2,395 research outputs found

    Resource modalities in game semantics

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    The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi- bracketing in order to capture various resource policies: linear, affine and exponential

    Implementing Brouwer's database of strongly regular graphs

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    Andries Brouwer maintains a public database of existence results for strongly regular graphs on n≀1300n\leq 1300 vertices. We implemented most of the infinite families of graphs listed there in the open-source software Sagemath, as well as provided constructions of the "sporadic" cases, to obtain a graph for each set of parameters with known examples. Besides providing a convenient way to verify these existence results from the actual graphs, it also extends the database to higher values of nn.Comment: 18 pages, LaTe

    Some geometric structures and bounds for Ramsey numbers

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    AbstractWe investigate several bounds for both K2,m−K1,n Ramsey numbers and K2,m−K1,n bipartite Ramsey numbers, extending some previous results. Constructions based on certain geometric structures (designs, projective planes, unitals) yield classes of near-optimal bounds or even exact values. Moreover, relationships between these numbers are also discussed
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