27,560 research outputs found
Symbolic QED Pre-silicon Verification for Automotive Microcontroller Cores: Industrial Case Study
We present an industrial case study that demonstrates the practicality and
effectiveness of Symbolic Quick Error Detection (Symbolic QED) in detecting
logic design flaws (logic bugs) during pre-silicon verification. Our study
focuses on several microcontroller core designs (~1,800 flip-flops, ~70,000
logic gates) that have been extensively verified using an industrial
verification flow and used for various commercial automotive products. The
results of our study are as follows: 1. Symbolic QED detected all logic bugs in
the designs that were detected by the industrial verification flow (which
includes various flavors of simulation-based verification and formal
verification). 2. Symbolic QED detected additional logic bugs that were not
recorded as detected by the industrial verification flow. (These additional
bugs were also perhaps detected by the industrial verification flow.) 3.
Symbolic QED enables significant design productivity improvements: (a) 8X
improved (i.e., reduced) verification effort for a new design (8 person-weeks
for Symbolic QED vs. 17 person-months using the industrial verification flow).
(b) 60X improved verification effort for subsequent designs (2 person-days for
Symbolic QED vs. 4-7 person-months using the industrial verification flow). (c)
Quick bug detection (runtime of 20 seconds or less), together with short
counterexamples (10 or fewer instructions) for quick debug, using Symbolic QED
Developing serious games for cultural heritage: a state-of-the-art review
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
- ā¦