15,211 research outputs found

    EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment

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    Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present EgoFace, a radically new lightweight setup for face performance capture and front-view videorealistic reenactment using a single egocentric RGB camera. Our lightweight setup allows operations in uncontrolled environments, and lends itself to telepresence applications such as video-conferencing from dynamic environments. The input image is projected into a low dimensional latent space of the facial expression parameters. Through careful adversarial training of the parameter-space synthetic rendering, a videorealistic animation is produced. Our problem is challenging as the human visual system is sensitive to the smallest face irregularities that could occur in the final results. This sensitivity is even stronger for video results. Our solution is trained in a pre-processing stage, through a supervised manner without manual annotations. EgoFace captures a wide variety of facial expressions, including mouth movements and asymmetrical expressions. It works under varying illuminations, background, movements, handles people from different ethnicities and can operate in real time

    Deep Depth From Focus

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    Depth from focus (DFF) is one of the classical ill-posed inverse problems in computer vision. Most approaches recover the depth at each pixel based on the focal setting which exhibits maximal sharpness. Yet, it is not obvious how to reliably estimate the sharpness level, particularly in low-textured areas. In this paper, we propose `Deep Depth From Focus (DDFF)' as the first end-to-end learning approach to this problem. One of the main challenges we face is the hunger for data of deep neural networks. In order to obtain a significant amount of focal stacks with corresponding groundtruth depth, we propose to leverage a light-field camera with a co-calibrated RGB-D sensor. This allows us to digitally create focal stacks of varying sizes. Compared to existing benchmarks our dataset is 25 times larger, enabling the use of machine learning for this inverse problem. We compare our results with state-of-the-art DFF methods and we also analyze the effect of several key deep architectural components. These experiments show that our proposed method `DDFFNet' achieves state-of-the-art performance in all scenes, reducing depth error by more than 75% compared to the classical DFF methods.Comment: accepted to Asian Conference on Computer Vision (ACCV) 201

    Deep Eyes: Binocular Depth-from-Focus on Focal Stack Pairs

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    Human visual system relies on both binocular stereo cues and monocular focusness cues to gain effective 3D perception. In computer vision, the two problems are traditionally solved in separate tracks. In this paper, we present a unified learning-based technique that simultaneously uses both types of cues for depth inference. Specifically, we use a pair of focal stacks as input to emulate human perception. We first construct a comprehensive focal stack training dataset synthesized by depth-guided light field rendering. We then construct three individual networks: a Focus-Net to extract depth from a single focal stack, a EDoF-Net to obtain the extended depth of field (EDoF) image from the focal stack, and a Stereo-Net to conduct stereo matching. We show how to integrate them into a unified BDfF-Net to obtain high-quality depth maps. Comprehensive experiments show that our approach outperforms the state-of-the-art in both accuracy and speed and effectively emulates human vision systems
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