5 research outputs found

    Automatic Synchronization of Multi-User Photo Galleries

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    In this paper we address the issue of photo galleries synchronization, where pictures related to the same event are collected by different users. Existing solutions to address the problem are usually based on unrealistic assumptions, like time consistency across photo galleries, and often heavily rely on heuristics, limiting therefore the applicability to real-world scenarios. We propose a solution that achieves better generalization performance for the synchronization task compared to the available literature. The method is characterized by three stages: at first, deep convolutional neural network features are used to assess the visual similarity among the photos; then, pairs of similar photos are detected across different galleries and used to construct a graph; eventually, a probabilistic graphical model is used to estimate the temporal offset of each pair of galleries, by traversing the minimum spanning tree extracted from this graph. The experimental evaluation is conducted on four publicly available datasets covering different types of events, demonstrating the strength of our proposed method. A thorough discussion of the obtained results is provided for a critical assessment of the quality in synchronization.Comment: ACCEPTED to IEEE Transactions on Multimedi

    Electronic Imaging & the Visual Arts. EVA 2012 Florence

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    The key aim of this Event is to provide a forum for the user, supplier and scientific research communities to meet and exchange experiences, ideas and plans in the wide area of Culture & Technology. Participants receive up to date news on new EC and international arts computing & telecommunications initiatives as well as on Projects in the visual arts field, in archaeology and history. Working Groups and new Projects are promoted. Scientific and technical demonstrations are presented

    Fusing Multimedia Data Into Dynamic Virtual Environments

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    In spite of the dramatic growth of virtual and augmented reality (VR and AR) technology, content creation for immersive and dynamic virtual environments remains a significant challenge. In this dissertation, we present our research in fusing multimedia data, including text, photos, panoramas, and multi-view videos, to create rich and compelling virtual environments. First, we present Social Street View, which renders geo-tagged social media in its natural geo-spatial context provided by 360° panoramas. Our system takes into account visual saliency and uses maximal Poisson-disc placement with spatiotemporal filters to render social multimedia in an immersive setting. We also present a novel GPU-driven pipeline for saliency computation in 360° panoramas using spherical harmonics (SH). Our spherical residual model can be applied to virtual cinematography in 360° videos. We further present Geollery, a mixed-reality platform to render an interactive mirrored world in real time with three-dimensional (3D) buildings, user-generated content, and geo-tagged social media. Our user study has identified several use cases for these systems, including immersive social storytelling, experiencing the culture, and crowd-sourced tourism. We next present Video Fields, a web-based interactive system to create, calibrate, and render dynamic videos overlaid on 3D scenes. Our system renders dynamic entities from multiple videos, using early and deferred texture sampling. Video Fields can be used for immersive surveillance in virtual environments. Furthermore, we present VRSurus and ARCrypt projects to explore the applications of gestures recognition, haptic feedback, and visual cryptography for virtual and augmented reality. Finally, we present our work on Montage4D, a real-time system for seamlessly fusing multi-view video textures with dynamic meshes. We use geodesics on meshes with view-dependent rendering to mitigate spatial occlusion seams while maintaining temporal consistency. Our experiments show significant enhancement in rendering quality, especially for salient regions such as faces. We believe that Social Street View, Geollery, Video Fields, and Montage4D will greatly facilitate several applications such as virtual tourism, immersive telepresence, and remote education

    Handbook of Mathematical Geosciences

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    This Open Access handbook published at the IAMG's 50th anniversary, presents a compilation of invited path-breaking research contributions by award-winning geoscientists who have been instrumental in shaping the IAMG. It contains 45 chapters that are categorized broadly into five parts (i) theory, (ii) general applications, (iii) exploration and resource estimation, (iv) reviews, and (v) reminiscences covering related topics like mathematical geosciences, mathematical morphology, geostatistics, fractals and multifractals, spatial statistics, multipoint geostatistics, compositional data analysis, informatics, geocomputation, numerical methods, and chaos theory in the geosciences

    Fifth International Microgravity Combustion Workshop

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    This conference proceedings document is a compilation of 120 papers presented orally or as poster displays to the Fifth International Microgravity Combustion Workshop held in Cleveland, Ohio on May 18-20, 1999. The purpose of the workshop is to present and exchange research results from theoretical and experimental work in combustion science using the reduced-gravity environment as a research tool. The results are contributed by researchers funded by NASA throughout the United States at universities, industry and government research agencies, and by researchers from at least eight international partner countries that are also participating in the microgravity combustion science research discipline. These research results are intended for use by public and private sector organizations for academic purposes, for the development of technologies needed for the Human Exploration and Development of Space, and to improve Earth-bound combustion and fire-safety related technologies
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