41,228 research outputs found

    Composing Possibilities: Open Educational Resources and K-12 Music Education

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    Music open educational resources (OER) have the potential to fill gaps in access to instructional materials for K-12 music teachers and learners, and to support teachers and learners as content creators and collaborators in meeting educational goals. This study explores the current state of music OER, the audiences that these resources serve to benefit, and the opportunities and challenges involved in adopting an open approach to the development of music education resources

    Toward a script theory of guidance in computer-supported collaborative learning

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    This article presents an outline of a script theory of guidance for computer-supported collaborative learning (CSCL). With its four types of components of internal and external scripts (play, scene, role, and scriptlet) and seven principles, this theory addresses the question how CSCL practices are shaped by dynamically re-configured internal collaboration scripts of the participating learners. Furthermore, it explains how internal collaboration scripts develop through participation in CSCL practices. It emphasizes the importance of active application of subject matter knowledge in CSCL practices, and it prioritizes transactive over non-transactive forms of knowledge application in order to facilitate learning. Further, the theory explains how external collaboration scripts modify CSCL practices and how they influence the development of internal collaboration scripts. The principles specify an optimal scaffolding level for external collaboration scripts and allow for the formulation of hypotheses about the fading of external collaboration scripts. Finally, the article points towards conceptual challenges and future research questions

    Children’s early learning and development: a research paper

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    Avatar Training - A Humanistic and Creativity Driven Approach

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    Avatar Training A Humanistic and Creativity Driven Approach This project is about the development of a program prototype for a humanistic and creativity driven approach to avatar training to be delivered in Second Life™ (SL). Specifically, the program aims at developing the skills necessary to make a presentation in, and to safely explore, SL. It was proposed to create a unique learning framework that takes into account the targeted clientele, adult professionals with no or limited experience with SL, the sensibilities of 3D immersive social virtual environment, the avatar training needs, and the possibility to weave in creativity skills practice. To that end, the resulting framework for a humanistic and creativity driven approach to avatar training integrates elements of the following four learning frameworks: 1) Dialogue Education, a framework for adult learning; 2) Torrance Incubation Model, to weave in creativity skills training; 3) Maslow’s Hierarchy of Needs, to inform the hierarchy of avatar training needs; and 4) Scopes’ Cybergogy of Learning Archetypes and Learning Domains to take advantage of the affordance of Second Life for immersive and experiential learning

    Evolving Inclusive Learning: From Retrofitting Disability to Designing for Variability

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    The problem of practice (PoP) addressed in this organizational improvement plan (OIP) is that curriculum is not currently interpreted, designed, and delivered to be inclusive of the range of learner variability present in Sursum Corda School Division (SCSD) classrooms. Although all students are physically included in SCSD classrooms, the learning of those who cannot assimilate to current instructional practices is generally supported through alternative, and often disconnected, practices and materials. Researched and experienced concerns with this approach include an increased potential to isolate, limit, or stigmatize targeted students and the inhibition of innovative instructional practices more generally. This OIP aims for a divisional shift toward curriculum and instructional beliefs, practices, structures, and resources that support all students to access, participate, and make learning progress within the general education classroom and curriculum. Current divisional structures and initiatives that aim to support inclusive education will be discussed. This plan was developed through a review of the literature on inclusive education, including the impacts of educator beliefs about learning and learners, and an examination of documents and materials produced and disseminated by the provincial Ministry of Education. A disability studies in education lens is used to understand current practices and beliefs for supporting learner variability and to present a vision of using the universal design for learning framework to inclusively extend quality instructional practices to a broader range of learners. Tools and tactics of adaptive and inclusive leadership are used to present a plan guided by research in the field of implementation science

    Evaluating Practice-based Learning and Teaching in Art and Design

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    The University of the Arts London is host to the Creative Learning in Practice Centre for Excellence in Teaching and Learning (CLIP CETL), which has funded a number of small course-based evaluative and developmental projects. These projects have been designed by course tutors in conjunction with the CLIP CETL team, who are evaluating them to better understand and extend the pedagogies of practice-based teaching and learning. Practice-based learning is a way of conceptualising and organising student learning which can be used in many applied disciplinary contexts. Such pedagogies we argue are founded on the claim that learning to practice in the creative industries requires engagement with authentic activities in context (Lave and Wenger 1991, Wenger 2000). This short paper will describe some of the initial evaluation and research activities in two colleges; identify and define practice-based activities in the context of the courses where the research is being carried out; identify emerging pedagogic frameworks; and discuss implications for further development. Activities identified in the projects undertaken include: Opportunities to develop students‟ direct contact with industry Simulating work-based learning in the University Event-based learning Enhancing professional practice and PPD The authors are seeking to elicit, analyse and evaluate what is often implicit in practitioner-teachers, and the experience of developing pedagogies for extending practice-based learning. We will be theorising from statements made by practitioners in semi-structured interviews and evidence provided in progress reporting from the project teams

    Maximizing Competency Education and Blended Learning: Insights from Experts

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    In May 2014, CompetencyWorks brought together twenty-three technical assistance providers to examine their catalytic role in implementing next generation learning models, share each other's knowledge and expertise about blended learning and competency education, and discuss next steps to move the field forward with a focus on equity and quality. Our strategy maintains that by building the knowledge and networks of technical assistance providers, these groups can play an even more catalytic role in advancing the field. The objective of the convening was to help educate and level set the understanding of competency education and its design elements, as well as to build knowledge about using blended learning modalities within competency-based environments. This paper attempts to draw together the wide-ranging conversations from the convening to provide background knowledge for educators to understand what it will take to transform from traditional to personalized, competency-based systems that take full advantage of blended learning

    Communication partner training: re-imagining community and learning

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    Background: Learning is integral to Communication Partner Training (CPT) initiatives. Key theories include experiential learning and adult learning theory. The ways in which these have been applied, however, do not consistently address the needs of people with aphasia and other stakeholders in CPT. Participatory, relational, and collaborative approaches, subsumed within an expansive learning framework, which provides theoretical principles and scope for critical examination of the “who”, “why”, “what”, and “how” of learning have the potential to address these shortcomings. Aims: The objective of this paper is to critically review experiential and adult learning in CPT, subsequently examining participatory and relational approaches within the framework of expansive learning, using an example from a health-care context. Main contribution: Expansive learning is described, and its potential application examined through an example of CPT in a healthcare context and critical discussion of the literature. Conclusions: Expansive learning provides a sound theoretical and practical basis for CPT initiatives across a range of contexts, and enhances our understanding of how to achieve goals of communicative access and social participation
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