1,467 research outputs found

    The Translocal Event and the Polyrhythmic Diagram

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    This thesis identifies and analyses the key creative protocols in translocal performance practice, and ends with suggestions for new forms of transversal live and mediated performance practice, informed by theory. It argues that ontologies of emergence in dynamic systems nourish contemporary practice in the digital arts. Feedback in self-organised, recursive systems and organisms elicit change, and change transforms. The arguments trace concepts from chaos and complexity theory to virtual multiplicity, relationality, intuition and individuation (in the work of Bergson, Deleuze, Guattari, Simondon, Massumi, and other process theorists). It then examines the intersection of methodologies in philosophy, science and art and the radical contingencies implicit in the technicity of real-time, collaborative composition. Simultaneous forces or tendencies such as perception/memory, content/ expression and instinct/intellect produce composites (experience, meaning, and intuition- respectively) that affect the sensation of interplay. The translocal event is itself a diagram - an interstice between the forces of the local and the global, between the tendencies of the individual and the collective. The translocal is a point of reference for exploring the distribution of affect, parameters of control and emergent aesthetics. Translocal interplay, enabled by digital technologies and network protocols, is ontogenetic and autopoietic; diagrammatic and synaesthetic; intuitive and transductive. KeyWorx is a software application developed for realtime, distributed, multimodal media processing. As a technological tool created by artists, KeyWorx supports this intuitive type of creative experience: a real-time, translocal “jamming” that transduces the lived experience of a “biogram,” a synaesthetic hinge-dimension. The emerging aesthetics are processual – intuitive, diagrammatic and transversal

    Learning archetypes as tools of Cybergogy for a 3D educational landscape: a structure for eTeaching in Second Life

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    This paper considers issues of validity and credibility of eTeaching using a 3D Virtual World as a delivery medium of eLearning pertaining to the transfer of authentic real life skills. It identifies the game like qualities perceived therein, recognising that these very attributes may, when experienced superficially, be a contributing factor to the potential educational demise of the platform. It goes on to examine traditional educational theories in the light of the affordances of a virtual world seeking to adapt and apply them to the construction of a new conceptual framework of a pedagogy reflecting the affordances and understanding of on-line learning which incorporates the implementation of Learning Archetypes (models of activities) to maximise the essence of a virtual world, in as much as it is able to facilitate learning experiences delimited by physical world constraints. It builds upon these ideas to develop a working model of Cybergogy and Learning Archetypes in 3D with a view to making it available to people who wish to demonstrate theoretically robust lesson and course planning. The model is then applied to three examples of eTeaching, developed as Case Studies for the purpose of critically evaluating the model, which is found to be operationally effective, accurate and flexible. Conclusions are drawn that identify the merits and challenges of implementing such a model of Cybergogy into eTeaching and eLearning conducted in Second Life®

    CHORUS Deliverable 4.5: Report of the 3rd CHORUS Conference

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    The third and last CHORUS conference on Multimedia Search Engines took place from the 26th to the 27th of May 2009 in Brussels, Belgium. About 100 participants from 15 European countries, the US, Japan and Australia learned about the latest developments in the domain. An exhibition of 13 stands presented 16 research projects currently ongoing around the world

    Smart Computing and Sensing Technologies for Animal Welfare: A Systematic Review

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    Animals play a profoundly important and intricate role in our lives today. Dogs have been human companions for thousands of years, but they now work closely with us to assist the disabled, and in combat and search and rescue situations. Farm animals are a critical part of the global food supply chain, and there is increasing consumer interest in organically fed and humanely raised livestock, and how it impacts our health and environmental footprint. Wild animals are threatened with extinction by human induced factors, and shrinking and compromised habitat. This review sets the goal to systematically survey the existing literature in smart computing and sensing technologies for domestic, farm and wild animal welfare. We use the notion of \emph{animal welfare} in broad terms, to review the technologies for assessing whether animals are healthy, free of pain and suffering, and also positively stimulated in their environment. Also the notion of \emph{smart computing and sensing} is used in broad terms, to refer to computing and sensing systems that are not isolated but interconnected with communication networks, and capable of remote data collection, processing, exchange and analysis. We review smart technologies for domestic animals, indoor and outdoor animal farming, as well as animals in the wild and zoos. The findings of this review are expected to motivate future research and contribute to data, information and communication management as well as policy for animal welfare

    Scholarly Networks and Collaborative Practices (Proceedings of the Colloquium held at Brown University on April 16-18, 2015)

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    This section presents a selection from the proceedings of a colloquium held at Brown University in the spring of 2015. The event was hosted by the Virtual Humanities Lab in the Department of Italian Studies (VHL), in collaboration with the Center for Digital Scholarship in the Brown University Library (CDS), and DARIAH-Italy (Digital Research Infrastructure for the Arts and the Humanities). Its aim was to explore the new types of scholarly output produced when scholars use digital methods to collaborate on, annotate and visualize traditional materials

    A Vision of Digitalization in Supply Chain Management and Logistics

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    Digitalization requires a new form of management to master the transformation process of corporations and companies. The Dortmund Management Model structures the focus areas of the digital transformation along the management tasks goal, planning, decision, realization and monitoring as well as the common socio-technical subsystems technological, organizational and personnel - enriched by a fourth dimension: information. Additionally, the acceleration factors transformation, migration and change management are taken into account. This paper embraces a vision for a persistent management of production and supply chain networks in order to achieve a holistic Management 4.0. The emerging developments of technology, methods, tools and models in production and supply chain research are connected and merged into a big picture of digital supply chain management and logistics. The interfaces between management tasks show specific characteristics of digital business processes in particular, which are hereinafter exemplarily outlined: New business models and value-creation networks are based on adaption intelligent production systems, which are interconnected with digital models for continuous planning and reconfiguration. At the shop floor and between sites orders are completed by autonomous guided vehicles (AGV) with intelligent load carriers. Decentralized negotiations and decisions across company boundaries concluded with smart contracts are enabling reasonable and sustainable distribution of the value creation processes. Humans are still in the center of action – abilities are developed by integrated competence management, new learning approaches and human-centered assistance systems coupled with AI-based decision-making support. New types of organizations allow a synergetic collaboration of humans and machines. The benefit of integrating new production and transport technologies becomes assessable and accelerates the ongoing renewal of existing networks. This paper provides an overview of possible potential and connecting factors by linking different technological developments towards supply chain, logistics, production and management research and shows further research demands

    A process model for developing learning design patterns with international scope

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    This paper investigates the process of identifying design patterns in international collaborative learning environments. In this context, design patterns are referred to as structured descriptions of best practice with pre-defined sections such as problem, solution and consequences. We pay special attention to how the scope of a design pattern is identified and articulated. Based on a review of the seminal design patterns literature and current practice in the area of learning design, the lack of a more specific process description for developing patterns with international scope is identified. The paper suggests a process model for developing patterns with international scope. This model is exemplified in a case study that links the analysis of observation in international learning environments to the articulation of design patterns by identifying culturally independent core values that constitute the foundations of a design pattern with international scope. These core values are linked to recurrent learning behaviors and specific artefacts that support learning in the articulation of a design pattern. The findings contribute to gaining a deeper understanding of the pattern scoping and abstraction process in international learning environments

    Digitalisation and Enterprise Knowledge (net)Working

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    Social media and emerging mobile technologies have forever changed the landscape of human interaction. Furthermore, they already play a pivotal role also in enterprises as a part of the organisational Knowledge Management System. Almost all large organisations have already implemented at least one Enterprise Social Media tool since they enable collaboration, provide easy access to information, and are available at reasonable costs. The effects of the decoupling of the real and the virtual world (as a result of Social Media use) on the construct knowledge and on knowledge management are still not sufficiently investigated. Against this background, the paper presents an exploratory approach of the development of a specific morphological tableau as an instrument for the analysis of employees’ behavior in context of knowledge management related ESM use. Furthermore, the application of the tableau is exemplary illustrated and further research steps are explained

    The Future of Social Learning: A Novel Approach to Connectivism

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    The primary goal of this paper is to operationalize the connectivism approach into a new learning model with additions from problem-based and contextual learning that can be effectively implemented together, to improve socioeconomically diverse learners’ educational outcomes (attitude and persistence) in STEM (Science, Technology, Education and Mathematics) areas. We model this approach through the development and demonstration of an innovative, evidence-based, and scalable how-to-learn program that leverages connectivism principles and technology. This paper uses the case of energy education to provide contextual relevancy and prepare learners for the high demand jobs of the future. The new model is developed within the context of Internet of Things (IoT), where students have a unique opportunity to participate in a real-world application of an IoT system for green energy governance
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