42 research outputs found

    Visibility-Related Problems on Parallel Computational Models

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    Visibility-related problems find applications in seemingly unrelated and diverse fields such as computer graphics, scene analysis, robotics and VLSI design. While there are common threads running through these problems, most existing solutions do not exploit these commonalities. With this in mind, this thesis identifies these common threads and provides a unified approach to solve these problems and develops solutions that can be viewed as template algorithms for an abstract computational model. A template algorithm provides an architecture independent solution for a problem, from which solutions can be generated for diverse computational models. In particular, the template algorithms presented in this work lead to optimal solutions to various visibility-related problems on fine-grain mesh connected computers such as meshes with multiple broadcasting and reconfigurable meshes, and also on coarse-grain multicomputers. Visibility-related problems studied in this thesis can be broadly classified into Object Visibility and Triangulation problems. To demonstrate the practical relevance of these algorithms, two of the fundamental template algorithms identified as powerful tools in almost every algorithm designed in this work were implemented on an IBM-SP2. The code was developed in the C language, using MPI, and can easily be ported to many commercially available parallel computers

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    Parallel Geometric Algorithms.

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    Geometric algorithms have many important applications in science and technology. Some geometric problems require fast response time that could not be achieved by traditional sequential algorithms. However, the speed, power and versatility of parallel computers can be exploited to develop efficient geometric algorithms as shown in this dissertation. Our study focuses on designing efficient parallel geometric algorithms and analyzing their computational complexities. In this research, first we developed a parallel algorithm to find the maxima of a set of N points in the d-dimensional space, d 3˘e\u3e 3, on a hypercube SIMD machine. Our algorithm is a parallel implementation from the sequential algorithm given by Kung, Luccio, and Preparata (KLP75). Although the time complexity, O(N\sp{0.77}\log\sp{d-1}\ N), of our algorithm is not optimal, it is the first sublinear time algorithm for solving the high dimensional maxima problem. Next, we developed another parallel algorithm to construct the Voronoi diagram of a point set in the plane. Our algorithm is based on the sequential algorithm given by Brown (B79). We use an N×NN\times N mesh of trees (MOT) SIMD computer and get the optimal time complexity O(log\sp2N).. Finally, we developed another MOT algorithm to solve the congruent pattern problem. Given a simple polygon P with k edges and a planar graph G with N edges, N3˘ek.N\u3ek. The problem is to find all the patterns (cycles) in G which are congruent to P. Our algorithm is based on the CREW PRAM algorithm given by Jeong, Kim, and Baek (JKB92). We also use an N×NN\times N MOT and get the optimal time complexity O(klogN).O(k\log N).

    Parallel Algorithms for Constructing Convex Hulls.

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    For a given set of planar points S, the convex hull of S, CH(S), is defined to be a list of ordered points which represents the smallest convex polygon that contains all of the points. The convex hull problem, one of the most important problems in computational geometry, has many applications in areas such as computer graphics, simulation and pattern recognition. There are two strategies used in designing parallel convex hull algorithms. One strategy is the divide-and-conquer paradigm. The disadvantage to this strategy is that the recursive merge step is complicated and difficult to implement on current parallel machines. The second strategy is to parallelize sequential convex hull algorithms. The algorithms designed using the second strategy are often iterative algorithms which can be more easily implemented on the current parallel machines. This research focuses on designing parallel convex hull algorithms using the second strategy because we intend to facilitate the implementation of the newly designed algorithms on massively parallel machines. We first design a sequential algorithm for constructing a convex hull of a simple polygon, which is a special case of a set of planar points. This optimal algorithm is extended to handle a set of planar points without increasing the time complexity. Next, the sequential algorithm is converted for linear array and two or more dimensional mesh-array architectures. The algorithms for the case where the number of points is greater than the number of processors is also addressed. Each of the algorithms developed is optimal. To analyze the performance of the algorithms compared to previous algorithms, a system called the Parallel Convex Hull Simulation System was developed. The results of the analysis indicate that the new algorithms exhibit better performance than previous algorithms

    A Computational Paradigm on Network-Based Models of Computation

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    The maturation of computer science has strengthened the need to consolidate isolated algorithms and techniques into general computational paradigms. The main goal of this dissertation is to provide a unifying framework which captures the essence of a number of problems in seemingly unrelated contexts in database design, pattern recognition, image processing, VLSI design, computer vision, and robot navigation. The main contribution of this work is to provide a computational paradigm which involves the unifying framework, referred to as the multiple Query problem, along with a generic solution to the Multiple Query problem. To demonstrate the applicability of the paradigm, a number of problems from different areas of computer science are solved by formulating them in this framework. Also, to show practical relevance, two fundamental problems were implemented in the C language using MPI. The code can be ported onto many commercially available parallel computers; in particular, the code was tested on an IBM-SP2 and on a network of workstations

    Subject index volumes 1–92

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    Projections et distances discrètes

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    Le travail se situe dans le domaine de la géométrie discrète. La tomographie discrète sera abordée sous l'angle de ses liens avec la théorie de l'information, illustrés par l'application de la transformation Mojette et de la "Finite Radon Transform" au codage redondant d'information pour la transmission et le stockage distribué. Les distances discrètes seront exposées selon les points de vue théorique (avec une nouvelle classe de distances construites par des chemins à poids variables) et algorithmique (transformation en distance, axe médian, granulométrie) en particulier par des méthodes en un balayage d'image (en "streaming"). Le lien avec les séquences d'entiers non-décroissantes et l'inverse de Lambek-Moser sera mis en avant
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