19,567 research outputs found

    Executable system architecting using systems modeling language in conjunction with Colored Petri Nets - a demonstration using the GEOSS network centric system

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    Models and simulation furnish abstractions to manage complexities allowing engineers to visualize the proposed system and to analyze and validate system behavior before constructing it. Unified Modeling Language (UML) and its systems engineering extension, Systems Modeling Language (SysML), provide a rich set of diagrams for systems specification. However, the lack of executable semantics of such notations limits the capability of analyzing and verifying defined specifications. This research has developed an executable system architecting framework based on SysML-CPN transformation, which introduces dynamic model analysis into SysML modeling by mapping SysML notations to Colored Petri Net (CPN), a graphical language for system design, specification, simulation, and verification. A graphic user interface was also integrated into the CPN model to enhance the model-based simulation. A set of methodologies has been developed to achieve this framework. The aim is to investigate system wide properties of the proposed system, which in turn provides a basis for system reconfiguration --Abstract, page iii

    OTSS: Oulu traffic simulation system

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    Abstract. This thesis presents the design and the implementation of Oulu Traffic Simulation System (OTSS), a traffic simulation system for the City of Oulu, Finland. Following agent-based approach, the simulation generates artificial agents that represent the population synthesis of the City of Oulu. Data from several sources, including official statistics, government-organized open data and crowdsourced information were collected and used as input for the simulation. Two traffic demand models are presented in this thesis: (1) the random model which generates traffic trips as random, discrete events; and (2) the activity-based model which defines traffic trips as sequential events in the agents’ day plan. The software development of the system follows the spiral model of software development and enhancement. During the implementation, several development cycles were conducted before the UML software design. The system was executed on two computation systems to test its real-time performance. To evaluate the traffic models, data extracted from the simulation was compared with aggregated survey data from Finnish Transport Agency and traffic count stations around the city. The results showed that a typical server is capable of running the simulation, and even though there were differences in the duration and distance of individual trips, the simulation reflects real-life traffic count significantly well

    Engineering Enterprise Software Systems with Interactive UML Models and Aspect-Oriented Middleware

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    Large scale enterprise software systems are inherently complex and hard to maintain. To deal with this complexity, current mainstream software engineering practices aim at raising the level of abstraction to visual models described in OMG’s UML modeling language. Current UML tools, however, produce static design diagrams for documentation which quickly become out-of-sync with the software, and thus obsolete. To address this issue, current model-driven software development approaches aim at software automation using generators that translate models into code. However, these solutions don’t have a good answer for dealing with legacy source code and the evolution of existing enterprise software systems. This research investigates an alternative solution by making the process of modeling more interactive with a simulator and integrating simulation with the live software system. Such an approach supports model-driven development at a higher-level of abstraction with models without sacrificing the need to drop into a lower-level with code. Additionally, simulation also supports better evolution since the impact of a change to a particular area of existing software can be better understood using simulated “what-if” scenarios. This project proposes such a solution by developing a web-based UML simulator for modeling use cases and sequence diagrams and integrating the simulator with existing applications using aspect-oriented middleware technology

    Developing An Object-oriented Approach For Operations Simulation In Speedes

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    Using simulation techniques, performance of any proposed system can be tested for different scenarios with a generated model. However, it is difficult to rapidly create simulation models that will accurately represent the complexity of the system. In recent years, Object-Oriented Discrete-Event Simulation has emerged as the potential technology to implement rapid simulation schemes. A number of software based on programming languages like C++ and Java are available for carrying out Object Oriented Discrete-Event Simulation. These software packages establish a general framework for simulation in computer programs, but need to be further customized for desired end-use applications. In this thesis, a generic simulation library is created for the distributed Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES). This library offers classes to model the functionality of servers, processes, resources, transporters, and decisions. The library is expected to produce efficient simulation models in less time and with a lesser amount of coding. The class hierarchy is modeled using the Unified Modeling Language (UML). To test the library, the existing SPEEDES Space Shuttle Model is enhanced and recreated. This enhanced model is successfully validated against the original Arena model

    Data flow analysis from UML/MARTE models based on binary traces

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    The design of increasingly complex embedded systems requires powerful solutions from the very beginning of the design process. Model Based Design (MBD) and early simulation have proven to be capable technologies to perform initial design space analysis to optimize system design. Traditional MBD methods and tools typically rely on fixed elements, which makes difficult the evaluation of different platform configurations, communication alternatives or models of computation. Addressing these challenges require flexible design technologies able to support, from a high-level abstract model, full design space exploration, including system specification, binary generation and performance evaluation. In this context, this paper proposes a UML/MARTE based approach able to address the challenges mentioned above by improving design flexibility and evaluation capabilities, including automatic code generation, trace execution collection and trace analysis from the initial UML models. The approach focuses on the definition and analysis of the paths data follow through the different application components, as a way to understand the behavior or the different design solutions.This work has been funded by the EU and the Spanish MICINN/AEI through the ECSEL Comp4Drones and the TEC2017-86722-C4-3-R PLATINO projects

    A graph-based aspect interference detection approach for UML-based aspect-oriented models

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    Aspect Oriented Modeling (AOM) techniques facilitate separate modeling of concerns and allow for a more flexible composition of these than traditional modeling technique. While this improves the understandability of each submodel, in order to reason about the behavior of the composed system and to detect conflicts among submodels, automated tool support is required. Current techniques for conflict detection among aspects generally have at least one of the following weaknesses. They require to manually model the abstract semantics for each system; or they derive the system semantics from code assuming one specific aspect-oriented language. Defining an extra semantics model for verification bears the risk of inconsistencies between the actual and the verified design; verifying only at implementation level hinders fixng errors in earlier phases. We propose a technique for fully automatic detection of conflicts between aspects at the model level; more specifically, our approach works on UML models with an extension for modeling pointcuts and advice. As back-end we use a graph-based model checker, for which we have defined an operational semantics of UML diagrams, pointcuts and advice. In order to simulate the system, we automatically derive a graph model from the diagrams. The result is another graph, which represents all possible program executions, and which can be verified against a declarative specification of invariants.\ud To demonstrate our approach, we discuss a UML-based AOM model of the "Crisis Management System" and a possible design and evolution scenario. The complexity of the system makes con°icts among composed aspects hard to detect: already in the case of two simulated aspects, the state space contains 623 di®erent states and 9 different execution paths. Nevertheless, in case the right pruning methods are used, the state-space only grows linearly with the number of aspects; therefore, the automatic analysis scales

    On Developing and Validating Dynamic Systems: Simulation Engineering.

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    Dynamic systems, where the behaviour is the dominant characteristic, pose engineering challenges that are often neglected in model-based software engineering. However, supporting simulation development from design models is important in demonstrating that a simulator and simulation experiments are fit for their intended purpose. In engineering agent-based simulations, observable system behaviour is built up from the behaviour of low-level components; such simulations are used as research tools in (for instance) biological systems research. We have found that domain experts can validate diagrammatic models of behaviour and accompanying text, but we need model-based software development, and ideally automatable model transformation, to maintain fitness for purpose into code and experimentation. We present an exploration of behavioural model transformation, devising and applying manual transformation guidelines to an existing, published Java Mason simulator, created using the CoSMoS approach and UML-style state diagrams. We succeed in recreating part of the class structure of the code, but also expose many issues to be overcome, in terms of what needs to be modelled to enable transformation, and how and when design decisions are taken and documented. We also identify the need to generate the creation of low-level simulation, visualisation, and data capture mechanisms, and a means to design and encode simulation experimentation
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