30,308 research outputs found
Hybridizing Non-dominated Sorting Algorithms: Divide-and-Conquer Meets Best Order Sort
Many production-grade algorithms benefit from combining an asymptotically
efficient algorithm for solving big problem instances, by splitting them into
smaller ones, and an asymptotically inefficient algorithm with a very small
implementation constant for solving small subproblems. A well-known example is
stable sorting, where mergesort is often combined with insertion sort to
achieve a constant but noticeable speed-up.
We apply this idea to non-dominated sorting. Namely, we combine the
divide-and-conquer algorithm, which has the currently best known asymptotic
runtime of , with the Best Order Sort algorithm, which
has the runtime of but demonstrates the best practical performance
out of quadratic algorithms.
Empirical evaluation shows that the hybrid's running time is typically not
worse than of both original algorithms, while for large numbers of points it
outperforms them by at least 20%. For smaller numbers of objectives, the
speedup can be as large as four times.Comment: A two-page abstract of this paper will appear in the proceedings
companion of the 2017 Genetic and Evolutionary Computation Conference (GECCO
2017
The Role of Inter-Controller Traffic for Placement of Distributed SDN Controllers
We consider a distributed Software Defined Networking (SDN) architecture
adopting a cluster of multiple controllers to improve network performance and
reliability. Besides the Openflow control traffic exchanged between controllers
and switches, we focus on the control traffic exchanged among the controllers
in the cluster, needed to run coordination and consensus algorithms to keep the
controllers synchronized. We estimate the effect of the inter-controller
communications on the reaction time perceived by the switches depending on the
data-ownership model adopted in the cluster. The model is accurately validated
in an operational Software Defined WAN (SDWAN). We advocate a careful placement
of the controllers, that should take into account both the above kinds of
control traffic. We evaluate, for some real ISP network topologies, the delay
tradeoffs for the controllers placement problem and we propose a novel
evolutionary algorithm to find the corresponding Pareto frontier. Our work
provides novel quantitative tools to optimize the planning and the design of
the network supporting the control plane of SDN networks, especially when the
network is very large and in-band control plane is adopted. We also show that
for operational distributed controllers (e.g. OpenDaylight and ONOS), the
location of the controller which acts as a leader in the consensus algorithm
has a strong impact on the reactivity perceived by switches.Comment: 14 page
An Agent-based Route Choice Model
Travel demand emerges from individual decisions. These decisions, depending on individual objectives, preferences, experiences and spatial knowledge about travel, are both heterogeneous and evolutionary. Research emerging from fields such as road pricing and ATIS requires travel demand models that are able to consider travelers with distinct attributes (value of time (VOT), willingness to pay, travel budgets, etc.) and behavioral preferences (e.g. willingness to switch routes with potential savings) in a differentiated market (by tolls and the level of service). Traditional trip-based models have difficulty in dealing with the aforementioned heterogeneity and issues such as equity. Moreover, the role of spatial information, which has significant influence on decision-making and travel behavior, has not been fully addressed in existing models. To bridge the gap, this paper proposes to explicitly model the formation and spread- ing of spatial knowledge among travelers. An Agent-based Route Choice (ARC) model was developed to track choices of each decision-maker on a road network over time and map individual choices into macroscopic flow pattern. ARC has been applied on both SiouxFalls network and Chicago sketch network. Comparison between ARC and existing models (UE and SUE) on both networks shows ARC is valid and computationally tractable. To be brief, this paper specifically focuses on the route choice behavior, while the proposed model can be extended to other modules of travel demand under an integrated framework.Agent-based model, route choice, traffic assignment, travel demand modeling
Evolutionary improvement of programs
Most applications of genetic programming (GP) involve the creation of an entirely new function, program or expression to solve a specific problem. In this paper, we propose a new approach that applies GP to improve existing software by optimizing its non-functional properties such as execution time, memory usage, or power consumption. In general, satisfying non-functional requirements is a difficult task and often achieved in part by optimizing compilers. However, modern compilers are in general not always able to produce semantically equivalent alternatives that optimize non-functional properties, even if such alternatives are known to exist: this is usually due to the limited local nature of such optimizations. In this paper, we discuss how best to combine and extend the existing evolutionary methods of GP, multiobjective optimization, and coevolution in order to improve existing software. Given as input the implementation of a function, we attempt to evolve a semantically equivalent version, in this case optimized to reduce execution time subject to a given probability distribution of inputs. We demonstrate that our framework is able to produce non-obvious optimizations that compilers are not yet able to generate on eight example functions. We employ a coevolved population of test cases to encourage the preservation of the function's semantics. We exploit the original program both through seeding of the population in order to focus the search, and as an oracle for testing purposes. As well as discussing the issues that arise when attempting to improve software, we employ rigorous experimental method to provide interesting and practical insights to suggest how to address these issues
An Improved NSGA-II and its Application for Reconfigurable Pixel Antenna Design
Based on the elitist non-dominated sorting genetic algorithm (NSGA-II) for multi-objective optimization problems, an improved scheme with self-adaptive crossover and mutation operators is proposed to obtain good optimization performance in this paper. The performance of the improved NSGA-II is demonstrated with a set of test functions and metrics taken from the standard literature on multi-objective optimization. Combined with the HFSS solver, one pixel antenna with reconfigurable radiation patterns, which can steer its beam into six different directions (θDOA = ± 15°, ± 30°, ± 50°) with a 5 % overlapping impedance bandwidth (S11 < − 10 dB) and a realized gain over 6 dB, is designed by the proposed self-adaptive NSGA-II
Genetic Programming for Smart Phone Personalisation
Personalisation in smart phones requires adaptability to dynamic context
based on user mobility, application usage and sensor inputs. Current
personalisation approaches, which rely on static logic that is developed a
priori, do not provide sufficient adaptability to dynamic and unexpected
context. This paper proposes genetic programming (GP), which can evolve program
logic in realtime, as an online learning method to deal with the highly dynamic
context in smart phone personalisation. We introduce the concept of
collaborative smart phone personalisation through the GP Island Model, in order
to exploit shared context among co-located phone users and reduce convergence
time. We implement these concepts on real smartphones to demonstrate the
capability of personalisation through GP and to explore the benefits of the
Island Model. Our empirical evaluations on two example applications confirm
that the Island Model can reduce convergence time by up to two-thirds over
standalone GP personalisation.Comment: 43 pages, 11 figure
Adding Neural Network Controllers to Behavior Trees without Destroying Performance Guarantees
In this paper, we show how Behavior Trees that have performance guarantees,
in terms of safety and goal convergence, can be extended with components that
were designed using machine learning, without destroying those performance
guarantees.
Machine learning approaches such as reinforcement learning or learning from
demonstration can be very appealing to AI designers that want efficient and
realistic behaviors in their agents. However, those algorithms seldom provide
guarantees for solving the given task in all different situations while keeping
the agent safe. Instead, such guarantees are often easier to find for manually
designed model based approaches. In this paper we exploit the modularity of
Behavior trees to extend a given design with an efficient, but possibly
unreliable, machine learning component in a way that preserves the guarantees.
The approach is illustrated with an inverted pendulum example.Comment: Submitted to IEEE Transactions on Game
An Evolutionary Algorithm to Optimize Log/Restore Operations within Optimistic Simulation Platforms
In this work we address state recoverability in advanced optimistic simulation systems by proposing an evolutionary algorithm to optimize at run-time the parameters associated with state log/restore activities. Optimization takes place by adaptively selecting for each simulation object both (i) the best suited log mode (incremental vs non-incremental) and (ii) the corresponding optimal value of the log interval. Our performance optimization approach allows to indirectly cope with hidden effects (e.g., locality) as well as cross-object effects due to the variation of log/restore parameters for different simulation objects (e.g., rollback thrashing). Both of them are not captured by literature solutions based on analytical models of the overhead associated with log/restore tasks. More in detail, our evolutionary algorithm dynamically adjusts the log/restore parameters of distinct simulation objects as a whole, towards a well suited configuration. In such a way, we prevent negative effects on performance due to the biasing of the optimization towards individual simulation objects, which may cause reduced gains (or even decrease) in performance just due to the aforementioned hidden and/or cross-object phenomena. We also present an application-transparent implementation of the evolutionary algorithm within the ROme OpTimistic Simulator (ROOT-Sim), namely an open source, general purpose simulation environment designed according to the optimistic synchronization paradigm
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