9,216 research outputs found

    Analysis and synthesis of communication protocols and systems

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    Includes GIT-ICS report no. 85/32Issued as Quarterly progress reports [nos. 1-5], and Final report, Project no. G-36-62

    Synthesis of a simple self-stabilizing system

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    With the increasing importance of distributed systems as a computing paradigm, a systematic approach to their design is needed. Although the area of formal verification has made enormous advances towards this goal, the resulting functionalities are limited to detecting problems in a particular design. By means of a classical example, we illustrate a simple template-based approach to computer-aided design of distributed systems based on leveraging the well-known technique of bounded model checking to the synthesis setting.Comment: In Proceedings SYNT 2014, arXiv:1407.493

    Distinguishing sequences for partially specified FSMs

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    Distinguishing Sequences (DSs) are used inmany Finite State Machine (FSM) based test techniques. Although Partially Specified FSMs (PSFSMs) generalise FSMs, the computational complexity of constructing Adaptive and Preset DSs (ADSs/PDSs) for PSFSMs has not been addressed. This paper shows that it is possible to check the existence of an ADS in polynomial time but the corresponding problem for PDSs is PSPACE-complete. We also report on the results of experiments with benchmarks and over 8 * 106 PSFSMs. © 2014 Springer International Publishing

    Explicit connection actions in multiparty session types

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    This work extends asynchronous multiparty session types (MPST) with explicit connection actions to support protocols with op- tional and dynamic participants. The actions by which endpoints are connected and disconnected are a key element of real-world protocols that is not treated in existing MPST works. In addition, the use cases motivating explicit connections often require a more relaxed form of mul- tiparty choice: these extensions do not satisfy the conservative restric- tions used to ensure safety in standard syntactic MPST. Instead, we de- velop a modelling-based approach to validate MPST safety and progress for these enriched protocols. We present a toolchain implementation, for distributed programming based on our extended MPST in Java, and a core formalism, demonstrating the soundness of our approach. We discuss key implementation issues related to the proposed extensions: a practi- cal treatment of choice subtyping for MPST progress, and multiparty correlation of dynamic binary connections

    Distributed Implementation of Message Sequence Charts

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    International audienc

    Multiparty compatibility in communicating automata: characterisation and synthesis of global session types

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    Multiparty session types are a type system that can ensure the safety and liveness of distributed peers via the global specification of their interactions. To construct a global specification from a set of distributed uncontrolled behaviours, this paper explores the problem of fully characterising multiparty session types in terms of communicating automata. We equip global and local session types with labelled transition systems (LTSs) that faithfully represent asynchronous communications through unbounded buffered channels. Using the equivalence between the two LTSs, we identify a class of communicating automata that exactly correspond to the projected local types. We exhibit an algorithm to synthesise a global type from a collection of communicating automata. The key property of our findings is the notion of multiparty compatibility which non-trivially extends the duality condition for binary session types

    Learning-Based Synthesis of Safety Controllers

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    We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our framework targets safety games with infinitely many vertices, but it is also applicable to safety games over finite graphs whose size is too prohibitive for conventional synthesis techniques. The learning takes place in a feedback loop between a teacher component, which can reason symbolically about the safety game, and a learning algorithm, which successively learns an overapproximation of the winning region from various kinds of examples provided by the teacher. We develop a novel decision tree learning algorithm for this setting and show that our algorithm is guaranteed to converge to a reactive safety controller if a suitable overapproximation of the winning region can be expressed as a decision tree. Finally, we empirically compare the performance of a prototype implementation to existing approaches, which are based on constraint solving and automata learning, respectively
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