2,638 research outputs found

    Video Streaming in Evolving Networks under Fuzzy Logic Control

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    The Network Effects of Prefetching

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    Prefetching has been shown to be an effective technique for reducing user perceived latency in distributed systems. In this paper we show that even when prefetching adds no extra traffic to the network, it can have serious negative performance effects. Straightforward approaches to prefetching increase the burstiness of individual sources, leading to increased average queue sizes in network switches. However, we also show that applications can avoid the undesirable queueing effects of prefetching. In fact, we show that applications employing prefetching can significantly improve network performance, to a level much better than that obtained without any prefetching at all. This is because prefetching offers increased opportunities for traffic shaping that are not available in the absence of prefetching. Using a simple transport rate control mechanism, a prefetching application can modify its behavior from a distinctly ON/OFF entity to one whose data transfer rate changes less abruptly, while still delivering all data in advance of the user's actual requests

    Meta-QoS performance of earliest-deadline-first and rate-monotonic scheduling of smoothed video data in a client-server environment

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    In this paper we present an extensive performance study of two modified EDF and RM scheduling algorithms which are enhanced to provide quality of service (QoS) guarantees for smoothed video data. With a probabilistic definition of QoS, we incorporate admission control conditions into the two algorithms. Furthermore, we also include a counter-based scheduling module as the core scheduling mechanism which adaptively adjusts the actual QoS levels assigned to requests. Our theoretical analysis of the two enhanced algorithms, called QEDF and QRM, shows that the QRM algorithm is more robust than the QEDF algorithm for different workload and utilization conditions. We also propose to use a new metric called meta-QoS to quantify the overall performance of a packet scheduler given a set of simultaneous requests. In our experiments, we find that the QRM algorithm can sustain a rather stable level of meta-QoS even when the workload and utilization levels are increased. On the other hand, the QEDF algorithm is found to be less desirable for a high level of utilization and a large number of requests.published_or_final_versio

    Video Smoothing of Aggregates of Streams with Bandwidth Constraints

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    Compressed variable bit rate (VBR) video transmission is acquiring a growing importance in the telecommunication world. High data rate variability of compressed video over multiple time scales makes an efficient bandwidth resource utilization difficult to obtain. One of the approaches developed to face this problem are smoothing techniques. Various smoothing algorithms that exploit client buffers have been proposed, thus reducing the peak rate and high rate variability by efficiently scheduling the video data to be transmitted over the network. The novel smoothing algorithm proposed in this paper, which represents a significant improvements over the existing methods, performs data scheduling both for a single stream and for stream aggregations, by taking into account available bandwidth constraints. It modifies, whenever possible, the smoothing schedule in such a way as to eliminate frame losses due to available bandwidth limitations. This technique can be applied to any smoothing algorithm already present in literature and can be usefully exploited to minimize losses in multiplexed stream scenarios, like Terrestrial Digital Video Broadcasting (DVB-T), where a specific known available bandwidth must be shared by several multimedia flows. The developed algorithm has been exploited for smoothing stored video, although it can also be quite easily adapted for real time smoothing. The obtained numerical results, compared with the MVBA, another smoothing algorithm that is already presented and discussed in literature, show the effectiveness of the proposed algorithm, in terms of lost video frames, for different multiplexed scenarios
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