7 research outputs found

    An integration framework for managing rich organisational process knowledge

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    The problem we have addressed in this dissertation is that of designing a pragmatic framework for integrating the synthesis and management of organisational process knowledge which is based on domain-independent AI planning and plan representations. Our solution has focused on a set of framework components which provide methods, tools and representations to accomplish this task.In the framework we address a lifecycle of this knowledge which begins with a methodological approach to acquiring information about the process domain. We show that this initial domain specification can be translated into a common constraint-based model of activity (based on the work of Tate, 1996c and 1996d) which can then be operationalised for use in an AI planner. This model of activity is ontologically underpinned and may be expressed with a flexible and extensible language based on a sorted first-order logic. The model combines perspectives covering both the space of behaviour as well as the space of decisions. Synthesised or modified processes/plans can be translated to and from the common representation in order to support knowledge sharing, visualisation and mixed-initiative interaction.This work united past and present Edinburgh research on planning and infused it with perspectives from design rationale, requirements engineering, and process knowledge sharing. The implementation has been applied to a portfolio of scenarios which include process examples from business, manufacturing, construction and military operations. An archive of this work is available at: http://www.aiai.ed.ac.uk/~oplan/cpf

    Media Space: an analysis of spatial practices in planar pictorial media.

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    The thesis analyses the visual space displayed in pictures, film, television and digital interactive media. The argument is developed that depictions are informed by the objectives of the artefact as much as by any simple visual correspondence to the observed world. The simple concept of ‘realism’ is therefore anatomised and a more pragmatic theory proposed which resolves some of the traditional controversies concerning the relation between depiction and vision. This is then applied to the special problems of digital interactive media. An introductory chapter outlines the topic area and the main argument and provides an initial definition of terms. To provide a foundation for the ensuing arguments, a brief account is given of two existing and contrasted approaches to the notion of space: that of perception science which gives priority to acultural aspects, and that of visual culture which emphasises aspects which are culturally contingent. An existing approach to spatial perception (that of JJ Gibson originating in the 1940s and 50s) is applied to spatial depiction in order to explore the differences between seeing and picturing, and also to emphasise the many different cues for spatial perception beyond those commonly considered (such as binocularity and linear perspective). At this stage a simple framework of depiction is introduced which identifies five components or phases: the objectives of the picture, the idea chosen to embody the objectives, the model (essentially, the visual ‘subject matter’), the characteristics of the view and finally the substantive picture or depiction itself. This framework draws attention to the way in which each of the five phases presents an opportunity for decision-making about representation. The framework is used and refined throughout the thesis. Since pictures are considered in some everyday sense to be ‘realistic’ (otherwise, in terms of this thesis, they would not count as depictions), the nature of realism is considered at some length. The apparently unitary concept is broken down into several different types of realism and it is argued that, like the different spatial cues, each lends itself to particular objectives intended for the artefact. From these several types, two approaches to realism are identified, one prioritising the creation of a true illusion (that the picture is in fact a scene) and the other (of which there are innumerably more examples both across cultures and over historical time) one which evokes aspects of vision without aiming to exactly imitate the optical stimulus of the scene. Various reasons for the latter approach, and the variety of spatial practices to which it leads, are discussed. In addition to analysing traditional pictures, computer graphics images are discussed in conjunction with the claims for realism offered by their authors. In the process, informational and affective aspects of picture-making are distinguished, a distinction which it is argued is useful and too seldom made. Discussion of still pictures identifies the evocation of movement (and other aspects of time) as one of the principal motives for departing from attempts at straightforward optical matching. The discussion proceeds to the subject of film where, perhaps surprisingly now that the depiction of movement is possible, the lack of straightforward imitation of the optical is noteworthy again. This is especially true of the relationship between shots rather than within them; the reasons for this are analysed. This reinforces the argument that the spatial form of the fiction film, like that of other kinds of depiction, arises from its objectives, presenting realism once again as a contingent concept. The separation of depiction into two broad classes – one which aims to negate its own mediation, to seem transparent to what it depicts, and one which presents the fact of depiction ostensively to the viewer – is carried through from still pictures, via film, into a discussion of factual television and finally of digital interactive media. The example of factual television is chosen to emphasise how, despite the similarities between the technologies of film and television, spatial practices within some television genres contrast strongly with those of the mainstream fiction film. By considering historic examples, it is shown that many of the spatial practices now familiar in factual television were gradually expunged from the classical film when the latter became centred on the concerns of narrative fiction. By situating the spaces of interactive media in the context of other kinds of pictorial space, questions are addressed concerning the transferability of spatial usages from traditional media to those which are interactive. During the thesis the spatial practices of still-picture-making, film and television are characterised as ‘mature’ and ‘expressive’ (terms which are defined in the text). By contrast the spatial practices of digital interactive media are seen to be immature and inexpressive. It is argued that this is to some degree inevitable given the context in which interactive media artefacts are made and experienced – the lack of a shared ‘language’ or languages in any new media. Some of the difficult spatial problems which digital interactive media need to overcome are identified, especially where, as is currently normal, interaction is based on the relation between a pointer and visible objects within a depiction. The range of existing practice in digital interactive media is classified in a seven-part taxonomy, which again makes use of the objective-idea-model-view-picture framework, and again draws out the difference between self-concealing approaches to depiction and those which offer awareness of depiction as a significant component of the experience. The analysis indicates promising lines of enquiry for the future and emphasises the need for further innovation. Finally the main arguments are summarised and the thesis concludes with a short discussion of the implications for design arising from the key concepts identified – expressivity and maturity, pragmatism and realism

    Dictionaries in the European Enlightenment: a testimony to the civilization of its time and the foundations of modern Europe

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    The text presents a plan for an international and multidisciplinary research project that is under preparation now and which is looking for collaborators from other universities or research centers. It aims to investigate the role that played monolingual, bilingual, and multilingual dictionaries published in the 18th century in the constitution of modern Europe as we know it now. It is well known that in the 18th century there appeared many dictionaries in various European countries. These dictionaries were mainly monolingual but there appeared many bilingual or plurilingual ones as well. They had a wide range of functions: linguistic (to write and understand texts), but also symbolic, representing the development and the level of civilization and prestige that a given language of culture had in times previous to 19th-century European linguistic nationalisms. Another aspect is text-oriented and text-based: the 18th-century dictionaries used to be built on relatively large sources of contemporary texts and they reflected the level of knowledge in various subjects. Therefore, they can be considered testimonies of contemporary linguistic thinking and the applied linguistics, but at the same time, they resume the development of science, legal thought, political science, etc., illustrating how knowledge spread in the Enlightenment at the international level. The project seeks to unite researchers dedicated to the linguistic historiography of philologies of European languages, historians of natural sciences, law, and social and political history, among other disciplines. It aims to offer a map of the intellectual and political globalization that began to take place in the 18th century as it is reflected in its dictionaries. The project currently counts with a small group of researchers from linguistic historiography of Romance languages. Researchers of the historiography of other European philologies are welcome and needed, and so are historians of natural and social sciences specialized in the 18th century. The main aim of the project is to stop working in parallel, horizontal and vertical, tunnels and to form a network, necessary for this type of transdisciplinary research
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