14,151 research outputs found

    GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB

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    We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoints, and leads to anatomically plausible as well as temporally smooth hand motions. For training our CNN we propose a novel approach for the synthetic generation of training data that is based on a geometrically consistent image-to-image translation network. To be more specific, we use a neural network that translates synthetic images to "real" images, such that the so-generated images follow the same statistical distribution as real-world hand images. For training this translation network we combine an adversarial loss and a cycle-consistency loss with a geometric consistency loss in order to preserve geometric properties (such as hand pose) during translation. We demonstrate that our hand tracking system outperforms the current state-of-the-art on challenging RGB-only footage

    DFNet: Enhance Absolute Pose Regression with Direct Feature Matching

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    We introduce a camera relocalization pipeline that combines absolute pose regression (APR) and direct feature matching. Existing photometric-based methods have trouble on scenes with large photometric distortions, e.g. outdoor environments. By incorporating an exposure-adaptive novel view synthesis, our methods can successfully address the challenges. Moreover, by introducing domain-invariant feature matching, our solution can improve pose regression accuracy while using semi-supervised learning on unlabeled data. In particular, the pipeline consists of two components, Novel View Synthesizer and FeatureNet (DFNet). The former synthesizes novel views compensating for changes in exposure and the latter regresses camera poses and extracts robust features that bridge the domain gap between real images and synthetic ones. We show that domain invariant feature matching effectively enhances camera pose estimation both in indoor and outdoor scenes. Hence, our method achieves a state-of-the-art accuracy by outperforming existing single-image APR methods by as much as 56%, comparable to 3D structure-based methods

    Aperture Supervision for Monocular Depth Estimation

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    We present a novel method to train machine learning algorithms to estimate scene depths from a single image, by using the information provided by a camera's aperture as supervision. Prior works use a depth sensor's outputs or images of the same scene from alternate viewpoints as supervision, while our method instead uses images from the same viewpoint taken with a varying camera aperture. To enable learning algorithms to use aperture effects as supervision, we introduce two differentiable aperture rendering functions that use the input image and predicted depths to simulate the depth-of-field effects caused by real camera apertures. We train a monocular depth estimation network end-to-end to predict the scene depths that best explain these finite aperture images as defocus-blurred renderings of the input all-in-focus image.Comment: To appear at CVPR 2018 (updated to camera ready version

    3D Face Reconstruction from Light Field Images: A Model-free Approach

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    Reconstructing 3D facial geometry from a single RGB image has recently instigated wide research interest. However, it is still an ill-posed problem and most methods rely on prior models hence undermining the accuracy of the recovered 3D faces. In this paper, we exploit the Epipolar Plane Images (EPI) obtained from light field cameras and learn CNN models that recover horizontal and vertical 3D facial curves from the respective horizontal and vertical EPIs. Our 3D face reconstruction network (FaceLFnet) comprises a densely connected architecture to learn accurate 3D facial curves from low resolution EPIs. To train the proposed FaceLFnets from scratch, we synthesize photo-realistic light field images from 3D facial scans. The curve by curve 3D face estimation approach allows the networks to learn from only 14K images of 80 identities, which still comprises over 11 Million EPIs/curves. The estimated facial curves are merged into a single pointcloud to which a surface is fitted to get the final 3D face. Our method is model-free, requires only a few training samples to learn FaceLFnet and can reconstruct 3D faces with high accuracy from single light field images under varying poses, expressions and lighting conditions. Comparison on the BU-3DFE and BU-4DFE datasets show that our method reduces reconstruction errors by over 20% compared to recent state of the art
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