de características, para iniciar a criação do novo método para o reconhecimento das AVD. Os métodos de imputação de dados foram excluídos da implementação, pois não iriam influenciar os resultados da identificação das AVD e dos ambientes, na medida em que são utilizadas as características extraídas de um conjunto de dados adquiridos durante um intervalo de tempo definido. A seleção dos sensores utilizáveis, bem como das AVD identificáveis, permitirá o desenvolvimento de um método que, considerando o uso de tecnologias para a fusão de dados adquiridos com múltiplos sensores em coordenação com outras informações relativas ao contexto do utilizador, tais como a agenda do utilizador, permitindo estabelecer um perfil de tarefas que o utilizador realiza diariamente. Com base nos resultados obtidos na literatura, o método escolhido para o reconhecimento das AVD são as diferentes variantes das Redes Neuronais Artificiais (RNA), incluindo Multilayer Perceptron (MLP), Feedforward Neural Networks (FNN) with Backpropagation and Deep Neural Networks (DNN). No final, após a criação dos métodos para cada fase do método para o reconhecimento das AVD e ambientes, a implementação sequencial dos diferentes métodos foi realizada num dispositivo móvel para testes adicionais. Após a definição da estrutura do método para o reconhecimento de AVD e ambientes usando dispositivos móveis, verificou-se que a aquisição de dados pode ser realizada com os métodos comuns. Após a aquisição de dados, os mesmos devem ser processados no módulo de processamento de dados, que inclui os métodos de correção de dados e de extração de características. O método de correção de dados utilizado para sensores de movimento e magnéticos é o filtro passa-baixo de modo a reduzir o ruído, mas para os dados acústicos, a Transformada Rápida de Fourier (FFT) foi aplicada para extrair as diferentes frequências. Após a correção dos dados, as diferentes características foram extraídas com base nos tipos de sensores usados, sendo a média, desvio padrão, variância, valor máximo, valor mínimo e mediana de dados adquiridos pelos sensores magnéticos e de movimento, a média, desvio padrão, variância e mediana dos picos máximos calculados com base nos dados adquiridos pelos sensores magnéticos e de movimento, as cinco maiores distâncias entre os picos máximos calculados com os dados adquiridos dos sensores de movimento e magnéticos, a média, desvio padrão, variância e 26 Mel-Frequency Cepstral Coefficients (MFCC) das frequências obtidas com FFT com base nos dados obtidos a partir do microfone, e a distância calculada com os dados adquiridos pelo recetor de GPS. Após a extração das características, as mesmas são agrupadas em diferentes conjuntos de dados para a aplicação dos métodos de RNA de modo a descobrir o método e o conjunto de características que reporta melhores resultados. O módulo de classificação de dados foi incrementalmente desenvolvido, começando com a identificação das AVD comuns com sensores magnéticos e de movimento, i.e., andar, correr, subir escadas, descer escadas e parado. Em seguida, os ambientes são identificados com dados de sensores acústicos, i.e., quarto, bar, sala de aula, ginásio, cozinha, sala de estar, hall, rua e biblioteca. Com base nos ambientes reconhecidos e os restantes sensores disponíveis nos dispositivos móveis, os dados adquiridos dos sensores magnéticos e de movimento foram combinados com o ambiente reconhecido para diferenciar algumas atividades sem movimento (i.e., dormir e ver televisão), onde o número de atividades reconhecidas nesta fase aumenta com a fusão da distância percorrida, extraída a partir dos dados do recetor GPS, permitindo também reconhecer a atividade de conduzir. Após a implementação dos três métodos de classificação com diferentes números de iterações, conjuntos de dados e configurações numa máquina com alta capacidade de processamento, os resultados relatados provaram que o melhor método para o reconhecimento das atividades comuns de AVD e atividades sem movimento é o método DNN, mas o melhor método para o reconhecimento de ambientes é o método FNN with Backpropagation. Dependendo do número de sensores utilizados, esta implementação reporta uma exatidão média entre 85,89% e 89,51% para o reconhecimento das AVD comuns, igual a 86,50% para o reconhecimento de ambientes, e igual a 100% para o reconhecimento de atividades sem movimento, reportando uma exatidão global entre 85,89% e 92,00%. A última etapa desta Tese foi a implementação do método nos dispositivos móveis, verificando que o método FNN requer um alto poder de processamento para o reconhecimento de ambientes e os resultados reportados com estes dispositivos são inferiores aos resultados reportados com a máquina com alta capacidade de processamento utilizada no desenvolvimento do método. Assim, o método DNN foi igualmente implementado para o reconhecimento dos ambientes com os dispositivos móveis. Finalmente, os resultados relatados com os dispositivos móveis reportam uma exatidão entre 86,39% e 89,15% para o reconhecimento das AVD comuns, igual a 45,68% para o reconhecimento de ambientes, e igual a 100% para o reconhecimento de atividades sem movimento, reportando uma exatidão geral entre 58,02% e 89,15%. Com base nos resultados relatados na literatura, os resultados do método desenvolvido mostram uma melhoria residual, mas os resultados desta Tese identificam mais AVD que os demais estudos disponíveis na literatura. A melhoria no reconhecimento das AVD com base na média das exatidões é igual a 2,93%, mas o número máximo de AVD e ambientes reconhecidos pelos estudos disponíveis na literatura é 13, enquanto o número de AVD e ambientes reconhecidos com o método implementado é 16. Assim, o método desenvolvido tem uma melhoria de 2,93% na exatidão do reconhecimento num maior número de AVD e ambientes. Como trabalho futuro, os resultados reportados nesta Tese podem ser considerados um ponto de partida para o desenvolvimento de um assistente digital pessoal, mas o número de ADL e ambientes reconhecidos pelo método deve ser aumentado e as experiências devem ser repetidas com diferentes tipos de dispositivos móveis (i.e., smartphones e smartwatches), e os métodos de imputação e outros métodos de classificação de dados devem ser explorados de modo a tentar aumentar a confiabilidade do método para o reconhecimento das AVD e ambientes

    A framework for cascading payment and content exchange within P2P systems

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    Advances in computing technology and the proliferation of broadband in the home have opened up the Internet to wider use. People like the idea of easy access to information at their fingertips, via their personal networked devices. This has been established by the increased popularity of Peer-to-Peer (P2P) file-sharing networks. P2P is a viable and cost effective model for content distribution. Content producers require modest resources by today's standards to act as distributors of their content and P2P technology can assist in further reducing this cost, thus enabling the development of new business models for content distribution to realise market and user needs. However, many other consequences and challenges are introduced; more notably, the issues of copyright violation, free-riding, the lack of participation incentives and the difficulties associated with the provision of payment services within a decentralised heterogeneous and ad hoc environment. Further issues directly relevant to content exchange also arise such as transaction atomicity, non-repudiation and data persistence. We have developed a framework to address these challenges. The novel Cascading Payment Content Exchange (CasPaCE) framework was designed and developed to incorporate the use of cascading payments to overcome the problem of copyright violation and prevent free-riding in P2P file-sharing networks. By incorporating the use of unique identification, copyright mobility and fair compensation for both producers and distributors in the content distribution value chain, the cascading payments model empowers content producers and enables the creation of new business models. The system allows users to manage their content distribution as well as purchasing activities by mobilising payments and automatically gathering royalties on behalf of the producer. The methodology used to conduct this research involved the use of advances in service-oriented architecture development as well as the use of object-oriented analysis and design techniques. These assisted in the development of an open and flexible framework which facilitates equitable digital content exchange without detracting from the advantages of the P2P domain. A prototype of the CasPaCE framework (developed in Java) demonstrates how peer devices can be connected to form a content exchange environment where both producers and distributors benefit from participating in the system. This prototype was successfully evaluated within the bounds of an E-learning Content Exchange (EIConE) case study, which allows students within a large UK university to exchange digital content for compensation enabling the better use of redundant resources in the university

    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches

    Digital Watermarking for Verification of Perception-based Integrity of Audio Data

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    In certain application fields digital audio recordings contain sensitive content. Examples are historical archival material in public archives that preserve our cultural heritage, or digital evidence in the context of law enforcement and civil proceedings. Because of the powerful capabilities of modern editing tools for multimedia such material is vulnerable to doctoring of the content and forgery of its origin with malicious intent. Also inadvertent data modification and mistaken origin can be caused by human error. Hence, the credibility and provenience in terms of an unadulterated and genuine state of such audio content and the confidence about its origin are critical factors. To address this issue, this PhD thesis proposes a mechanism for verifying the integrity and authenticity of digital sound recordings. It is designed and implemented to be insensitive to common post-processing operations of the audio data that influence the subjective acoustic perception only marginally (if at all). Examples of such operations include lossy compression that maintains a high sound quality of the audio media, or lossless format conversions. It is the objective to avoid de facto false alarms that would be expectedly observable in standard crypto-based authentication protocols in the presence of these legitimate post-processing. For achieving this, a feasible combination of the techniques of digital watermarking and audio-specific hashing is investigated. At first, a suitable secret-key dependent audio hashing algorithm is developed. It incorporates and enhances so-called audio fingerprinting technology from the state of the art in contentbased audio identification. The presented algorithm (denoted as ”rMAC” message authentication code) allows ”perception-based” verification of integrity. This means classifying integrity breaches as such not before they become audible. As another objective, this rMAC is embedded and stored silently inside the audio media by means of audio watermarking technology. This approach allows maintaining the authentication code across the above-mentioned admissible post-processing operations and making it available for integrity verification at a later date. For this, an existent secret-key ependent audio watermarking algorithm is used and enhanced in this thesis work. To some extent, the dependency of the rMAC and of the watermarking processing from a secret key also allows authenticating the origin of a protected audio. To elaborate on this security aspect, this work also estimates the brute-force efforts of an adversary attacking this combined rMAC-watermarking approach. The experimental results show that the proposed method provides a good distinction and classification performance of authentic versus doctored audio content. It also allows the temporal localization of audible data modification within a protected audio file. The experimental evaluation finally provides recommendations about technical configuration settings of the combined watermarking-hashing approach. Beyond the main topic of perception-based data integrity and data authenticity for audio, this PhD work provides new general findings in the fields of audio fingerprinting and digital watermarking. The main contributions of this PhD were published and presented mainly at conferences about multimedia security. These publications were cited by a number of other authors and hence had some impact on their works

    Entrega de conteúdos multimédia em over-the-top: caso de estudo das gravações automáticas

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    Doutoramento em Engenharia EletrotécnicaOver-The-Top (OTT) multimedia delivery is a very appealing approach for providing ubiquitous, exible, and globally accessible services capable of low-cost and unrestrained device targeting. In spite of its appeal, the underlying delivery architecture must be carefully planned and optimized to maintain a high Qualityof- Experience (QoE) and rational resource usage, especially when migrating from services running on managed networks with established quality guarantees. To address the lack of holistic research works on OTT multimedia delivery systems, this Thesis focuses on an end-to-end optimization challenge, considering a migration use-case of a popular Catch-up TV service from managed IP Television (IPTV) networks to OTT. A global study is conducted on the importance of Catch-up TV and its impact in today's society, demonstrating the growing popularity of this time-shift service, its relevance in the multimedia landscape, and tness as an OTT migration use-case. Catch-up TV consumption logs are obtained from a Pay-TV operator's live production IPTV service containing over 1 million subscribers to characterize demand and extract insights from service utilization at a scale and scope not yet addressed in the literature. This characterization is used to build demand forecasting models relying on machine learning techniques to enable static and dynamic optimization of OTT multimedia delivery solutions, which are able to produce accurate bandwidth and storage requirements' forecasts, and may be used to achieve considerable power and cost savings whilst maintaining a high QoE. A novel caching algorithm, Most Popularly Used (MPU), is proposed, implemented, and shown to outperform established caching algorithms in both simulation and experimental scenarios. The need for accurate QoE measurements in OTT scenarios supporting HTTP Adaptive Streaming (HAS) motivates the creation of a new QoE model capable of taking into account the impact of key HAS aspects. By addressing the complete content delivery pipeline in the envisioned content-aware OTT Content Delivery Network (CDN), this Thesis demonstrates that signi cant improvements are possible in next-generation multimedia delivery solutions.A entrega de conteúdos multimédia em Over-The-Top (OTT) e uma proposta atractiva para fornecer um serviço flexível e globalmente acessível, capaz de alcançar qualquer dispositivo, com uma promessa de baixos custos. Apesar das suas vantagens, e necessario um planeamento arquitectural detalhado e optimizado para manter níveis elevados de Qualidade de Experiência (QoE), em particular aquando da migração dos serviços suportados em redes geridas com garantias de qualidade pré-estabelecidas. Para colmatar a falta de trabalhos de investigação na área de sistemas de entrega de conteúdos multimédia em OTT, esta Tese foca-se na optimização destas soluções como um todo, partindo do caso de uso de migração de um serviço popular de Gravações Automáticas suportado em redes de Televisão sobre IP (IPTV) geridas, para um cenário de entrega em OTT. Um estudo global para aferir a importância das Gravações Automáticas revela a sua relevância no panorama de serviços multimédia e a sua adequação enquanto caso de uso de migração para cenários OTT. São obtidos registos de consumos de um serviço de produção de Gravações Automáticas, representando mais de 1 milhão de assinantes, para caracterizar e extrair informação de consumos numa escala e âmbito não contemplados ate a data na literatura. Esta caracterização e utilizada para construir modelos de previsão de carga, tirando partido de sistemas de machine learning, que permitem optimizações estáticas e dinâmicas dos sistemas de entrega de conteúdos em OTT através de previsões das necessidades de largura de banda e armazenamento, potenciando ganhos significativos em consumo energético e custos. Um novo mecanismo de caching, Most Popularly Used (MPU), demonstra um desempenho superior as soluções de referencia, quer em cenários de simulação quer experimentais. A necessidade de medição exacta da QoE em streaming adaptativo HTTP motiva a criaçao de um modelo capaz de endereçar aspectos específicos destas tecnologias adaptativas. Ao endereçar a cadeia completa de entrega através de uma arquitectura consciente dos seus conteúdos, esta Tese demonstra que são possíveis melhorias de desempenho muito significativas nas redes de entregas de conteúdos em OTT de próxima geração

    MediaSync: Handbook on Multimedia Synchronization

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    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences

    Providing efficient services for smartphone applications

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    Mobile applications are becoming an indispensable part of people\u27s lives, as they allow access to a broad range of services when users are on the go. We present our efforts towards enabling efficient mobile applications in smartphones. Our goal is to improve efficiency of the underlying services, which provide essential functionality to smartphone applications. In particular, we are interested in three fundamental services in smartphones: wireless communication service, power management service, and location reporting service.;For the wireless communication service, we focus on improving spectrum utilization efficiency for cognitive radio communications. We propose ETCH, a set of channel hopping based MAC layer protocols for communication rendezvous in cognitive radio communications. ETCH can fully utilize spectrum diversity in communication rendezvous by allowing all the rendezvous channels to be utilized at the same time.;For the power management service, we improve its efficiency from three different angles. The first angle is to reduce energy consumption of WiFi communications. We propose HoWiES, a system-for WiFi energy saving by utilizing low-power ZigBee radio. The second angle is to reduce energy consumption of web based smartphone applications. We propose CacheKeeper, which is a system-wide web caching service to eliminate unnecessary energy consumption caused by imperfect web caching in many smartphone applications. The third angle is from the perspective of smartphone CPUs. We found that existing CPU power models are ill-suited for modern multicore smartphone CPUs. We present a new approach of CPU power modeling for smartphones. This approach takes CPU idle power states into consideration, and can significantly improve power estimation accuracy and stability for multicore smartphones.;For the location reporting service, we aim to design an efficient location proof solution for mobile location based applications. We propose VProof, a lightweight and privacy-preserving location proof scheme that allows users to construct location proofs by simply extracting unforgeable information from the received packets
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