77,531 research outputs found

    Hop and HipHop : Multitier Web Orchestration

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    Rich applications merge classical computing, client-server concurrency, web-based interfaces, and the complex time- and event-based reactive programming found in embedded systems. To handle them, we extend the Hop web programming platform by HipHop, a domain-specific language dedicated to event-based process orchestration. Borrowing the synchronous reactive model of Esterel, HipHop is based on synchronous concurrency and preemption primitives that are known to be key components for the modular design of complex reactive behaviors. HipHop departs from Esterel by its ability to handle the dynamicity of Web applications, thanks to the reflexivity of Hop. Using a music player example, we show how to modularly build a non-trivial Hop application using HipHop orchestration code.Comment: International Conference on Distributed Computing and Internet Technology (2014

    Reactive concurrent programming revisited

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    In this note we revisit the so-called reactive programming style, which evolves from the synchronous programming model of the Esterel language by weakening the assumption that the absence of an event can be detected instantaneously. We review some research directions that have been explored since the emergence of the reactive model ten years ago. We shall also outline some questions that remain to be investigated

    A process algebra for synchronous concurrent constraint programming

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    Concurrent constraint programming is classically based on asynchronous communication via a shared store. This paper presents new version of the ask and tell primitives which features synchronicity. Our approach is based on the idea of telling new information just in the case that a concurrently running process is asking for it. An operational and an algebraic semantics are defined. The algebraic semantics is proved to be sound and complete with respect to a compositional operational semantics which is also presented in the paper

    Feasible reactivity in a synchronous pi-calculus

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    Reactivity is an essential property of a synchronous program. Informally, it guarantees that at each instant the program fed with an input will `react' producing an output. In the present work, we consider a refined property that we call ` feasible reactivity'. Beyond reactivity, this property guarantees that at each instant both the size of the program and its reaction time are bounded by a polynomial in the size of the parameters at the beginning of the computation and the size of the largest input. We propose a method to annotate programs and we develop related static analysis techniques that guarantee feasible reactivity for programs expressed in the S-pi-calculus. The latter is a synchronous version of the pi-calculus based on the SL synchronous programming model

    Parallel synchronous algorithm for nonlinear fixed point problems

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    We give in this paper a convergence result concerning parallel synchronous algorithm for nonlinear fixed point problems with respect to the euclidian norm in \Rn. We then apply this result to some problems related to convex analysis like minimization of functionals, calculus of saddle point, convex programming..

    Programming Idioms for Transactional Events

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    Transactional events (TE) are an extension of Concurrent ML (CML), a programming model for synchronous message-passing. Prior work has focused on TE's formal semantics and its implementation. This paper considers programming idioms, particularly those that vary unexpectedly from the corresponding CML idioms. First, we solve a subtle problem with client-server protocols in TE. Second, we argue that CML's wrap and guard primitives do not translate well to TE, and we suggest useful workarounds. Finally, we discuss how to rewrite CML protocols that use abort actions

    Channel and active component abstractions for WSN programming - a language model with operating system support

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    To support the programming of Wireless Sensor Networks, a number of unconventional programming models have evolved, in particular the event-based model. These models are non-intuitive to programmers due to the introduction of unnecessary, non-intrinsic complexity. Component-based languages like Insense can eliminate much of this unnecessary complexity via the use of active components and synchronous channels. However, simply layering an Insense implementation over an existing event-based system, like TinyOS, while proving efficacy, is insufficiently space and time efficient for production use. The design and implementation of a new language-specific OS, InceOS, enables both space and time efficient programming of sensor networks using component-based languages like Insense
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