11 research outputs found

    Don't Repeat Yourself: Seamless Execution and Analysis of Extensive Network Experiments

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    This paper presents MACI, the first bespoke framework for the management, the scalable execution, and the interactive analysis of a large number of network experiments. Driven by the desire to avoid repetitive implementation of just a few scripts for the execution and analysis of experiments, MACI emerged as a generic framework for network experiments that significantly increases efficiency and ensures reproducibility. To this end, MACI incorporates and integrates established simulators and analysis tools to foster rapid but systematic network experiments. We found MACI indispensable in all phases of the research and development process of various communication systems, such as i) an extensive DASH video streaming study, ii) the systematic development and improvement of Multipath TCP schedulers, and iii) research on a distributed topology graph pattern matching algorithm. With this work, we make MACI publicly available to the research community to advance efficient and reproducible network experiments

    Semantic-Based, Scalable, Decentralized and Dynamic Resource Discovery for Internet-Based Distributed System

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    Resource Discovery (RD) is a key issue in Internet-based distributed sytems such as grid. RD is about locating an appropriate resource/service type that matches the user's application requirements. This is very important, as resource reservation and task scheduling are based on it. Unfortunately, RD in grid is very challenging as resources and users are distributed, resources are heterogeneous in their platforms, status of the resources is dynamic (resources can join or leave the system without any prior notice) and most recently the introduction of a new type of grid called intergrid (grid of grids) with the use of multi middlewares. Such situation requires an RD system that has rich interoperability, scalability, decentralization and dynamism features. However, existing grid RD systems have difficulties to attain these features. Not only that, they lack the review and evaluation studies, which may highlight the gap in achieving the required features. Therefore, this work discusses the problem associated with intergrid RD from two perspectives. First, reviewing and classifying the current grid RD systems in such a way that may be useful for discussing and comparing them. Second, propose a novel RD framework that has the aforementioned required RD features. In the former, we mainly focus on the studies that aim to achieve interoperability in the first place, which are known as RD systems that use semantic information (semantic technology). In particular, we classify such systems based on their qualitative use of the semantic information. We evaluate the classified studies based on their degree of accomplishment of interoperability and the other RD requirements, and draw the future research direction of this field. Meanwhile in the latter, we name the new framework as semantic-based scalable decentralized dynamic RD. The framework further contains two main components which are service description, and service registration and discovery models. The earlier consists of a set of ontologies and services. Ontologies are used as a data model for service description, whereas the services are to accomplish the description process. The service registration is also based on ontology, where nodes of the service (service providers) are classified to some classes according to the ontology concepts, which means each class represents a concept in the ontology. Each class has a head, which is elected among its own class I nodes/members. Head plays the role of a registry in its class and communicates with I the other heads of the classes in a peer to peer manner during the discovery process. We further introduce two intelligent agents to automate the discovery process which are Request Agent (RA) and Description Agent (DA). Eaclj. node is supposed to have both agents. DA describes the service capabilities based on the ontology, and RA I carries the service requests based on the ontology as well. We design a service search I algorithm for the RA that starts the service look up from the class of request origin first, then to the other classes. We finally evaluate the performance of our framework ~ith extensive simulation experiments, the result of which confirms the effectiveness of the proposed system in satisfying the required RD features (interoperability, scalability, decentralization and dynamism). In short, our main contributions are outlined new key taxonomy for the semantic-based grid RD studies; an interoperable semantic description RD component model for intergrid services metadata representation; a semantic distributed registry architecture for indexing service metadata; and an agent-qased service search and selection algorithm. Vll

    A Systematic Approach to Constructing Incremental Topology Control Algorithms Using Graph Transformation

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    Communication networks form the backbone of our society. Topology control algorithms optimize the topology of such communication networks. Due to the importance of communication networks, a topology control algorithm should guarantee certain required consistency properties (e.g., connectivity of the topology), while achieving desired optimization properties (e.g., a bounded number of neighbors). Real-world topologies are dynamic (e.g., because nodes join, leave, or move within the network), which requires topology control algorithms to operate in an incremental way, i.e., based on the recently introduced modifications of a topology. Visual programming and specification languages are a proven means for specifying the structure as well as consistency and optimization properties of topologies. In this paper, we present a novel methodology, based on a visual graph transformation and graph constraint language, for developing incremental topology control algorithms that are guaranteed to fulfill a set of specified consistency and optimization constraints. More specifically, we model the possible modifications of a topology control algorithm and the environment using graph transformation rules, and we describe consistency and optimization properties using graph constraints. On this basis, we apply and extend a well-known constructive approach to derive refined graph transformation rules that preserve these graph constraints. We apply our methodology to re-engineer an established topology control algorithm, kTC, and evaluate it in a network simulation study to show the practical applicability of our approachComment: This document corresponds to the accepted manuscript of the referenced journal articl

    A Systematic Approach to Constructing Families of Incremental Topology Control Algorithms Using Graph Transformation

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    In the communication systems domain, constructing and maintaining network topologies via topology control (TC) algorithms is an important cross-cutting research area. Network topologies are usually modeled using attributed graphs whose nodes and edges represent the network nodes and their interconnecting links. A key requirement of TC algorithms is to fulfill certain consistency and optimization properties to ensure a high quality of service. Still, few attempts have been made to constructively integrate these properties into the development process of TC algorithms. Furthermore, even though many TC algorithms share substantial parts (such as structural patterns or tie-breaking strategies), few works constructively leverage these commonalities and differences of TC algorithms systematically. In previous work, we addressed the constructive integration of consistency properties into the development process. We outlined a constructive, model-driven methodology for designing individual TC algorithms. Valid and high-quality topologies are characterized using declarative graph constraints; TC algorithms are specified using programmed graph transformation. We applied a well-known static analysis technique to refine a given TC algorithm in a way that the resulting algorithm preserves the specified graph constraints. In this paper, we extend our constructive methodology by generalizing it to support the specification of families of TC algorithms. To show the feasibility of our approach, we reneging six existing TC algorithms and develop e-kTC, a novel energy-efficient variant of the TC algorithm kTC. Finally, we evaluate a subset of the specified TC algorithms using a new tool integration of the graph transformation tool eMoflon and the Simonstrator network simulation framework.Comment: Corresponds to the accepted manuscrip

    Semantic-Based, Scalable, Decentralized and Dynamic Resource Discovery for Internet-Based Distributed System

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    Resource Discovery (RD) is a key issue in Internet-based distributed sytems such as grid. RD is about locating an appropriate resource/service type that matches the user's application requirements. This is very important, as resource reservation and task scheduling are based on it. Unfortunately, RD in grid is very challenging as resources and users are distributed, resources are heterogeneous in their platforms, status of the resources is dynamic (resources can join or leave the system without any prior notice) and most recently the introduction of a new type of grid called intergrid (grid of grids) with the use of multi middlewares. Such situation requires an RD system that has rich interoperability, scalability, decentralization and dynamism features. However, existing grid RD systems have difficulties to attain these features. Not only that, they lack the review and evaluation studies, which may highlight the gap in achieving the required features. Therefore, this work discusses the problem associated with intergrid RD from two perspectives. First, reviewing and classifying the current grid RD systems in such a way that may be useful for discussing and comparing them. Second, propose a novel RD framework that has the aforementioned required RD features. In the former, we mainly focus on the studies that aim to achieve interoperability in the first place, which are known as RD systems that use semantic information (semantic technology). In particular, we classify such systems based on their qualitative use of the semantic information. We evaluate the classified studies based on their degree of accomplishment of interoperability and the other RD requirements, and draw the future research direction of this field. Meanwhile in the latter, we name the new framework as semantic-based scalable decentralized dynamic RD. The framework further contains two main components which are service description, and service registration and discovery models. The earlier consists of a set of ontologies and services. Ontologies are used as a data model for service description, whereas the services are to accomplish the description process. The service registration is also based on ontology, where nodes of the service (service providers) are classified to some classes according to the ontology concepts, which means each class represents a concept in the ontology. Each class has a head, which is elected among its own class I nodes/members. Head plays the role of a registry in its class and communicates with I the other heads of the classes in a peer to peer manner during the discovery process. We further introduce two intelligent agents to automate the discovery process which are Request Agent (RA) and Description Agent (DA). Eaclj. node is supposed to have both agents. DA describes the service capabilities based on the ontology, and RA I carries the service requests based on the ontology as well. We design a service search I algorithm for the RA that starts the service look up from the class of request origin first, then to the other classes. We finally evaluate the performance of our framework ~ith extensive simulation experiments, the result of which confirms the effectiveness of the proposed system in satisfying the required RD features (interoperability, scalability, decentralization and dynamism). In short, our main contributions are outlined new key taxonomy for the semantic-based grid RD studies; an interoperable semantic description RD component model for intergrid services metadata representation; a semantic distributed registry architecture for indexing service metadata; and an agent-qased service search and selection algorithm. Vll

    Transition in Monitoring and Network Offloading - Handling Dynamic Mobile Applications and Environments

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    Communication demands increased significantly in recent years, as evidenced in studies by Cisco and Ericsson. Users demand connectivity anytime and anywhere, while new application domains such as the Internet of Things and vehicular networking, amplify heterogeneity and dynamics of the resource-constrained environment of mobile networks. These developments pose major challenges to an efficient utilization of existing communication infrastructure. To reduce the burden on the communication infrastructure, mechanisms for network offloading can be utilized. However, to deal with the dynamics of new application scenarios, these mechanisms need to be highly adaptive. Gathering information about the current status of the network is a fundamental requirement for meaningful adaptation. This requires network monitoring mechanisms that are able to operate under the same highly dynamic environmental conditions and changing requirements. In this thesis, we design and realize a concept for transitions within network offloading to handle the former challenges, which constitutes our first contribution. We enable adaptive offloading by introducing a methodology for the identification and encapsulation of gateway selection and clustering mechanisms in the transition-enabled service AssignMe.KOM. To handle the dynamics of environmental conditions, we allow for centralized and decentralized offloading. We generalize and show the significant impact of our concept of transitions within offloading in various, heterogeneous applications domains such as vehicular networking or publish/subscribe. We extend the methodology of identification and encapsulation to the domain of network monitoring in our second contribution. Our concept of a transition-enabled monitoring service AdaptMon.KOM enables adaptive network state observation by executing transitions between monitoring mechanisms. We introduce extensive transition coordination concepts for reconfiguration in both of our contributions. To prevent data loss during complex transition plans that cover multiple coexisting transition-enabled mechanisms, we develop the methodology of inter-proxy state transfer. We target the coexistence of our contributions for the use case of collaborative location retrieval on the example of location-based services. Based on our prototypes of AssignMe.KOM and AdaptMon.KOM, we conduct an extensive evaluation of our contributions in the Simonstrator.KOM platform. We show that our proposed inter-proxy state transfer prevents information loss, enabling seamless execution of complex transition plans that cover multiple coexisting transition-enabled mechanisms. Additionally, we demonstrate the influence of transition coordination and spreading on the success of the network adaptation. We manifest a cost-efficient and reliable methodology for location retrieval by combining our transition-enabled contributions. We show that our contributions allow for adaption on dynamic environmental conditions and requirements in network offloading and monitoring

    A Network-Agnostic and Cheat-Resistant Framework for Multiplayer Online Games

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    "Video games are kids' stuff" may be still in the minds of many people. But the video games industry is far beyond its infancy and has already grown into a multi-billion dollar business. The NPD Group reports that in 2007 the revenues generated in the U.S. with video game soft- and hardware for consoles and personal computers reached a total of 18.8 billion dollars, a 40 percent increase over 2006. According to PricewaterhouseCoopers, the global sales will even surpass those of the music industry within the next years. With the success of the Internet, online games are a constantly increasing part of these sales. According to DFC Intelligence, the worldwide online game market will grow to over 13 billion dollars in 2011. The probably most successful online game genre today is that of the so-called Massively Multiplayer Online Games (MMOGs). This kind of games provides vast virtual worlds, where thousands of players can meet and interact simultaneously. Most of these worlds are persistent, i.e. they may be online for years. They are hosted on Internet servers which are online 24/7 and players can join and leave the game whenever they like to. The persistence of the game world allows for long-term development of virtual avatars with individual characteristics and possessions. The leader of the MMOG market today is Blizzard Entertainment with the title World of Warcraft. In the beginning of 2008, World of Warcraft had 10 million subscribers (each paying up to 15 dollars per month) and a market share of 62 percent. Developing todays video games is a complex and cost-intensive task and multiplayer online functionality has a significant share in this. In 2008, the first video game hit the 100 million dollar mark for development costs. In addition to that, publishers of online games need to provide the necessary services to allow their customers to play the game over the Internet. Traditionally, most online games and nearly all MMOGs are built relying on the Client/Server architecture. The client software runs on the player's computers and shows only an audio-visual representation of the game world. It accepts commands issued by the player and transmits them to the server. Processing the commands and managing the state of the game is completely done on the server-side. Thus, to be able to handle hundreds or thousands of players simultaneously, large amounts of computing power and network bandwidth are required. Additionally, the service requires a large staff for server maintenance, software updates, billing and customer services. The provision of the World of Warcraft service did cost about 200 million dollars since its launch in November 2004. In addition to the effort of maintaining a multiplayer online game service after its launch there arises another challenge: keeping the game free of cheaters. A cheater may be defined as a user that performs an action that gives an advantage over his opponents that is considered unfair by the game developer. One must be aware that cheating is a major concern in multiplayer games as it seriously affects the game experience of honest players. Especially for subscription-based online games this is fatal, since customers will cancel their subscriptions if the experience doesn't meet their expectations. Game publishers usually do not hesitate to close the accounts of players that they believe to have cheated. For example, in 2006 Blizzard Entertainment announced in their forums that they have banned 59,000 players from World of Warcraft within a single month

    Correct-by-Construction Development of Dynamic Topology Control Algorithms

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    Wireless devices are influencing our everyday lives today and will even more so in the future. A wireless sensor network (WSN) consists of dozens to hundreds of small, cheap, battery-powered, resource-constrained sensor devices (motes) that cooperate to serve a common purpose. These networks are applied in safety- and security-critical areas (e.g., e-health, intrusion detection). The topology of such a system is an attributed graph consisting of nodes representing the devices and edges representing the communication links between devices. Topology control (TC) improves the energy consumption behavior of a WSN by blocking costly links. This allows a mote to reduce its transmission power. A TC algorithm must fulfill important consistency properties (e.g., that the resulting topology is connected). The traditional development process for TC algorithms only considers consistency properties during the initial specification phase. The actual implementation is carried out manually, which is error prone and time consuming. Thus, it is difficult to verify that the implementation fulfills the required consistency properties. The problem becomes even more severe if the development process is iterative. Additionally, many TC algorithms are batch algorithms, which process the entire topology, irrespective of the extent of the topology modifications since the last execution. Therefore, dynamic TC is desirable, which reacts to change events of the topology. In this thesis, we propose a model-driven correct-by-construction methodology for developing dynamic TC algorithms. We model local consistency properties using graph constraints and global consistency properties using second-order logic. Graph transformation rules capture the different types of topology modifications. To specify the control flow of a TC algorithm, we employ the programmed graph transformation language story-driven modeling. We presume that local consistency properties jointly imply the global consistency properties. We ensure the fulfillment of the local consistency properties by synthesizing weakest preconditions for each rule. The synthesized preconditions prohibit the application of a rule if and only if the application would lead to a violation of a consistency property. Still, this restriction is infeasible for topology modifications that need to be executed in any case. Therefore, as a major contribution of this thesis, we propose the anticipation loop synthesis algorithm, which transforms the synthesized preconditions into routines that anticipate all violations of these preconditions. This algorithm also enables the correct-by-construction runtime reconfiguration of adaptive WSNs. We provide tooling for both common evaluation steps. Cobolt allows to evaluate the specified TC algorithms rapidly using the network simulator Simonstrator. cMoflon generates embedded C code for hardware testbeds that build on the sensor operating system Contiki

    ONJAG, network overlays supporting distributed graph processing

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    The "Big Data" term refers to the exponential growth that is affecting the production of structured and unstructured data. However, due to the size characterising this data, usually deep analyses are required in order to extract its intrinsic value. Several computational models and various techniques have been studied and employed in order to process this data in a distribute manner, i.e. the capabilities of a single machine can not carry out the computation of this data. Today, a significant part of such data is modelled as a graph. Recently, graph processing frameworks orchestrate the execution as a network simulation where vertices and edges correspond to nodes and links, respectively. In this context the thesis exploits the Peer-to-Peer approach. The overlay concept is introduced and ONJAG ("Overlays Not Just A Graph"), a distributed framework, is developed. ONJAG runs over Spark, a distributed Bulk Synchronous Parallel-like data processing framework. Moreover, a well-known problem in graph theory has studied. It is the balanced minimum k-way partitioning problem, which is also called minimum k-way cut. Finally, a novel algorithm to solve the balanced minimum k-way cut is proposed. The proposal exploits the P2P approach and the overlays in order to improve a pre-existent solution
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