2,532 research outputs found
Adaptive Temporal Encoding Network for Video Instance-level Human Parsing
Beyond the existing single-person and multiple-person human parsing tasks in
static images, this paper makes the first attempt to investigate a more
realistic video instance-level human parsing that simultaneously segments out
each person instance and parses each instance into more fine-grained parts
(e.g., head, leg, dress). We introduce a novel Adaptive Temporal Encoding
Network (ATEN) that alternatively performs temporal encoding among key frames
and flow-guided feature propagation from other consecutive frames between two
key frames. Specifically, ATEN first incorporates a Parsing-RCNN to produce the
instance-level parsing result for each key frame, which integrates both the
global human parsing and instance-level human segmentation into a unified
model. To balance between accuracy and efficiency, the flow-guided feature
propagation is used to directly parse consecutive frames according to their
identified temporal consistency with key frames. On the other hand, ATEN
leverages the convolution gated recurrent units (convGRU) to exploit temporal
changes over a series of key frames, which are further used to facilitate the
frame-level instance-level parsing. By alternatively performing direct feature
propagation between consistent frames and temporal encoding network among key
frames, our ATEN achieves a good balance between frame-level accuracy and time
efficiency, which is a common crucial problem in video object segmentation
research. To demonstrate the superiority of our ATEN, extensive experiments are
conducted on the most popular video segmentation benchmark (DAVIS) and a newly
collected Video Instance-level Parsing (VIP) dataset, which is the first video
instance-level human parsing dataset comprised of 404 sequences and over 20k
frames with instance-level and pixel-wise annotations.Comment: To appear in ACM MM 2018. Code link:
https://github.com/HCPLab-SYSU/ATEN. Dataset link: http://sysu-hcp.net/li
DAP3D-Net: Where, What and How Actions Occur in Videos?
Action parsing in videos with complex scenes is an interesting but
challenging task in computer vision. In this paper, we propose a generic 3D
convolutional neural network in a multi-task learning manner for effective Deep
Action Parsing (DAP3D-Net) in videos. Particularly, in the training phase,
action localization, classification and attributes learning can be jointly
optimized on our appearancemotion data via DAP3D-Net. For an upcoming test
video, we can describe each individual action in the video simultaneously as:
Where the action occurs, What the action is and How the action is performed. To
well demonstrate the effectiveness of the proposed DAP3D-Net, we also
contribute a new Numerous-category Aligned Synthetic Action dataset, i.e.,
NASA, which consists of 200; 000 action clips of more than 300 categories and
with 33 pre-defined action attributes in two hierarchical levels (i.e.,
low-level attributes of basic body part movements and high-level attributes
related to action motion). We learn DAP3D-Net using the NASA dataset and then
evaluate it on our collected Human Action Understanding (HAU) dataset.
Experimental results show that our approach can accurately localize, categorize
and describe multiple actions in realistic videos
Action Recognition by Hierarchical Mid-level Action Elements
Realistic videos of human actions exhibit rich spatiotemporal structures at
multiple levels of granularity: an action can always be decomposed into
multiple finer-grained elements in both space and time. To capture this
intuition, we propose to represent videos by a hierarchy of mid-level action
elements (MAEs), where each MAE corresponds to an action-related spatiotemporal
segment in the video. We introduce an unsupervised method to generate this
representation from videos. Our method is capable of distinguishing
action-related segments from background segments and representing actions at
multiple spatiotemporal resolutions. Given a set of spatiotemporal segments
generated from the training data, we introduce a discriminative clustering
algorithm that automatically discovers MAEs at multiple levels of granularity.
We develop structured models that capture a rich set of spatial, temporal and
hierarchical relations among the segments, where the action label and multiple
levels of MAE labels are jointly inferred. The proposed model achieves
state-of-the-art performance in multiple action recognition benchmarks.
Moreover, we demonstrate the effectiveness of our model in real-world
applications such as action recognition in large-scale untrimmed videos and
action parsing
RED: Reinforced Encoder-Decoder Networks for Action Anticipation
Action anticipation aims to detect an action before it happens. Many real
world applications in robotics and surveillance are related to this predictive
capability. Current methods address this problem by first anticipating visual
representations of future frames and then categorizing the anticipated
representations to actions. However, anticipation is based on a single past
frame's representation, which ignores the history trend. Besides, it can only
anticipate a fixed future time. We propose a Reinforced Encoder-Decoder (RED)
network for action anticipation. RED takes multiple history representations as
input and learns to anticipate a sequence of future representations. One
salient aspect of RED is that a reinforcement module is adopted to provide
sequence-level supervision; the reward function is designed to encourage the
system to make correct predictions as early as possible. We test RED on
TVSeries, THUMOS-14 and TV-Human-Interaction datasets for action anticipation
and achieve state-of-the-art performance on all datasets
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum
In recent years there has been a growing interest into the use of multimedia mobile guides in museum environments. Mobile devices have the capabilities to detect the user context and to provide pieces of information suitable to help visitors discovering and following the logical and emotional connections that develop during the visit. In this scenario, location based services (LBS) currently represent an asset, and the choice of the technology to determine users' position, combined with the definition of methods that can effectively convey information, become key issues in the design process. In this work, we present MusA (Museum Assistant), a general framework for the development of multimedia interactive guides for mobile devices. Its main feature is a vision-based indoor positioning system that allows the provision of several LBS, from way-finding to the contextualized communication of cultural contents, aimed at providing a meaningful exploration of exhibits according to visitors' personal interest and curiosity. Starting from the thorough description of the system architecture, the article presents the implementation of two mobile guides, developed to respectively address adults and children, and discusses the evaluation of the user experience and the visitors' appreciation of these application
- …