48 research outputs found

    Extracting Physical and Environmental Information of Irish Roads Using Airborne and Mobile Sensors

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    Airborne sensors including LiDAR and digital cameras are now used extensively for capturing topographical information as these are often more economical and efficient as compared to the traditional photogrammetric and land surveying techniques. Data captured using airborne sensors can be used to extract 3D information important for, inter alia, city modelling, land use classification and urban planning. According to the EU noise directive (2002/49/EC), the National Road Authority (NRA) in Ireland is responsible for generating noise models for all roads which are used by more than 8,000 vehicles per day. Accordingly, the NRA has to cover approximately 4,000 km of road, 500m on each side. These noise models have to be updated every 5 years. Important inputs to noise model are digital terrain model (DTM), 3D building data, road width, road centre line, ground surface type and noise barriers. The objective of this research was to extract these objects and topographical information using nationally available datasets acquired from the Ordnance Survey of Ireland (OSI). The OSI uses ALS50-II LiDAR and ADS40 digital sensors for capturing ground information. Both sensors rely on direct georeferencing, minimizing the need for ground control points. Before exploiting the complementary nature of both datasets for information extraction, their planimetric and vertical accuracies were evaluated using independent ground control points. A new method was also developed for registration in case of any mismatch. DSMs from LiDAR and aerial images were used to find common points to determine the parameters of 2D conformal transformation. The developed method was also evaluated by the EuroSDR in a project which involved a number of partners. These measures were taken to ensure that the inputs to the noise model were of acceptable accuracy as recommended in the report (Assessment of Exposure to Noise, 2006) by the European Working Group. A combination of image classification techniques was used to extract information by the fusion of LiDAR and aerial images. The developed method has two phases, viz. object classification and object reconstruction. Buildings and vegetation were classified based on Normalized Difference Vegetation Index (NDVI) and a normalized digital surface model (nDSM). Holes in building segments were filled by object-oriented multiresolution segmentation. Vegetation that remained amongst buildings was classified using cues obtained from LiDAR. The short comings there in were overcome by developing an additional classification cue using multiple returns. The building extents were extracted and assigned a single height value generated from LiDAR nDSM. The extracted height was verified against the ground truth data acquired using terrestrial survey techniques. Vegetation was further classified into three categories, viz. trees, hedges and tree clusters based on shape parameter (for hedges) and distance from neighbouring trees (for clusters). The ground was classified into three surface types i.e. roads and parking area, exposed surface and grass. This was done using LiDAR intensity, NDVI and nDSM. Mobile Laser Scanning (MLS) data was used to extract walls and purpose built noise barriers, since these objects were not extractable from the available airborne sensor data. Principal Component Analysis (PCA) was used to filter points belonging to such objects. A line was then fitted to these points using robust least square fitting. The developed object extraction method was tested objectively in two independent areas namely the Test Area-1 and the Test Area-2. The results were thoroughly investigated by three different accuracy assessment methods using the OSI vector data. The acceptance of any developed method for commercial applications requires completeness and correctness values of 85% and 70% respectively. Accuracy measures obtained using the developed method of object extraction recommend its applicability for noise modellin

    Building Footprint Extraction from LiDAR Data and Imagery Information

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    This study presents an automatic method for regularisation of building outlines. Initially, building segments are extracted using a new fusion method. Data- and model-driven approaches are then combined to generate approximate building polygons. The core part of the method includes a novel data-driven algorithm based on likelihood equation derived from the geometrical properties of a building. Finally, the Gauss-Helmert and Gauss-Markov models adjustment are implemented and modified for regularisation of building outlines considering orthogonality constraints

    THE INFLUENCE OF FLIGHT CONFIGURATION, CAMERA CALIBRATION, AND GROUND CONTROL POINTS FOR DIGITAL TERRAIN MODEL AND ORTHOMOSAIC GENERATION USING UNMANNED AERIAL VEHICLES IMAGERY

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    Technological improvement in sensors and the use of computer vision algorithms made possible the generation of high accuracy mapping products (cm level) using data acquired by low-cost Unmanned Aerial Vehicles (UAV). However, the procedure to optimally set the aerial block configuration is not well understood for some users mainly due to the popularization of the UAV and its use by non-specialists. This study aims to contribute to this aspect, investigating and highlighting the influence of flight parameters, camera calibration and number of Ground Control Points (GCP) on generating digital terrain models and orthomosaic. To address this issue, several field experiments and data processing were carried out. The quality was assessed by calculating the Root Mean Square Error (RMSE) together with a bias evaluation (t-Student test at 90% confidence level). The results suggest that an optimum block configuration for accurate and unbiased products is achieved by surveying at rates of 80%/60% (forward and sidelap, respectively), with an average Ground Sample Distance (GSD) of around 1 cm at a flight height of 31 m, using a precalibrated camera and 5 GCP at least

    Creating Geo-specific Road Databases From Aerial Photos For Driving Simulation

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    Geo-specific road database development is important to a driving simulation system and a very labor intensive process. Road databases for driving simulation need high resolution and accuracy. Even though commercial software is available on the market, a lot of manual work still has to be done when the road crosssectional profile is not uniform. This research deals with geo-specific road databases development, especially for roads with non-uniform cross sections. In this research, the United States Geographical Survey (USGS) road information is used with aerial photos to accurately extract road boundaries, using image segmentation and data compression techniques. Image segmentation plays an important role in extracting road boundary information. There are numerous methods developed for image segmentation. Six methods have been tried for the purpose of road image segmentation. The major problems with road segmentation are due to the large variety of road appearances and the many linear features in roads. A method that does not require a database of sample images is desired. Furthermore, this method should be able to handle the complexity of road appearances. The proposed method for road segmentation is based on the mean-shift clustering algorithm and it yields a high accuracy. In the phase of building road databases and visual databases based on road segmentation results, the Linde-Buzo-Gray (LBG) vector quantization algorithm is used to identify repeatable cross section profiles. In the phase of texture mapping, five major uniform textures are considered - pavement, white marker, yellow marker, concrete and grass. They are automatically mapped to polygons. In the chapter of results, snapshots of road/visual database are presented

    3D photogrammetric data modeling and optimization for multipurpose analysis and representation of Cultural Heritage assets

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    This research deals with the issues concerning the processing, managing, representation for further dissemination of the big amount of 3D data today achievable and storable with the modern geomatic techniques of 3D metric survey. In particular, this thesis is focused on the optimization process applied to 3D photogrammetric data of Cultural Heritage assets. Modern Geomatic techniques enable the acquisition and storage of a big amount of data, with high metric and radiometric accuracy and precision, also in the very close range field, and to process very detailed 3D textured models. Nowadays, the photogrammetric pipeline has well-established potentialities and it is considered one of the principal technique to produce, at low cost, detailed 3D textured models. The potentialities offered by high resolution and textured 3D models is today well-known and such representations are a powerful tool for many multidisciplinary purposes, at different scales and resolutions, from documentation, conservation and restoration to visualization and education. For example, their sub-millimetric precision makes them suitable for scientific studies applied to the geometry and materials (i.e. for structural and static tests, for planning restoration activities or for historical sources); their high fidelity to the real object and their navigability makes them optimal for web-based visualization and dissemination applications. Thanks to the improvement made in new visualization standard, they can be easily used as visualization interface linking different kinds of information in a highly intuitive way. Furthermore, many museums look today for more interactive exhibitions that may increase the visitors’ emotions and many recent applications make use of 3D contents (i.e. in virtual or augmented reality applications and through virtual museums). What all of these applications have to deal with concerns the issue deriving from the difficult of managing the big amount of data that have to be represented and navigated. Indeed, reality based models have very heavy file sizes (also tens of GB) that makes them difficult to be handled by common and portable devices, published on the internet or managed in real time applications. Even though recent advances produce more and more sophisticated and capable hardware and internet standards, empowering the ability to easily handle, visualize and share such contents, other researches aim at define a common pipeline for the generation and optimization of 3D models with a reduced number of polygons, however able to satisfy detailed radiometric and geometric requests. iii This thesis is inserted in this scenario and focuses on the 3D modeling process of photogrammetric data aimed at their easy sharing and visualization. In particular, this research tested a 3D models optimization, a process which aims at the generation of Low Polygons models, with very low byte file size, processed starting from the data of High Poly ones, that nevertheless offer a level of detail comparable to the original models. To do this, several tools borrowed from the game industry and game engine have been used. For this test, three case studies have been chosen, a modern sculpture of a contemporary Italian artist, a roman marble statue, preserved in the Civic Archaeological Museum of Torino, and the frieze of the Augustus arch preserved in the city of Susa (Piedmont- Italy). All the test cases have been surveyed by means of a close range photogrammetric acquisition and three high detailed 3D models have been generated by means of a Structure from Motion and image matching pipeline. On the final High Poly models generated, different optimization and decimation tools have been tested with the final aim to evaluate the quality of the information that can be extracted by the final optimized models, in comparison to those of the original High Polygon one. This study showed how tools borrowed from the Computer Graphic offer great potentialities also in the Cultural Heritage field. This application, in fact, may meet the needs of multipurpose and multiscale studies, using different levels of optimization, and this procedure could be applied to different kind of objects, with a variety of different sizes and shapes, also on multiscale and multisensor data, such as buildings, architectural complexes, data from UAV surveys and so on

    Automatic reconstruction of three-dimensional building models from dense image matching datasets

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    PhD ThesisThe generation of three-dimensional (3D) building models without roof geometry is currently easily automated using a building footprint and single height value. The automatic reconstruction of roof structures, however, remains challenging because of the complexity and variability in building geometry. Attempts from imagery have utilised high spatial resolution but have only reconstructed simple geometry. This research addresses the complexity of roof geometry reconstruction by developing an approach, which focuses on the extraction of corners to reconstruct 3D buildings as boundary representation models, to try overcome the limitations of planar fitting procedures, which are currently favoured. Roof geometry information was extracted from surface models, true orthophotos and photogrammetric point clouds; reconstructed at the same spatial resolution of the captured aerial imagery, with developments in pixel-to-pixel matching. Edges of roof planes were extracted by the Canny edge detector, and then refined with a workflow based on the principles of scan-line segmentation to remove false positive detection. Line tracing procedures defined the corner positions of the extracted edges. A connectivity ruleset was developed, which searches around the endpoints of unconnected lines, testing for potential connecting corners. All unconnected lines were then removed reconstruct 3D models as a closed network of connecting roof corners. Building models have been reconstructed both as block models and also with roof structures. The methodology was tested on data of Newcastle upon Tyne, United Kingdom, with results showing corner extraction success at 75% and to within a planimetric accuracy of ±0.5 m. The methodology was then tested on data of Vaihingen, Germany, which forms part of the ISPRS 3D reconstruction benchmark. This allowed direct comparisons to be made with other methods. The results from both study areas showed similar planimetric accuracy of extracted corners. However, both sites were not as successful in the reconstruction of roof planes.Ordnance Surve

    Realistic reconstruction and rendering of detailed 3D scenarios from multiple data sources

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    During the last years, we have witnessed significant improvements in digital terrain modeling, mainly through photogrammetric techniques based on satellite and aerial photography, as well as laser scanning. These techniques allow the creation of Digital Elevation Models (DEM) and Digital Surface Models (DSM) that can be streamed over the network and explored through virtual globe applications like Google Earth or NASA WorldWind. The resolution of these 3D scenes has improved noticeably in the last years, reaching in some urban areas resolutions up to 1m or less for DEM and buildings, and less than 10 cm per pixel in the associated aerial imagery. However, in rural, forest or mountainous areas, the typical resolution for elevation datasets ranges between 5 and 30 meters, and typical resolution of corresponding aerial photographs ranges between 25 cm to 1 m. This current level of detail is only sufficient for aerial points of view, but as the viewpoint approaches the surface the terrain loses its realistic appearance. One approach to augment the detail on top of currently available datasets is adding synthetic details in a plausible manner, i.e. including elements that match the features perceived in the aerial view. By combining the real dataset with the instancing of models on the terrain and other procedural detail techniques, the effective resolution can potentially become arbitrary. There are several applications that do not need an exact reproduction of the real elements but would greatly benefit from plausibly enhanced terrain models: videogames and entertainment applications, visual impact assessment (e.g. how a new ski resort would look), virtual tourism, simulations, etc. In this thesis we propose new methods and tools to help the reconstruction and synthesis of high-resolution terrain scenes from currently available data sources, in order to achieve realistically looking ground-level views. In particular, we decided to focus on rural scenarios, mountains and forest areas. Our main goal is the combination of plausible synthetic elements and procedural detail with publicly available real data to create detailed 3D scenes from existing locations. Our research has focused on the following contributions: - An efficient pipeline for aerial imagery segmentation - Plausible terrain enhancement from high-resolution examples - Super-resolution of DEM by transferring details from the aerial photograph - Synthesis of arbitrary tree picture variations from a reduced set of photographs - Reconstruction of 3D tree models from a single image - A compact and efficient tree representation for real-time rendering of forest landscapesDurant els darrers anys, hem presenciat avenços significatius en el modelat digital de terrenys, principalment gràcies a tècniques fotogramètriques, basades en fotografia aèria o satèl·lit, i a escàners làser. Aquestes tècniques permeten crear Models Digitals d'Elevacions (DEM) i Models Digitals de Superfícies (DSM) que es poden retransmetre per la xarxa i ser explorats mitjançant aplicacions de globus virtuals com ara Google Earth o NASA WorldWind. La resolució d'aquestes escenes 3D ha millorat considerablement durant els darrers anys, arribant a algunes àrees urbanes a resolucions d'un metre o menys per al DEM i edificis, i fins a menys de 10 cm per píxel a les fotografies aèries associades. No obstant, en entorns rurals, boscos i zones muntanyoses, la resolució típica per a dades d'elevació es troba entre 5 i 30 metres, i per a les corresponents fotografies aèries varia entre 25 cm i 1m. Aquest nivell de detall només és suficient per a punts de vista aeris, però a mesura que ens apropem a la superfície el terreny perd tot el realisme. Una manera d'augmentar el detall dels conjunts de dades actuals és afegint a l'escena detalls sintètics de manera plausible, és a dir, incloure elements que encaixin amb les característiques que es perceben a la vista aèria. Així, combinant les dades reals amb instàncies de models sobre el terreny i altres tècniques de detall procedural, la resolució efectiva del model pot arribar a ser arbitrària. Hi ha diverses aplicacions per a les quals no cal una reproducció exacta dels elements reals, però que es beneficiarien de models de terreny augmentats de manera plausible: videojocs i aplicacions d'entreteniment, avaluació de l'impacte visual (per exemple, com es veuria una nova estació d'esquí), turisme virtual, simulacions, etc. En aquesta tesi, proposem nous mètodes i eines per ajudar a la reconstrucció i síntesi de terrenys en alta resolució partint de conjunts de dades disponibles públicament, per tal d'aconseguir vistes a nivell de terra realistes. En particular, hem decidit centrar-nos en escenes rurals, muntanyes i àrees boscoses. El nostre principal objectiu és la combinació d'elements sintètics plausibles i detall procedural amb dades reals disponibles públicament per tal de generar escenes 3D d'ubicacions existents. La nostra recerca s'ha centrat en les següents contribucions: - Un pipeline eficient per a segmentació d'imatges aèries - Millora plausible de models de terreny a partir d'exemples d’alta resolució - Super-resolució de models d'elevacions transferint-hi detalls de la fotografia aèria - Síntesis d'un nombre arbitrari de variacions d’imatges d’arbres a partir d'un conjunt reduït de fotografies - Reconstrucció de models 3D d'arbres a partir d'una única fotografia - Una representació compacta i eficient d'arbres per a navegació en temps real d'escenesPostprint (published version
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