1,650 research outputs found

    Fault Tolerance in Cellular Automata at High Fault Rates

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    A commonly used model for fault-tolerant computation is that of cellular automata. The essential difficulty of fault-tolerant computation is present in the special case of simply remembering a bit in the presence of faults, and that is the case we treat in this paper. We are concerned with the degree (the number of neighboring cells on which the state transition function depends) needed to achieve fault tolerance when the fault rate is high (nearly 1/2). We consider both the traditional transient fault model (where faults occur independently in time and space) and a recently introduced combined fault model which also includes manufacturing faults (which occur independently in space, but which affect cells for all time). We also consider both a purely probabilistic fault model (in which the states of cells are perturbed at exactly the fault rate) and an adversarial model (in which the occurrence of a fault gives control of the state to an omniscient adversary). We show that there are cellular automata that can tolerate a fault rate 1/2ξ1/2 - \xi (with ξ>0\xi>0) with degree O((1/ξ2)log(1/ξ))O((1/\xi^2)\log(1/\xi)), even with adversarial combined faults. The simplest such automata are based on infinite regular trees, but our results also apply to other structures (such as hyperbolic tessellations) that contain infinite regular trees. We also obtain a lower bound of Ω(1/ξ2)\Omega(1/\xi^2), even with purely probabilistic transient faults only

    Restricted density classification in one dimension

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    The density classification task is to determine which of the symbols appearing in an array has the majority. A cellular automaton solving this task is required to converge to a uniform configuration with the majority symbol at each site. It is not known whether a one-dimensional cellular automaton with binary alphabet can classify all Bernoulli random configurations almost surely according to their densities. We show that any cellular automaton that washes out finite islands in linear time classifies all Bernoulli random configurations with parameters close to 0 or 1 almost surely correctly. The proof is a direct application of a "percolation" argument which goes back to Gacs (1986).Comment: 13 pages, 5 figure

    A Family of Controllable Cellular Automata for Pseudorandom Number Generation

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    In this paper, we present a family of novel Pseudorandom Number Generators (PRNGs) based on Controllable Cellular Automata (CCA) ─ CCA0, CCA1, CCA2 (NCA), CCA3 (BCA), CCA4 (asymmetric NCA), CCA5, CCA6 and CCA7 PRNGs. The ENT and DIEHARD test suites are used to evaluate the randomness of these CCA PRNGs. The results show that their randomness is better than that of conventional CA and PCA PRNGs while they do not lose the structure simplicity of 1-d CA. Moreover, their randomness can be comparable to that of 2-d CA PRNGs. Furthermore, we integrate six different types of CCA PRNGs to form CCA PRNG groups to see if the randomness quality of such groups could exceed that of any individual CCA PRNG. Genetic Algorithm (GA) is used to evolve the configuration of the CCA PRNG groups. Randomness test results on the evolved CCA PRNG groups show that the randomness of the evolved groups is further improved compared with any individual CCA PRNG

    Proofreading tile sets: Error correction for algorithmic self-assembly

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    For robust molecular implementation of tile-based algorithmic self-assembly, methods for reducing errors must be developed. Previous studies suggested that by control of physical conditions, such as temperature and the concentration of tiles, errors (ε) can be reduced to an arbitrarily low rate - but at the cost of reduced speed (r) for the self-assembly process. For tile sets directly implementing blocked cellular automata, it was shown that r ≈ βε^2 was optimal. Here, we show that an improved construction, which we refer to as proofreading tile sets, can in principle exploit the cooperativity of tile assembly reactions to dramatically improve the scaling behavior to r ≈ βε and better. This suggests that existing DNA-based molecular tile approaches may be improved to produce macroscopic algorithmic crystals with few errors. Generalizations and limitations of the proofreading tile set construction are discussed

    Exotic topological order in fractal spin liquids

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    We present a large class of three-dimensional spin models that possess topological order with stability against local perturbations, but are beyond description of topological quantum field theory. Conventional topological spin liquids, on a formal level, may be viewed as condensation of string-like extended objects with discrete gauge symmetries, being at fixed points with continuous scale symmetries. In contrast, ground states of fractal spin liquids are condensation of highly-fluctuating fractal objects with certain algebraic symmetries, corresponding to limit cycles under real-space renormalization group transformations which naturally arise from discrete scale symmetries of underlying fractal geometries. A particular class of three-dimensional models proposed in this paper may potentially saturate quantum information storage capacity for local spin systems.Comment: 18 pages, 10 figure

    Self-Replication and Self-Assembly for Manufacturing

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    It has been argued that a central objective of nanotechnology is to make products inexpensively, and that self-replication is an effective approach to very low-cost manufacturing. The research presented here is intended to be a step towards this vision. We describe a computational simulation of nanoscale machines floating in a virtual liquid. The machines can bond together to form strands (chains) that self-replicate and self-assemble into user-specified meshes. There are four types of machines and the sequence of machine types in a strand determines the shape of the mesh they will build. A strand may be in an unfolded state, in which the bonds are straight, or in a folded state, in which the bond angles depend on the types of machines. By choosing the sequence of machine types in a strand, the user can specify a variety of polygonal shapes. A simulation typically begins with an initial unfolded seed strand in a soup of unbonded machines. The seed strand replicates by bonding with free machines in the soup. The child strands fold into the encoded polygonal shape, and then the polygons drift together and bond to form a mesh. We demonstrate that a variety of polygonal meshes can be manufactured in the simulation, by simply changing the sequence of machine types in the seed
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