6,806 research outputs found
Specification of multiparty audio and video interaction based on the Reference Model of Open Distributed Processing
The Reference Model of Open Distributed Processing (RM-ODP) is an emerging ISO/ITU-T standard. It provides a framework of abstractions based on viewpoints, and it defines five viewpoint languages to model open distributed systems. This paper uses the viewpoint languages to specify multiparty audio/video exchange in distributed systems. To the designers of distributed systems, it shows how the concepts and rules of RM-ODP can be applied.\ud
\ud
The ODP Âżbinding objectÂż is an important concept to model continuous data flows in distributed systems. We take this concept as a basis for multiparty audio and video flow exchanges, and we provide five ODP viewpoint specifications, each emphasising a particular concern. To ensure overall correctness, special attention is paid to the mapping between the ODP viewpoint specifications
SCOR: Software-defined Constrained Optimal Routing Platform for SDN
A Software-defined Constrained Optimal Routing (SCOR) platform is introduced
as a Northbound interface in SDN architecture. It is based on constraint
programming techniques and is implemented in MiniZinc modelling language. Using
constraint programming techniques in this Northbound interface has created an
efficient tool for implementing complex Quality of Service routing applications
in a few lines of code. The code includes only the problem statement and the
solution is found by a general solver program. A routing framework is
introduced based on SDN's architecture model which uses SCOR as its Northbound
interface and an upper layer of applications implemented in SCOR. Performance
of a few implemented routing applications are evaluated in different network
topologies, network sizes and various number of concurrent flows.Comment: 19 pages, 11 figures, 11 algorithms, 3 table
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
A recursive approach to network management
Nowadays there is an increasing need for a general management paradigm which can simplify network management and further enable network innovations. In this paper, in response to limitations of current Software Defined Networking (SDN) management solutions, we propose a recursive approach to enterprise network management, where network management is done through managing various Virtual Transport Networks (VTNs). Different from the traditional virtual network model which mainly focuses on routing/tunneling, our VTN provides communication service with explicit Quality-of-Service (QoS) support for applications via transport flows, and it involves all mechanisms (e:g:, routing, addressing, error and flow control, resource allocation) needed to support such transport flows. Based on this approach, we design and implement a management layer, which recurses the same VTN-based management mechanism for enterprise network management. Comparing with an SDN-based management approach, our experimental results show that our management layer achieves better network performance
Autonomic Cloud Computing: Open Challenges and Architectural Elements
As Clouds are complex, large-scale, and heterogeneous distributed systems,
management of their resources is a challenging task. They need automated and
integrated intelligent strategies for provisioning of resources to offer
services that are secure, reliable, and cost-efficient. Hence, effective
management of services becomes fundamental in software platforms that
constitute the fabric of computing Clouds. In this direction, this paper
identifies open issues in autonomic resource provisioning and presents
innovative management techniques for supporting SaaS applications hosted on
Clouds. We present a conceptual architecture and early results evidencing the
benefits of autonomic management of Clouds.Comment: 8 pages, 6 figures, conference keynote pape
Analysis methodology for flow-level evaluation of a hybrid mobile-sensor network
Our society uses a large diversity of co-existing wired and wireless networks in order to satisfy its communication needs. A cooper- ation between these networks can benefit performance, service availabil- ity and deployment ease, and leads to the emergence of hybrid networks. This position paper focuses on a hybrid mobile-sensor network identify- ing potential advantages and challenges of its use and defining feasible applications. The main value of the paper, however, is in the proposed analysis approach to evaluate the performance at the mobile network side given the mixed mobile-sensor traffic. The approach combines packet- level analysis with modelling of flow-level behaviour and can be applied for the study of various application scenarios. In this paper we consider two applications with distinct traffic models namely multimedia traffic and best-effort traffic
- âŠ