140 research outputs found

    Kernelized Similarity Learning and Embedding for Dynamic Texture Synthesis

    Full text link
    Dynamic texture (DT) exhibits statistical stationarity in the spatial domain and stochastic repetitiveness in the temporal dimension, indicating that different frames of DT possess a high similarity correlation that is critical prior knowledge. However, existing methods cannot effectively learn a promising synthesis model for high-dimensional DT from a small number of training data. In this paper, we propose a novel DT synthesis method, which makes full use of similarity prior knowledge to address this issue. Our method bases on the proposed kernel similarity embedding, which not only can mitigate the high-dimensionality and small sample issues, but also has the advantage of modeling nonlinear feature relationship. Specifically, we first raise two hypotheses that are essential for DT model to generate new frames using similarity correlation. Then, we integrate kernel learning and extreme learning machine into a unified synthesis model to learn kernel similarity embedding for representing DT. Extensive experiments on DT videos collected from the internet and two benchmark datasets, i.e., Gatech Graphcut Textures and Dyntex, demonstrate that the learned kernel similarity embedding can effectively exhibit the discriminative representation for DT. Accordingly, our method is capable of preserving the long-term temporal continuity of the synthesized DT sequences with excellent sustainability and generalization. Meanwhile, it effectively generates realistic DT videos with fast speed and low computation, compared with the state-of-the-art methods. The code and more synthesis videos are available at our project page https://shiming-chen.github.io/Similarity-page/Similarit.html.Comment: 13 pages, 12 figures, 2 table

    Two-Stream Convolutional Networks for Dynamic Texture Synthesis

    Get PDF
    This thesis introduces a two-stream model for dynamic texture synthesis. The model is based on pre-trained convolutional networks (ConvNets) that target two independent tasks: (i) object recognition, and (ii) optical flow regression. Given an input dynamic texture, statistics of filter responses from the object recognition and optical flow ConvNets encapsulate the per-frame appearance and dynamics of the input texture, respectively. To synthesize a dynamic texture, a randomly initialized input sequence is optimized to match the feature statistics from each stream of an example texture. In addition, the synthesis approach is applied to combine the texture appearance from one texture with the dynamics of another to generate entirely novel dynamic textures. Overall, the proposed approach generates high quality samples that match both the framewise appearance and temporal evolution of input texture. Finally, a quantitative evaluation of the proposed dynamic texture synthesis approach is performed via a large-scale user study

    Dynamic Variational Autoencoders for Visual Process Modeling

    Full text link
    This work studies the problem of modeling visual processes by leveraging deep generative architectures for learning linear, Gaussian representations from observed sequences. We propose a joint learning framework, combining a vector autoregressive model and Variational Autoencoders. This results in an architecture that allows Variational Autoencoders to simultaneously learn a non-linear observation as well as a linear state model from sequences of frames. We validate our approach on artificial sequences and dynamic textures

    Learning Generative ConvNets via Multi-grid Modeling and Sampling

    Full text link
    This paper proposes a multi-grid method for learning energy-based generative ConvNet models of images. For each grid, we learn an energy-based probabilistic model where the energy function is defined by a bottom-up convolutional neural network (ConvNet or CNN). Learning such a model requires generating synthesized examples from the model. Within each iteration of our learning algorithm, for each observed training image, we generate synthesized images at multiple grids by initializing the finite-step MCMC sampling from a minimal 1 x 1 version of the training image. The synthesized image at each subsequent grid is obtained by a finite-step MCMC initialized from the synthesized image generated at the previous coarser grid. After obtaining the synthesized examples, the parameters of the models at multiple grids are updated separately and simultaneously based on the differences between synthesized and observed examples. We show that this multi-grid method can learn realistic energy-based generative ConvNet models, and it outperforms the original contrastive divergence (CD) and persistent CD.Comment: CVPR 201

    Motion-Based Generator Model: Unsupervised Disentanglement of Appearance, Trackable and Intrackable Motions in Dynamic Patterns

    Full text link
    Dynamic patterns are characterized by complex spatial and motion patterns. Understanding dynamic patterns requires a disentangled representational model that separates the factorial components. A commonly used model for dynamic patterns is the state space model, where the state evolves over time according to a transition model and the state generates the observed image frames according to an emission model. To model the motions explicitly, it is natural for the model to be based on the motions or the displacement fields of the pixels. Thus in the emission model, we let the hidden state generate the displacement field, which warps the trackable component in the previous image frame to generate the next frame while adding a simultaneously emitted residual image to account for the change that cannot be explained by the deformation. The warping of the previous image is about the trackable part of the change of image frame, while the residual image is about the intrackable part of the image. We use a maximum likelihood algorithm to learn the model that iterates between inferring latent noise vectors that drive the transition model and updating the parameters given the inferred latent vectors. Meanwhile we adopt a regularization term to penalize the norms of the residual images to encourage the model to explain the change of image frames by trackable motion. Unlike existing methods on dynamic patterns, we learn our model in unsupervised setting without ground truth displacement fields. In addition, our model defines a notion of intrackability by the separation of warped component and residual component in each image frame. We show that our method can synthesize realistic dynamic pattern, and disentangling appearance, trackable and intrackable motions. The learned models are useful for motion transfer, and it is natural to adopt it to define and measure intrackability of a dynamic pattern
    corecore