151 research outputs found
Swap Stability in Schelling Games on Graphs
We study a recently introduced class of strategic games thatis motivated by and generalizes Schelling’s well-known resi-dential segregation model. These games are played on undi-rected graphs, with the set of agents partitioned into multi-ple types; each agent either occupies a node of the graph andnever moves away or aims to maximize the fraction of herneighbors who are of her own type. We consider a variant ofthis model that we call swap Schelling games, where the num-ber of agents is equal to the number of nodes of the graph, andagents mayswappositions with other agents to increase theirutility. We study the existence, computational complexity andquality of equilibrium assignments in these games, both froma social welfare perspective and from a diversity perspective
Diversity-seeking Jump Games in Networks
Recently, many researchers have studied strategic games inspired by
Schelling's influential model of residential segregation. In this model, agents
belonging to different types are placed at the nodes of a network. Agents
can be either stubborn, in which case they will always choose their preferred
location, or strategic, in which case they aim to maximize the fraction of
agents of their own type in their neighborhood. In the so-called Schelling
games inspired by this model, strategic agents are assumed to be
similarity-seeking: their utility is defined as the fraction of its neighbors
of the same type as itself. In this paper, we introduce a new type of strategic
jump game in which agents are instead diversity-seeking: the utility of an
agent is defined as the fraction of its neighbors that is of a different type
than itself. We show that it is NP-hard to determine the existence of an
equilibrium in such games, if some agents are stubborn. However, in trees, our
diversity-seeking jump game always admits a pure Nash equilibrium, if all
agents are strategic. In regular graphs and spider graphs with a single empty
node, as well as in all paths, we prove a stronger result: the game is a
potential game, that is, improving response dynamics will always converge to a
Nash equilibrium from any initial placement of agents
Topological Distance Games
We introduce a class of strategic games in which agents are assigned to nodes
of a topology graph and the utility of an agent depends on both the agent's
inherent utilities for other agents as well as her distance from these agents
on the topology graph. This model of topological distance games (TDGs) offers
an appealing combination of important aspects of several prominent settings in
coalition formation, including (additively separable) hedonic games, social
distance games, and Schelling games. We study the existence and complexity of
stable outcomes in TDGs -- for instance, while a jump stable assignment may not
exist in general, we show that the existence is guaranteed in several special
cases. We also investigate the dynamics induced by performing beneficial jumps.Comment: Appears in the 37th AAAI Conference on Artificial Intelligence
(AAAI), 202
Navigating the Topology of 2x2 Games: An Introductory Note on Payoff Families, Normalization, and Natural Order
The Robinson-Goforth topology of swaps in adjoining payoffs elegantly
arranges 2x2 ordinal games in accordance with important properties including
symmetry, number of dominant strategies and Nash Equilibria, and alignment of
interests. Adding payoff families based on Nash Equilibria illustrates an
additional aspect of this order and aids visualization of the topology. Making
ties through half-swaps not only creates simpler games within the topology,
but, in reverse, breaking ties shows the evolution of preferences, yielding a
natural ordering for the topology of 2x2 games with ties. An ordinal game not
only represents an equivalence class of games with real values, but also a
discrete equivalent of the normalized version of those games. The topology
provides coordinates which could be used to identify related games in a
semantic web ontology and facilitate comparative analysis of agent-based
simulations and other research in game theory, as well as charting
relationships and potential moves between games as a tool for institutional
analysis and design.Comment: 8 pages including 4 figures in text and 4 plate
Schelling games on graphs
We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in which case they will always choose their preferred location, or strategic, in which case they aim to maximize the fraction of agents of their own type in their neighborhood. We investigate the existence of equilibria in these games, study the complexity of finding an equilibrium outcome or an outcome with high social welfare, and also provide upper and lower bounds on the price of anarchy and stability. Some of our results extend to the setting where the preferences of the agents over their neighbors are defined by a social network rather than a partition into types
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