4,395 research outputs found
Distributed Partitioned Big-Data Optimization via Asynchronous Dual Decomposition
In this paper we consider a novel partitioned framework for distributed
optimization in peer-to-peer networks. In several important applications the
agents of a network have to solve an optimization problem with two key
features: (i) the dimension of the decision variable depends on the network
size, and (ii) cost function and constraints have a sparsity structure related
to the communication graph. For this class of problems a straightforward
application of existing consensus methods would show two inefficiencies: poor
scalability and redundancy of shared information. We propose an asynchronous
distributed algorithm, based on dual decomposition and coordinate methods, to
solve partitioned optimization problems. We show that, by exploiting the
problem structure, the solution can be partitioned among the nodes, so that
each node just stores a local copy of a portion of the decision variable
(rather than a copy of the entire decision vector) and solves a small-scale
local problem
Asynchronous techniques for system-on-chip design
SoC design will require asynchronous techniques as the large parameter variations across the chip will make it impossible to control delays in clock networks and other global signals efficiently. Initially, SoCs will be globally asynchronous and locally synchronous (GALS). But the complexity of the numerous asynchronous/synchronous interfaces required in a GALS will eventually lead to entirely asynchronous solutions. This paper introduces the main design principles, methods, and building blocks for asynchronous VLSI systems, with an emphasis on communication and synchronization. Asynchronous circuits with the only delay assumption of isochronic forks are called quasi-delay-insensitive (QDI). QDI is used in the paper as the basis for asynchronous logic. The paper discusses asynchronous handshake protocols for communication and the notion of validity/neutrality tests, and completion tree. Basic building blocks for sequencing, storage, function evaluation, and buses are described, and two alternative methods for the implementation of an arbitrary computation are explained. Issues of arbitration, and synchronization play an important role in complex distributed systems and especially in GALS. The two main asynchronous/synchronous interfaces needed in GALS-one based on synchronizer, the other on stoppable clock-are described and analyzed
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