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Modular and Safe Event-Driven Programming
Asynchronous event-driven systems are ubiquitous across domains such as device drivers, distributed systems, and robotics. These systems are notoriously hard to get right as the programmer needs to reason about numerous control paths resulting from the complex interleaving of events (or messages) and failures. Unsurprisingly, it is easy to introduce subtle errors while attempting to fill in gaps between high-level system specifications and their concrete implementations.This dissertation proposes new methods for programming safe event-driven asynchronous systems.In the first part of the thesis, we present ModP, a modular programming framework for compositional programming and testing of event-driven asynchronous systems.The ModP module system supports a novel theory of compositional refinement for assume-guarantee reasoning of dynamic event-driven asynchronous systems. We build a complex distributed systems software stack using ModP.Our results demonstrate that compositional reasoning can help scale model-checking (both explicit and symbolic) to large distributed systems.ModP is transforming the way asynchronous software is built at Microsoft and Amazon Web Services (AWS). Microsoft uses ModP for implementing safe device drivers and other software in the Windows kernel.AWS uses ModP for compositional model checking of complex distributed systems. While ModP simplifies analysis of such systems, the state space of industrial-scale systems remains extremely large.In the second part of this thesis, we present scalable verification and systematic testing approaches to further mitigate this state-space explosion problem.First, we introduce the concept of a delaying explorer to perform prioritized exploration of the behaviors of an asynchronous reactive program. A delaying explorer stratifies the search space using a custom strategy (tailored towards finding bugs faster), and a delay operation that allows deviation from that strategy. We show that prioritized search with a delaying explorer performs significantly better than existing approaches for finding bugs in asynchronous programs.Next, we consider the challenge of verifying time-synchronized systems; these are almost-synchronous systems as they are neither completely asynchronous nor synchronous.We introduce approximate synchrony, a sound and tunable abstraction for verification of almost-synchronous systems. We show how approximate synchrony can be used for verification of both time-synchronization protocols and applications running on top of them.Moreover, we show how approximate synchrony also provides a useful strategy to guide state-space exploration during model-checking.Using approximate synchrony and implementing it as a delaying explorer, we were able to verify the correctness of the IEEE 1588 distributed time-synchronization protocol and, in the process, uncovered a bug in the protocol that was well appreciated by the standards committee.In the final part of this thesis, we consider the challenge of programming a special class of event-driven asynchronous systems -- safe autonomous robotics systems.Our approach towards achieving assured autonomy for robotics systems consists of two parts: (1) a high-level programming language for implementing and validating the reactive robotics software stack; and (2) an integrated runtime assurance system to ensure that the assumptions used during design-time validation of the high-level software hold at runtime.Combining high-level programming language and model-checking with runtime assurance helps us bridge the gap between design-time software validation that makes assumptions about the untrusted components (e.g., low-level controllers), and the physical world, and the actual execution of the software on a real robotic platform in the physical world. We implemented our approach as DRONA, a programming framework for building safe robotics systems.We used DRONA for building a distributed mobile robotics system and deployed it on real drone platforms. Our results demonstrate that DRONA (with the runtime-assurance capabilities) enables programmers to build an autonomous robotics software stack with formal safety guarantees.To summarize, this thesis contributes new theory and tools to the areas of programming languages, verification, systematic testing, and runtime assurance for programming safe asynchronous event-driven across the domains of fault-tolerant distributed systems and safe autonomous robotics systems
Testing times: on model-driven test generation for non-deterministic real-time systems
Summary form only given. Although testing has always been the most important technique for the validation of software systems it has only become a topic of serious academic research in the past decade or so. In this period research on the use of formal methods for model-driven test generation and execution of functional test cases has led to a number of promising methods and tools for systematic black-box testing of systems, examples are based on A. Belinfante et al. (1999), J. Tretmans and E. Brinksma (2003), J.-C. Fernandez et al. (1996) and J.-C. Fernandez et al. (1997). Most of these approaches are limited to the qualitative behaviour of systems, and exclude quantitative aspects such as real-time properties. The explosive growth of embedded software, however, has also caused a growing need to extend existing testing theories to the testing of real-time reactive systems. In our presentation we present an extension of Tretmans' ioco theory for test generation as stated in J. Tretmans (1996) for input/output transition systems that includes real-time behaviour
SOTER: A Runtime Assurance Framework for Programming Safe Robotics Systems
The recent drive towards achieving greater autonomy and intelligence in
robotics has led to high levels of complexity. Autonomous robots increasingly
depend on third party off-the-shelf components and complex machine-learning
techniques. This trend makes it challenging to provide strong design-time
certification of correct operation.
To address these challenges, we present SOTER, a robotics programming
framework with two key components: (1) a programming language for implementing
and testing high-level reactive robotics software and (2) an integrated runtime
assurance (RTA) system that helps enable the use of uncertified components,
while still providing safety guarantees. SOTER provides language primitives to
declaratively construct a RTA module consisting of an advanced,
high-performance controller (uncertified), a safe, lower-performance controller
(certified), and the desired safety specification. The framework provides a
formal guarantee that a well-formed RTA module always satisfies the safety
specification, without completely sacrificing performance by using higher
performance uncertified components whenever safe. SOTER allows the complex
robotics software stack to be constructed as a composition of RTA modules,
where each uncertified component is protected using a RTA module.
To demonstrate the efficacy of our framework, we consider a real-world
case-study of building a safe drone surveillance system. Our experiments both
in simulation and on actual drones show that the SOTER-enabled RTA ensures the
safety of the system, including when untrusted third-party components have bugs
or deviate from the desired behavior
Reactive Microservices - An Experiment
Os microserviços são geralmente adotados quando a escalabilidade e flexibilidade de uma aplicação são essenciais para o seu sucesso. Apesar disto, as dependências entre serviços transmitidos através de protocolos síncronos, resultam numa única falha que pode afetar múltiplos microserviços. A adoção da capacidade de resposta numa arquitetura baseada em microserviços, através da reatividade, pode facilitar e minimizar a proliferação de erros entre serviços e na comunicação entre eles, ao dar prioridade à capacidade de resposta e à resiliência de um serviço. Esta dissertação fornece uma visão geral do estado da arte dos microserviços reativos, estruturada através de um processo de mapeamento sistemático, onde são analisados os seus atributos de qualidade mais importantes, os seus erros mais comuns, as métricas mais adequadas para a sua avaliação, e as frameworks mais relevantes. Com a informação recolhida, é apresentado o valor deste trabalho, onde a decisão do projeto e a framework a utilizar são tomadas, através da técnica de preferência de ordem por semelhança com a solução ideal e o processo de hierarquia analítica, respetivamente. Em seguida, é realizada a análise e o desenho da solução, para o respetivo projeto, onde se destacam as alterações arquiteturais necessárias para o converter num projeto de microserviços reativo. Em seguida, descreve-se a implementação da solução, começando pela configuração do projeto necessária para agilizar o processo de desenvolvimento, seguida dos principais detalhes de implementação utilizados para assegurar a reatividade e como a framework apoia e simplifica a sua implementação, finalizada pela configuração das ferramentas de métricas no projeto para apoiar os testes e a avaliação da solução. Em seguida, a validação da solução é investigada e executada com base na abordagem Goals, Questions, Metrics (GQM), para estruturar a sua análise relativamente à manutenção, escalabilidade, desempenho, testabilidade, disponibilidade, monitorabilidade e segurança, finalizada pela conclusão do trabalho global realizado, onde são listadas as contribuições, ameaças à validade e possíveis trabalhos futuros.Microservices are generally adopted when the scalability and flexibility of an application are essential to its success. Despite this, dependencies between services transmitted through synchronous protocols result in one failure, potentially affecting multiple microservices. The adoption of responsiveness in a microservices-based architecture, through reactivity, can facilitate and minimize the proliferation of errors between services and in the communication between them by prioritizing the responsiveness and resilience of a service. This dissertation provides an overview of the reactive microservices state of the art, structured through a systematic mapping process, where its most important quality attributes, pitfalls, metrics, and most relevant frameworks are analysed. With the gathered information, the value of this work is presented, where the project and framework decision are made through the technique of order preference by similarity to the ideal solution and the analytic hierarchy process, respectively. Then, the analysis and design of the solution are idealized for the respective project, where the necessary architectural changes are highlighted to convert it to a reactive microservices project. Next, the solution implementation is described, starting with the necessary project setup to speed up the development process, followed by the key implementation details employed to ensure reactivity and how the framework streamlines its implementation, finalized by the metrics tools setup in the project to support the testing and evaluation of the solution. Then, the solution validation is traced and executed based on the Goals, Questions, Metrics (GQM) approach to structure its analysis regarding maintainability, scalability, performance, testability, availability, monitorability, and security, finalized by the conclusion of the overall work done, where the contributions, threats to validity and possible future work are listed
Designing for interaction
At present, the design of computer-supported group-based learning (CS)GBL) is often based on subjective decisions regarding tasks, pedagogy and technology, or concepts such as ‘cooperative learning’ and ‘collaborative learning’. Critical review reveals these concepts as insufficiently substantial to serve as a basis for (CS)GBL design. Furthermore, the relationship between outcome and group interaction is rarely specified a priori. Thus, there is a need for a more systematic approach to designing (CS)GBL that focuses on the elicitation of expected interaction processes. A framework for such a process-oriented methodology is proposed. Critical elements that affect interaction are identified: learning objectives, task-type, level of pre-structuring, group size and computer support. The proposed process-oriented method aims to stimulate designers to adopt a more systematic approach to (CS)GBL design according to the interaction expected, while paying attention to critical elements that affect interaction. This approach may bridge the gap between observed quality of interaction and learning outcomes and foster (CS)GBL design that focuses on the heart of the matter: interaction
On Synchronous and Asynchronous Monitor Instrumentation for Actor-based systems
We study the impact of synchronous and asynchronous monitoring
instrumentation on runtime overheads in the context of a runtime verification
framework for actor-based systems. We show that, in such a context,
asynchronous monitoring incurs substantially lower overhead costs. We also show
how, for certain properties that require synchronous monitoring, a hybrid
approach can be used that ensures timely violation detections for the important
events while, at the same time, incurring lower overhead costs that are closer
to those of an asynchronous instrumentation.Comment: In Proceedings FOCLASA 2014, arXiv:1502.0315
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