86,625 research outputs found

    C Language Extensions for Hybrid CPU/GPU Programming with StarPU

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    Modern platforms used for high-performance computing (HPC) include machines with both general-purpose CPUs, and "accelerators", often in the form of graphical processing units (GPUs). StarPU is a C library to exploit such platforms. It provides users with ways to define "tasks" to be executed on CPUs or GPUs, along with the dependencies among them, and by automatically scheduling them over all the available processing units. In doing so, it also relieves programmers from the need to know the underlying architecture details: it adapts to the available CPUs and GPUs, and automatically transfers data between main memory and GPUs as needed. While StarPU's approach is successful at addressing run-time scheduling issues, being a C library makes for a poor and error-prone programming interface. This paper presents an effort started in 2011 to promote some of the concepts exported by the library as C language constructs, by means of an extension of the GCC compiler suite. Our main contribution is the design and implementation of language extensions that map to StarPU's task programming paradigm. We argue that the proposed extensions make it easier to get started with StarPU,eliminate errors that can occur when using the C library, and help diagnose possible mistakes. We conclude on future work

    Constraining application behaviour by generating languages

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    Writing a platform for reactive applications which enforces operational constraints is difficult, and has been approached in various ways. In this experience report, we detail an approach using an embedded DSL which can be used to specify the structure and permissions of a program in a given application domain. Once the developer has specified which components an application will consist of, and which permissions each one needs, the specification itself evaluates to a new, tailored, language. The final implementation of the application is then written in this specialised environment where precisely the API calls associated with the permissions which have been granted, are made available. Our prototype platform targets the domain of mobile computing, and is implemented using Racket. It demonstrates resource access control (e.g., camera, address book, etc.) and tries to prevent leaking of private data. Racket is shown to be an extremely effective platform for designing new programming languages and their run-time libraries. We demonstrate that this approach allows reuse of an inter-component communication layer, is convenient for the application developer because it provides high-level building blocks to structure the application, and provides increased control to the platform owner, preventing certain classes of errors by the developer.Comment: 8 pages, 8th European Lisp Symposiu

    Modelling and Simulation of Asynchronous Real-Time Systems using Timed Rebeca

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    In this paper we propose an extension of the Rebeca language that can be used to model distributed and asynchronous systems with timing constraints. We provide the formal semantics of the language using Structural Operational Semantics, and show its expressiveness by means of examples. We developed a tool for automated translation from timed Rebeca to the Erlang language, which provides a first implementation of timed Rebeca. We can use the tool to set the parameters of timed Rebeca models, which represent the environment and component variables, and use McErlang to run multiple simulations for different settings. Timed Rebeca restricts the modeller to a pure asynchronous actor-based paradigm, where the structure of the model represents the service oriented architecture, while the computational model matches the network infrastructure. Simulation is shown to be an effective analysis support, specially where model checking faces almost immediate state explosion in an asynchronous setting.Comment: In Proceedings FOCLASA 2011, arXiv:1107.584

    Pluggable AOP: Designing Aspect Mechanisms for Third-party Composition

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    Studies of Aspect-Oriented Programming (AOP) usually focus on a language in which a specific aspect extension is integrated with a base language. Languages specified in this manner have a fixed, non-extensible AOP functionality. In this paper we consider the more general case of integrating a base language with a set of domain specific third-party aspect extensions for that language. We present a general mixin-based method for implementing aspect extensions in such a way that multiple, independently developed, dynamic aspect extensions can be subject to third-party composition and work collaboratively

    Solving the TTC 2011 Reengineering Case with GrGen.NET

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    The challenge of the Reengineering Case is to extract a state machine model out of the abstract syntax graph of a Java program. The extracted state machine offers a reduced view on the full program graph and thus helps to understand the program regarding the question of interest. We tackle this task employing the general purpose graph rewrite system GrGen.NET (www.grgen.net).Comment: In Proceedings TTC 2011, arXiv:1111.440
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