12,077 research outputs found
Implementation issues in source coding
An edge preserving image coding scheme which can be operated in both a lossy and a lossless manner was developed. The technique is an extension of the lossless encoding algorithm developed for the Mars observer spectral data. It can also be viewed as a modification of the DPCM algorithm. A packet video simulator was also developed from an existing modified packet network simulator. The coding scheme for this system is a modification of the mixture block coding (MBC) scheme described in the last report. Coding algorithms for packet video were also investigated
Control of Multiple Remote Servers for Quality-Fair Delivery of Multimedia Contents
This paper proposes a control scheme for the quality-fair delivery of several
encoded video streams to mobile users sharing a common wireless resource. Video
quality fairness, as well as similar delivery delays are targeted among
streams. The proposed controller is implemented within some aggregator located
near the bottleneck of the network. The transmission rate among streams is
adapted based on the quality of the already encoded and buffered packets in the
aggregator. Encoding rate targets are evaluated by the aggregator and fed back
to each remote video server (fully centralized solution), or directly evaluated
by each server in a distributed way (partially distributed solution). Each
encoding rate target is adjusted for each stream independently based on the
corresponding buffer level or buffering delay in the aggregator. Communication
delays between the servers and the aggregator are taken into account. The
transmission and encoding rate control problems are studied with a
control-theoretic perspective. The system is described with a multi-input
multi-output model. Proportional Integral (PI) controllers are used to adjust
the video quality and control the aggregator buffer levels. The system
equilibrium and stability properties are studied. This provides guidelines for
choosing the parameters of the PI controllers. Experimental results show the
convergence of the proposed control system and demonstrate the improvement in
video quality fairness compared to a classical transmission rate fair streaming
solution and to a utility max-min fair approach
Ethernet - a survey on its fields of application
During the last decades, Ethernet progressively became the most widely used local area networking (LAN) technology. Apart from LAN installations, Ethernet became also attractive for many other fields of application, ranging from industry to avionics, telecommunication, and multimedia. The expanded application of this technology is mainly due to its significant assets like reduced cost, backward-compatibility, flexibility, and expandability. However, this new trend raises some problems concerning the services of the protocol and the requirements for each application. Therefore, specific adaptations prove essential to integrate this communication technology in each field of application. Our primary objective is to show how Ethernet has been enhanced to comply with the specific requirements of several application fields, particularly in transport, embedded and multimedia contexts. The paper first describes the common Ethernet LAN technology and highlights its main features. It reviews the most important specific Ethernet versions with respect to each application fieldâs requirements. Finally, we compare these different fields of application and we particularly focus on the fundamental concepts and the quality of service capabilities of each proposal
Congestion Control for Network-Aware Telehaptic Communication
Telehaptic applications involve delay-sensitive multimedia communication
between remote locations with distinct Quality of Service (QoS) requirements
for different media components. These QoS constraints pose a variety of
challenges, especially when the communication occurs over a shared network,
with unknown and time-varying cross-traffic. In this work, we propose a
transport layer congestion control protocol for telehaptic applications
operating over shared networks, termed as dynamic packetization module (DPM).
DPM is a lossless, network-aware protocol which tunes the telehaptic
packetization rate based on the level of congestion in the network. To monitor
the network congestion, we devise a novel network feedback module, which
communicates the end-to-end delays encountered by the telehaptic packets to the
respective transmitters with negligible overhead. Via extensive simulations, we
show that DPM meets the QoS requirements of telehaptic applications over a wide
range of network cross-traffic conditions. We also report qualitative results
of a real-time telepottery experiment with several human subjects, which reveal
that DPM preserves the quality of telehaptic activity even under heavily
congested network scenarios. Finally, we compare the performance of DPM with
several previously proposed telehaptic communication protocols and demonstrate
that DPM outperforms these protocols.Comment: 25 pages, 19 figure
A robust coding scheme for packet video
A layered packet video coding algorithm based on a progressive transmission scheme is presented. The algorithm provides good compression and can handle significant packet loss with graceful degradation in the reconstruction sequence. Simulation results for various conditions are presented
- âŚ