141,585 research outputs found

    EGO: a personalised multimedia management tool

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    The problems of Content-Based Image Retrieval (CBIR) sys- tems can be attributed to the semantic gap between the low-level data representation and the high-level concepts the user associates with images, on the one hand, and the time-varying and often vague nature of the underlying information need, on the other. These problems can be addressed by improving the interaction between the user and the system. In this paper, we sketch the development of CBIR interfaces, and introduce our view on how to solve some of the problems of the studied interfaces. To address the semantic gap and long-term multifaceted information needs, we propose a "retrieval in context" system. EGO is a tool for the management of image collections, supporting the user through personalisation and adaptation. We will describe how it learns from the user's personal organisation, allowing it to recommend relevant images to the user. The recommendation algorithm is detailed, which is based on relevance feedback techniques

    On the use of biased-randomized algorithms for solving non-smooth optimization problems

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    Soft constraints are quite common in real-life applications. For example, in freight transportation, the fleet size can be enlarged by outsourcing part of the distribution service and some deliveries to customers can be postponed as well; in inventory management, it is possible to consider stock-outs generated by unexpected demands; and in manufacturing processes and project management, it is frequent that some deadlines cannot be met due to delays in critical steps of the supply chain. However, capacity-, size-, and time-related limitations are included in many optimization problems as hard constraints, while it would be usually more realistic to consider them as soft ones, i.e., they can be violated to some extent by incurring a penalty cost. Most of the times, this penalty cost will be nonlinear and even noncontinuous, which might transform the objective function into a non-smooth one. Despite its many practical applications, non-smooth optimization problems are quite challenging, especially when the underlying optimization problem is NP-hard in nature. In this paper, we propose the use of biased-randomized algorithms as an effective methodology to cope with NP-hard and non-smooth optimization problems in many practical applications. Biased-randomized algorithms extend constructive heuristics by introducing a nonuniform randomization pattern into them. Hence, they can be used to explore promising areas of the solution space without the limitations of gradient-based approaches, which assume the existence of smooth objective functions. Moreover, biased-randomized algorithms can be easily parallelized, thus employing short computing times while exploring a large number of promising regions. This paper discusses these concepts in detail, reviews existing work in different application areas, and highlights current trends and open research lines

    A grid-based infrastructure for distributed retrieval

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    In large-scale distributed retrieval, challenges of latency, heterogeneity, and dynamicity emphasise the importance of infrastructural support in reducing the development costs of state-of-the-art solutions. We present a service-based infrastructure for distributed retrieval which blends middleware facilities and a design framework to ‘lift’ the resource sharing approach and the computational services of a European Grid platform into the domain of e-Science applications. In this paper, we give an overview of the DILIGENT Search Framework and illustrate its exploitation in the field of Earth Science

    The Quadratic Cycle Cover Problem: special cases and efficient bounds

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    The quadratic cycle cover problem is the problem of finding a set of node-disjoint cycles visiting all the nodes such that the total sum of interaction costs between consecutive arcs is minimized. In this paper we study the linearization problem for the quadratic cycle cover problem and related lower bounds. In particular, we derive various sufficient conditions for the quadratic cost matrix to be linearizable, and use these conditions to compute bounds. We also show how to use a sufficient condition for linearizability within an iterative bounding procedure. In each step, our algorithm computes the best equivalent representation of the quadratic cost matrix and its optimal linearizable matrix with respect to the given sufficient condition for linearizability. Further, we show that the classical Gilmore-Lawler type bound belongs to the family of linearization based bounds, and therefore apply the above mentioned iterative reformulation technique. We also prove that the linearization vectors resulting from this iterative approach satisfy the constant value property. The best among here introduced bounds outperform existing lower bounds when taking both quality and efficiency into account

    A Geometric Theorem for Network Design

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    Consider an infinite square grid G. How many discs of given radius r, centered at the vertices of G, are required, in the worst case, to completely cover an arbitrary disc of radius r placed on the plane? We show that this number is an integer in the set {3,4,5,6} whose value depends on the ratio of r to the grid spacing. One application of this result is to design facility location algorithms with constant approximation factors. Another application is to determine if a grid network design, where facilities are placed on a regular grid in a way that each potential customer is within a reasonably small radius around the facility, is cost effective in comparison to a nongrid design. This can be relevant to determine a cost effective design for base station placement in a wireless network
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