1,169 research outputs found

    System mechanisms for partial rollback of mobile agent execution

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    Mobile agent technology has been proposed for various fault-sensitive application areas, including electronic commerce, systems management and active messaging. Recently proposed protocols providing the exactly-once execution of mobile agents allow the usage of mobile agents in these application areas. Based on these protocols, a mechanism for the application-initiated partial rollback of the agent execution is presented in this paper. The rollback mechanism uses compensating operations to roll back the effects of the agent execution on the resources and uses a mixture of physical logging and compensating operations to rollback the state of the agent. The introduction of different types of compensating operations and the integration of an itinerary concept with the rollback mechanism allows performance improvements during the agent rollback as well as during the normal agent execution

    An approach to rollback recovery of collaborating mobile agents

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    Fault-tolerance is one of the main problems that must be resolved to improve the adoption of the agents' computing paradigm. In this paper, we analyse the execution model of agent platforms and the significance of the faults affecting their constituent components on the reliable execution of agent-based applications, in order to develop a pragmatic framework for agent systems fault-tolerance. The developed framework deploys a communication-pairs independent check pointing strategy to offer a low-cost, application-transparent model for reliable agent- based computing that covers all possible faults that might invalidate reliable agent execution, migration and communication and maintains the exactly-one execution property

    Optimizing memory management for optimistic simulation with reinforcement learning

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    Simulation is a powerful technique to explore complex scenarios and analyze systems related to a wide range of disciplines. To allow for an efficient exploitation of the available computing power, speculative Time Warp-based Parallel Discrete Event Simulation is universally recognized as a viable solution. In this context, the rollback operation is a fundamental building block to support a correct execution even when causality inconsistencies are a posteriori materialized. If this operation is supported via checkpoint/restore strategies, memory management plays a fundamental role to ensure high performance of the simulation run. With few exceptions, adaptive protocols targeting memory management for Time Warp-based simulations have been mostly based on a pre-defined analytic models of the system, expressed as a closed-form functions that map system's state to control parameters. The underlying assumption is that the model itself is optimal. In this paper, we present an approach that exploits reinforcement learning techniques. Rather than assuming an optimal control strategy, we seek to find the optimal strategy through parameter exploration. A value function that captures the history of system feedback is used, and no a-priori knowledge of the system is required. An experimental assessment of the viability of our proposal is also provided for a mobile cellular system simulation

    Towards the information retrieval with mobile agent

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    Currently, the inforrnation retrieval has been reflected directly in the final products of an organization. The databases integration reduces in the costs of an organization, where the legacy systerns and the new data storage technologies can be inter-related, supplying to the final users more consistent database information which proceed from a broader range of databases. So, the information retrieval between distinct databases will increase the data recuperation and permits facilities to users. Besides bringing these benefits, the use of the rnobile agents rnust allow a greater consistency in the data, since these agents rnove to the machines, and execute their tasks locally. This way, the data will not keep moving through the network, but will be stored in the mobile agents compartment, thus supplying one more level of securityI Workshop de Agentes y Sistemas Inteligentes (WASI)Red de Universidades con Carreras en Informática (RedUNCI

    Consistent and efficient output-streams management in optimistic simulation platforms

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    Optimistic synchronization is considered an effective means for supporting Parallel Discrete Event Simulations. It relies on a speculative approach, where concurrent processes execute simulation events regardless of their safety, and consistency is ensured via proper rollback mechanisms, upon the a-posteriori detection of causal inconsistencies along the events' execution path. Interactions with the outside world (e.g. generation of output streams) are a well-known problem for rollback-based systems, since the outside world may have no notion of rollback. In this context, approaches for allowing the simulation modeler to generate consistent output rely on either the usage of ad-hoc APIs (which must be provided by the underlying simulation kernel) or temporary suspension of processing activities in order to wait for the final outcome (commit/rollback) associated with a speculatively-produced output. In this paper we present design indications and a reference implementation for an output streams' management subsystem which allows the simulation-model writer to rely on standard output-generation libraries (e.g. stdio) within code blocks associated with event processing. Further, the subsystem ensures that the produced output is consistent, namely associated with events that are eventually committed, and system-wide ordered along the simulation time axis. The above features jointly provide the illusion of a classical (simple to deal with) sequential programming model, which spares the developer from being aware that the simulation program is run concurrently and speculatively. We also show, via an experimental study, how the design/development optimizations we present lead to limited overhead, giving rise to the situation where the simulation run would have been carried out with near-to-zero or reduced output management cost. At the same time, the delay for materializing the output stream (making it available for any type of audit activity) is shown to be fairly limited and constant, especially for good mixtures of I/O-bound vs CPU-bound behaviors at the application level. Further, the whole output streams' management subsystem has been designed in order to provide scalability for I/O management on clusters. © 2013 ACM

    On improving the performance of optimistic distributed simulations

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    This report investigates means of improving the performance of optimistic distributed simulations without affecting the simulation accuracy. We argue that existing clustering algorithms are not adequate for application in distributed simulations, and outline some characteristics of an ideal algorithm that could be applied in this field. This report is structured as follows. We start by introducing the area of distributed simulation. Following a comparison of the dominant protocols used in distributed simulation, we elaborate on the current approaches of improving the simulation performance, using computation efficient techniques, exploiting the hardware configuration of processors, optimizations that can be derived from the simulation scenario, etc. We introduce the core characteristics of clustering approaches and argue that these cannot be applied in real-life distributed simulation problems. We present a typical distributed simulation setting and elaborate on the reasons that existing clustering approaches are not expected to improve the performance of a distributed simulation. We introduce a prototype distributed simulation platform that has been developed in the scope of this research, focusing on the area of emergency response and specifically building evacuation. We continue by outlining our current work on this issue, and finally, we end this report by outlining next actions which could be made in this field
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