15,775 research outputs found
Synthesizing System Integration Requirements Model Fragments
Systems integration is an enduring issue in organizations. Many organizations have often been faced with the predicament of managing large and complex IT infrastructures accumulated over the years. Before proposing suitable integration architecture and selecting appropriate implementation solutions, a holistic and clear understanding of the enterprise-wide integration requirements among various internal and external systems is needed. This paper builds on prior literature on conceptual modelling of integration requirements to present an algorithm that synthesizes model fragments, i.e., piecemeal sections of the integration requirements. The details of the algorithm, for synthesizing two or more model fragments into a single integration requirements model, are detailed in this paper. An empirical assessment of the algorithm\u27s generated integration solution is made by comparing it against that performed manually
A planning approach to the automated synthesis of template-based process models
The design-time specification of flexible processes can be time-consuming and error-prone, due to the high number of tasks involved and their context-dependent nature. Such processes frequently suffer from potential interference among their constituents, since resources are usually shared by the process participants and it is difficult to foresee all the potential tasks interactions in advance. Concurrent tasks may not be independent from each other (e.g., they could operate on the same data at the same time), resulting in incorrect outcomes. To tackle these issues, we propose an approach for the automated synthesis of a library of template-based process models that achieve goals in dynamic and partially specified environments. The approach is based on a declarative problem definition and partial-order planning algorithms for template generation. The resulting templates guarantee sound concurrency in the execution of their activities and are reusable in a variety of partially specified contextual environments. As running example, a disaster response scenario is given. The approach is backed by a formal model and has been tested in experiment
Sciduction: Combining Induction, Deduction, and Structure for Verification and Synthesis
Even with impressive advances in automated formal methods, certain problems
in system verification and synthesis remain challenging. Examples include the
verification of quantitative properties of software involving constraints on
timing and energy consumption, and the automatic synthesis of systems from
specifications. The major challenges include environment modeling,
incompleteness in specifications, and the complexity of underlying decision
problems.
This position paper proposes sciduction, an approach to tackle these
challenges by integrating inductive inference, deductive reasoning, and
structure hypotheses. Deductive reasoning, which leads from general rules or
concepts to conclusions about specific problem instances, includes techniques
such as logical inference and constraint solving. Inductive inference, which
generalizes from specific instances to yield a concept, includes algorithmic
learning from examples. Structure hypotheses are used to define the class of
artifacts, such as invariants or program fragments, generated during
verification or synthesis. Sciduction constrains inductive and deductive
reasoning using structure hypotheses, and actively combines inductive and
deductive reasoning: for instance, deductive techniques generate examples for
learning, and inductive reasoning is used to guide the deductive engines.
We illustrate this approach with three applications: (i) timing analysis of
software; (ii) synthesis of loop-free programs, and (iii) controller synthesis
for hybrid systems. Some future applications are also discussed
A multi-paradigm language for reactive synthesis
This paper proposes a language for describing reactive synthesis problems
that integrates imperative and declarative elements. The semantics is defined
in terms of two-player turn-based infinite games with full information.
Currently, synthesis tools accept linear temporal logic (LTL) as input, but
this description is less structured and does not facilitate the expression of
sequential constraints. This motivates the use of a structured programming
language to specify synthesis problems. Transition systems and guarded commands
serve as imperative constructs, expressed in a syntax based on that of the
modeling language Promela. The syntax allows defining which player controls
data and control flow, and separating a program into assumptions and
guarantees. These notions are necessary for input to game solvers. The
integration of imperative and declarative paradigms allows using the paradigm
that is most appropriate for expressing each requirement. The declarative part
is expressed in the LTL fragment of generalized reactivity(1), which admits
efficient synthesis algorithms, extended with past LTL. The implementation
translates Promela to input for the Slugs synthesizer and is written in Python.
The AMBA AHB bus case study is revisited and synthesized efficiently,
identifying the need to reorder binary decision diagrams during strategy
construction, in order to prevent the exponential blowup observed in previous
work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078
SMA -- The Smyle Modeling Approach
This paper introduces the model-based software development lifecycle model SMA -- the Smyle Modeling Approach -- which is centered around Smyle. Smyle is a dedicated learning procedure to support engineers to interactively obtain design models from requirements, characterized as either being desired (positive) or unwanted (negative) system behavior. Within SMA, the learning approach is complemented by so-called scenario patterns where the engineer can specify clearly desired or unwanted behavior. This way, user interaction is reduced to the interesting scenarios limiting the design effort considerably. In SMA, the learning phase is further complemented by an effective analysis phase that allows for detecting design flaws at an early design stage. Using learning techniques allows us to gradually develop and refine requirements, naturally supporting evolving requirements, and allows for a rather inexpensive redesign in case anomalous system behavior is detected during analysis, testing, or maintenance. This paper describes the approach and reports on first practical experiences
SMA -- The Smyle Modeling Approach
This paper introduces the model-based software development lifecycle model SMA -- the Smyle Modeling Approach -- which is centered around Smyle. Smyle is a dedicated learning procedure to support engineers to interactively obtain design models from requirements, characterized as either being desired (positive) or unwanted (negative) system behavior. Within SMA, the learning approach is complemented by so-called scenario patterns where the engineer can specify clearly desired or unwanted behavior. This way, user interaction is reduced to the interesting scenarios limiting the design effort considerably. In SMA, the learning phase is further complemented by an effective analysis phase that allows for detecting design flaws at an early design stage. Using learning techniques allows us to gradually develop and refine requirements, naturally supporting evolving requirements, and allows for a rather inexpensive redesign in case anomalous system behavior is detected during analysis, testing, or maintenance. This paper describes the approach and reports on first practical experiences
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