227 research outputs found

    IMPROVING QoS OF VoWLAN VIA CROSS-LAYER BASED ADAPTIVE APPROACH

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    Voice over Internet Protocol (VoIP) is a technology that allows the transmission of voice packets over Internet Protocol (IP). Recently, the integration of VoIP and Wireless Local Area Network (WLAN), and known as Voice over WLAN (VoWLAN), has become popular driven by the mobility requirements ofusers, as well as by factor of its tangible cost effectiveness. However, WLAN network architecture was primarily designed to support the transmission of data, and not for voice traffic, which makes it lack ofproviding the stringent Quality ofService (QoS) for VoIP applications. On the other hand, WLAN operates based on IEEE 802.11 standards that support Link Adaptive (LA) technique. However, LA leads to having a network with multi-rate transmissions that causes network bandwidth variation, which hence degrades the voice quality. Therefore, it is important to develop an algorithm that would be able to overcome the negative effect of the multi-rate issue on VoIP quality. Hence, the main goal ofthis research work is to develop an agent that utilizes IP protocols by applying a Cross-Layering approach to eliminate the above-mentioned negative effect. This could be expected from the interaction between Medium Access Control (MAC) layer and Application layer, where the proposed agent adapts the voice packet size at the Application layer according to the change of MAC transmission data rate to avoid network congestion from happening. The agent also monitors the quality of conversations from the periodically generated Real Time Control Protocol (RTCP) reports. If voice quality degradation is detected, then the agent performs further rate adaptation to improve the quality. The agent performance has been evaluated by carrying out an extensive series ofsimulation using OPNET Modeler. The obtained results of different performance parameters are presented, comparing the performance ofVoWLAN that used the proposed agent to that ofthe standard network without agent. The results ofall measured quality parameters hav

    HotMobile 2008: Postconference Report

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    HotMobile 2008 presented a two-day program on mobile computing systems and applications. The authors focuses on the sessions on sensors, modularity, wireless, security, systems, and screens. The mobile device is the most amazing invention in history and that it has had the largest impact on human kind. Because mobile phones combine mobile devices with ongoing developments in software and communication technologies, they have the potential to change the way people think and act

    Contribution to quality of user experience provision over wireless networks

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    The widespread expansion of wireless networks has brought new attractive possibilities to end users. In addition to the mobility capabilities provided by unwired devices, it is worth remarking the easy configuration process that a user has to follow to gain connectivity through a wireless network. Furthermore, the increasing bandwidth provided by the IEEE 802.11 family has made possible accessing to high-demanding services such as multimedia communications. Multimedia traffic has unique characteristics that make it greatly vulnerable against network impairments, such as packet losses, delay, or jitter. Voice over IP (VoIP) communications, video-conference, video-streaming, etc., are examples of these high-demanding services that need to meet very strict requirements in order to be served with acceptable levels of quality. Accomplishing these tough requirements will become extremely important during the next years, taking into account that consumer video traffic will be the predominant traffic in the Internet during the next years. In wired systems, these requirements are achieved by using Quality of Service (QoS) techniques, such as Differentiated Services (DiffServ), traffic engineering, etc. However, employing these methodologies in wireless networks is not that simple as many other factors impact on the quality of the provided service, e.g., fading, interferences, etc. Focusing on the IEEE 802.11g standard, which is the most extended technology for Wireless Local Area Networks (WLANs), it defines two different architecture schemes. On one hand, the infrastructure mode consists of a central point, which manages the network, assuming network controlling tasks such as IP assignment, routing, accessing security, etc. The rest of the nodes composing the network act as hosts, i.e., they send and receive traffic through the central point. On the other hand, the IEEE 802.11 ad-hoc configuration mode is less extended than the infrastructure one. Under this scheme, there is not a central point in the network, but all the nodes composing the network assume both host and router roles, which permits the quick deployment of a network without a pre-existent infrastructure. This type of networks, so called Mobile Ad-hoc NETworks (MANETs), presents interesting characteristics for situations when the fast deployment of a communication system is needed, e.g., tactics networks, disaster events, or temporary networks. The benefits provided by MANETs are varied, including high mobility possibilities provided to the nodes, network coverage extension, or network reliability avoiding single points of failure. The dynamic nature of these networks makes the nodes to react to topology changes as fast as possible. Moreover, as aforementioned, the transmission of multimedia traffic entails real-time constraints, necessary to provide these services with acceptable levels of quality. For those reasons, efficient routing protocols are needed, capable of providing enough reliability to the network and with the minimum impact to the quality of the service flowing through the nodes. Regarding quality measurements, the current trend is estimating what the end user actually perceives when consuming the service. This paradigm is called Quality of user Experience (QoE) and differs from the traditional Quality of Service (QoS) approach in the human perspective given to quality estimations. In order to measure the subjective opinion that a user has about a given service, different approaches can be taken. The most accurate methodology is performing subjective tests in which a panel of human testers rates the quality of the service under evaluation. This approach returns a quality score, so-called Mean Opinion Score (MOS), for the considered service in a scale 1 - 5. This methodology presents several drawbacks such as its high expenses and the impossibility of performing tests at real time. For those reasons, several mathematical models have been presented in order to provide an estimation of the QoE (MOS) reached by different multimedia services In this thesis, the focus is on evaluating and understanding the multimedia-content transmission-process in wireless networks from a QoE perspective. To this end, firstly, the QoE paradigm is explored aiming at understanding how to evaluate the quality of a given multimedia service. Then, the influence of the impairments introduced by the wireless transmission channel on the multimedia communications is analyzed. Besides, the functioning of different WLAN schemes in order to test their suitability to support highly demanding traffic such as the multimedia transmission is evaluated. Finally, as the main contribution of this thesis, new mechanisms or strategies to improve the quality of multimedia services distributed over IEEE 802.11 networks are presented. Concretely, the distribution of multimedia services over ad-hoc networks is deeply studied. Thus, a novel opportunistic routing protocol, so-called JOKER (auto-adJustable Opportunistic acK/timEr-based Routing) is presented. This proposal permits better support to multimedia services while reducing the energy consumption in comparison with the standard ad-hoc routing protocols.Universidad Politécnica de CartagenaPrograma Oficial de Doctorado en Tecnologías de la Información y Comunicacione

    Overview of UMTS network evolution through radio and transmission feature validation

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    This project is based on several UMTS network feature validation with the aim to provide an end-to-end in-depth knowledge overview gained in parallel in the areas of radio network mobility processes (cell camping and inter-system handover), Quality of Service improvement for HSPA data users and transport network evolution towards the All-IP era.Hardware and software validation is a key step in the relationship between the mobile network operator and the vendor. Through this verification process, while executing that functionality or testing a specific hardware, the difference between the actual result and expected result can be better understood and, in turn, this in-depth knowledge acquisition is translated into a tailored usage of the product in the operator’s live network. As a result, validation helps in building a better product as per the customer’s requirement and helps satisfying their needs, which positively impacts in the future evolution of the vendor product roadmap implementation process for a specific customer. This project is based on several Universal Mobile Telecommunication Services (UMTS) network feature validation with the aim to provide an end-to-end in-depth knowledge overview gained in parallel in the areas of radio network mobility processes (cell camping and inter-system handover), Quality of Service improvement for High Speed Downlink Packet Access (HSPA) data users and transport network evolution towards the All-IP era.Las campañas de validación hardware y software son un paso clave en las relaciones comerciales establecidas entre un operador de telecomunicaciones y su proveedor de equipos de red. Durante los procesos de certificación, mientras se ejecuta una funcionalidad software o se valida un determinado hardware, se obtiene un conocimiento profundo de la diferencia entre el resultado obtenido y el esperado, repercutiendo directamente en un uso a medida de dicha funcionalidad o hardware en la propia red del cliente. Como consecuencia de lo anterior, podemos aseverar que los procesos de validación permiten en gran medida al proveedor adaptarse mejor a los requerimientos del cliente, ayudando a satisfacer realmente sus necesidades. Esto implica directamente un impacto positivo en la futura evolución del portfolio que el fabricante ofrece a un determinado cliente. Este proyecto está basado en la validación de diferentes funcionalidades de red UMTS, cuyo objetivo es proporcionar un conocimiento global de distintos aspectos que conforman el funcionamiento de una red de telecomunicaciones 3G, como son los procesos de movilidad de acceso radio (acampado de red y handover inter-sistema), las mejoras en la calidad de servicio para usuarios de datos HSPA y la convergencia de la red de transporte hacia la era IP.Els processos de validació hardware i software són un punt clau en les relacions comercials establertes entre un operador de telecomunicaciones i el proveïdor d'equipament de la xarxa. En el transcurs dels processos de certificació, a la mateixa vegada que s'executa una funcionalitat software o es valida un determinat hardware, s'obtenen grans coneixements respecte la diferència entre el resultat obtingut i l'esperat, que són d'aplicació directa a l'hora d'establir un ús adpatat a la xarxa del client. En conseqüència, podem asseverar que les campanyes de validació permeten en gran mesura al proveïdor adaptar-se millor als requeriments del client, ajudant a satisfer realment les seves necessitats. Això implica directament un impacte positiu en la futura evol.lució del portfoli que el fabricant ofereix a un determinat client. Aquest projecte es basa en la presentació d'un procès de validació de diferents funcionalitats relacionades amb la xarxa UMTS, amb l'objectiu de proporcionar un coneixement global de la varietat d'aspectes que conformen el funcionament d'una xarxa de telecomunicacions 3G, com són els processos de mobilitat en accès radio (acampat de l'usuari i handover inter-sistema), millores en la qualitat de servei per a usuaris de dades HSPA i la convergència de la xarxa de transport cap a l'era IP

    VOIP WITH ADAPTIVE RATE IN MULTI- TRANSMISSION RATE WIRELESS LANS

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    “Voice over Internet Protocol (VoIP)” is a popular communication technology that plays a vital role in term of cost reduction and flexibility. However, like any emerging technology, there are still some issues with VoIP, namely providing good Quality of Service (QoS), capacity consideration and providing security. This study focuses on the QoS issue of VoIP, specifically in “Wireless Local Area Networks (WLAN)”. IEEE 802.11 is the most popular standard of wireless LANs and it offers different transmission rates for wireless channels. Different transmission rates are associated with varying available bandwidth that shall influence the transmission of VoIP traffic

    Game-theoretic Scalable Offloading for Video Streaming Services over LTE and WiFi Networks

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    This paper presents a game-theoretic scalable offloading system that provides seamless video streaming services by effectively offloading parts of video traffic in all video streaming services to a WiFi network to alleviate cellular network congestion. The system also consolidates multiple physical paths in a cost-effective manner. In the proposed system, the fountain encoding symbols of compressed video data are transmitted through long term evolution (LTE) and WiFi networks concurrently to flexibly control the amount of video traffic through the WiFi network as well as mitigate video quality degradation caused by wireless channel errors. Furthermore, the progressive second price auction mechanism is employed to allocate the limited LTE resources to multiple user equipment in order to maximize social welfare while converging to the epsilon-Nash equilibrium. Specifically, we design an application-centric resource valuation that explicitly considers both the realistic wireless network conditions and characteristics of video streaming services. In addition, the scalability and convergence properties of the proposed system are verified both theoretically and experimentally. The proposed system is implemented using network simulator 3. Simulation results are provided to demonstrate the performance improvement of the proposed system.111Nsciescopu

    IMPROVING QoS OF VoWLAN VIA CROSS-LAYER BASED ADAPTIVE APPROACH

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    Voice over Internet Protocol (VoIP) is a technology that allows the transmission of voice packets over Internet Protocol (IP). Recently, the integration of VoIP and Wireless Local Area Network (WLAN), and known as Voice over WLAN (VoWLAN), has become popular driven by the mobility requirements ofusers, as well as by factor of its tangible cost effectiveness. However, WLAN network architecture was primarily designed to support the transmission of data, and not for voice traffic, which makes it lack ofproviding the stringent Quality ofService (QoS) for VoIP applications. On the other hand, WLAN operates based on IEEE 802.11 standards that support Link Adaptive (LA) technique. However, LA leads to having a network with multi-rate transmissions that causes network bandwidth variation, which hence degrades the voice quality. Therefore, it is important to develop an algorithm that would be able to overcome the negative effect of the multi-rate issue on VoIP quality. Hence, the main goal ofthis research work is to develop an agent that utilizes IP protocols by applying a Cross-Layering approach to eliminate the above-mentioned negative effect. This could be expected from the interaction between Medium Access Control (MAC) layer and Application layer, where the proposed agent adapts the voice packet size at the Application layer according to the change of MAC transmission data rate to avoid network congestion from happening. The agent also monitors the quality of conversations from the periodically generated Real Time Control Protocol (RTCP) reports. If voice quality degradation is detected, then the agent performs further rate adaptation to improve the quality. The agent performance has been evaluated by carrying out an extensive series ofsimulation using OPNET Modeler. The obtained results of different performance parameters are presented, comparing the performance ofVoWLAN that used the proposed agent to that ofthe standard network without agent. The results ofall measured quality parameters hav

    Field evaluation of a 4G “True-IP” network

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    This article presents field evaluation results of an IP-based architecture for heterogeneous environments, covering UMTS- like TD-CDMA (Time Division-Code Division Multiple Access) wireless access technology, wireless and wired LANs, that has been developed under the aegis of the IST Moby Dick project. The architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies. The Moby Dick architecture incorporates mobile-IPv6, fast handover, AAA-control (Authentication, Authorization, Accounting), Charging and Quality of Service. The architecture allows for an optimized control on the radio link layer resources. The Moby Dick architecture has been implemented and was evaluated on field trials with multiple services
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