26,048 research outputs found
Semi-automated creation of converged iTV services: From macromedia director simulations to services ready for broadcast
While sound and video may capture viewers’ attention, interaction can captivate them. This has not been available prior to the advent of Digital Television. In fact, what lies at the heart of the Digital Television revolution
is this new type of interactive content, offered
in the form of interactive Television (iTV) services. On top of that, the new world of converged networks has created a demand for a new type of converged services on a range of mobile terminals (Tablet PCs, PDAs and mobile phones). This paper aims at presenting a new approach to service creation that allows for the semi-automatic translation of simulations and rapid prototypes created in the accessible desktop
multimedia authoring package Macromedia Director
into services ready for broadcast. This is achieved by a series of tools that de-skill and speed-up the process of creating digital TV user interfaces (UI) and applications for mobile terminals.
The benefits of rapid prototyping are essential for the production of these new types of services, and are therefore discussed in the first section of this paper.
In the following sections, an overview of the
operation of content, service, creation and management sub-systems is presented, which illustrates why these tools compose an important and integral part of a system responsible of creating, delivering and managing converged broadcast and telecommunications services.
The next section examines a number of metadata
languages candidates for describing the iTV services user interface and the schema language adopted in this project. A detailed description of the operation of the two tools is provided to offer an insight of how they can be used to de-skill and speed-up the process of creating digital TV user interfaces and applications for mobile terminals. Finally, representative broadcast oriented and telecommunication oriented converged service components are also introduced, demonstrating how these tools have been used to generate different types of services
The Quest for Scalability and Accuracy in the Simulation of the Internet of Things: an Approach based on Multi-Level Simulation
This paper presents a methodology for simulating the Internet of Things (IoT)
using multi-level simulation models. With respect to conventional simulators,
this approach allows us to tune the level of detail of different parts of the
model without compromising the scalability of the simulation. As a use case, we
have developed a two-level simulator to study the deployment of smart services
over rural territories. The higher level is base on a coarse grained,
agent-based adaptive parallel and distributed simulator. When needed, this
simulator spawns OMNeT++ model instances to evaluate in more detail the issues
concerned with wireless communications in restricted areas of the simulated
world. The performance evaluation confirms the viability of multi-level
simulations for IoT environments.Comment: Proceedings of the IEEE/ACM International Symposium on Distributed
Simulation and Real Time Applications (DS-RT 2017
Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...
There are indications that the current generation of simulation models in practical,
operational uses has reached the limits of its usefulness under existing specifications.
The relative stasis in operational urban modeling contrasts with simulation efforts in
other disciplines, where techniques, theories, and ideas drawn from computation and
complexity studies are revitalizing the ways in which we conceptualize, understand,
and model real-world phenomena. Many of these concepts and methodologies are
applicable to operational urban systems simulation. Indeed, in many cases, ideas from
computation and complexity studies—often clustered under the collective term of
geocomputation, as they apply to geography—are ideally suited to the simulation of
urban dynamics. However, there exist several obstructions to their successful use in
operational urban geographic simulation, particularly as regards the capacity of these
methodologies to handle top-down dynamics in urban systems.
This paper presents a framework for developing a hybrid model for urban geographic
simulation and discusses some of the imposing barriers against innovation in this
field. The framework infuses approaches derived from geocomputation and
complexity with standard techniques that have been tried and tested in operational
land-use and transport simulation. Macro-scale dynamics that operate from the topdown
are handled by traditional land-use and transport models, while micro-scale
dynamics that work from the bottom-up are delegated to agent-based models and
cellular automata. The two methodologies are fused in a modular fashion using a
system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of
residential location has been developed with a view to hybridization. The model
mixes cellular automata and multi-agent approaches and is formulated so as to
interface with meso-models at a higher scale
Overview on agent-based social modelling and the use of formal languages
Transdisciplinary Models and Applications investigates a variety of programming languages used in validating and verifying models in order to assist in their eventual implementation. This book will explore different methods of evaluating and formalizing simulation models, enabling computer and industrial engineers, mathematicians, and students working with computer simulations to thoroughly understand the progression from simulation to product, improving the overall effectiveness of modeling systems.Postprint (author's final draft
Distributed Hybrid Simulation of the Internet of Things and Smart Territories
This paper deals with the use of hybrid simulation to build and compose
heterogeneous simulation scenarios that can be proficiently exploited to model
and represent the Internet of Things (IoT). Hybrid simulation is a methodology
that combines multiple modalities of modeling/simulation. Complex scenarios are
decomposed into simpler ones, each one being simulated through a specific
simulation strategy. All these simulation building blocks are then synchronized
and coordinated. This simulation methodology is an ideal one to represent IoT
setups, which are usually very demanding, due to the heterogeneity of possible
scenarios arising from the massive deployment of an enormous amount of sensors
and devices. We present a use case concerned with the distributed simulation of
smart territories, a novel view of decentralized geographical spaces that,
thanks to the use of IoT, builds ICT services to manage resources in a way that
is sustainable and not harmful to the environment. Three different simulation
models are combined together, namely, an adaptive agent-based parallel and
distributed simulator, an OMNeT++ based discrete event simulator and a
script-language simulator based on MATLAB. Results from a performance analysis
confirm the viability of using hybrid simulation to model complex IoT
scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487
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