798 research outputs found

    The NASA SBIR product catalog

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    The purpose of this catalog is to assist small business firms in making the community aware of products emerging from their efforts in the Small Business Innovation Research (SBIR) program. It contains descriptions of some products that have advanced into Phase 3 and others that are identified as prospective products. Both lists of products in this catalog are based on information supplied by NASA SBIR contractors in responding to an invitation to be represented in this document. Generally, all products suggested by the small firms were included in order to meet the goals of information exchange for SBIR results. Of the 444 SBIR contractors NASA queried, 137 provided information on 219 products. The catalog presents the product information in the technology areas listed in the table of contents. Within each area, the products are listed in alphabetical order by product name and are given identifying numbers. Also included is an alphabetical listing of the companies that have products described. This listing cross-references the product list and provides information on the business activity of each firm. In addition, there are three indexes: one a list of firms by states, one that lists the products according to NASA Centers that managed the SBIR projects, and one that lists the products by the relevant Technical Topics utilized in NASA's annual program solicitation under which each SBIR project was selected

    Enhancing Situational Awareness for Rotorcraft Pilots Using Virtual and Augmented Reality

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    Rotorcraft pilots often face the challenge of processing a multitude of data, integrating it with prior experience and making informed decisions in complex, rapidly changing multisensory environments. Virtual Reality (VR), and more recently Augmented Reality (AR) technologies have been applied for providing users with immersive, interactive and navigable experiences. The research work described in this thesis demonstrates that VR/AR are particularly effective in providing real-time information without detracting from the pilot\u27s mission in both civilian and military engagements. The immersion of the pilot inside of the VR model provides enhanced realism. Interaction with the VR environment allows pilots to practice appropriately responding to simulated threats. Navigation allows the VR environment to change with varying parameters. In this thesis, VR/AR environments are applied for the design and development of a head-up display (HUD) for helicopter pilots. The usability of the HUD that is developed as a part of this thesis is assessed using established frameworks for human systems engineering by incorporating best practices for user-centered design. The research work described in this thesis will demonstrate that VR/AR environments can provide flexible, ergonomic, and user-focused interfaces for real-time operations in complex, multisensory environments

    A grid-enabled problem solving environment for parallel computational engineering design

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    This paper describes the development and application of a piece of engineering software that provides a problem solving environment (PSE) capable of launching, and interfacing with, computational jobs executing on remote resources on a computational grid. In particular it is demonstrated how a complex, serial, engineering optimisation code may be efficiently parallelised, grid-enabled and embedded within a PSE. The environment is highly flexible, allowing remote users from different sites to collaborate, and permitting computational tasks to be executed in parallel across multiple grid resources, each of which may be a parallel architecture. A full working prototype has been built and successfully applied to a computationally demanding engineering optimisation problem. This particular problem stems from elastohydrodynamic lubrication and involves optimising the computational model for a lubricant based on the match between simulation results and experimentally observed data

    1997 Graduate Student Researchers Program

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    In 1980, NASA initiated the Graduate Student Research Program (GSRP) to cultivate additional research ties to the academic community and to support a culturally diverse group of students pursuing advanced degrees in science and engineering. Eligibility requirements for this program are described, and program administrators are listed. Research areas are detailed for NASA Headquarters and all Research and Flight Centers

    High performance scientific computing in applications with direct finite element simulation

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    xiii, 133 p.La predicción del flujo separado, incluida la pérdida de un avión completo mediantela dinámica de fluidos computacional (CFD) se considera uno de los grandes desaf¿¿os que seresolverán en 2030, según NASA. Las ecuaciones no lineales de Navier-Stokes proporcionan laformulación matemática para flujo de fluidos en espacios tridimensionales. Sin embargo, todaviafaltan soluciones clásicas, existencia y singularidad. Ya que el cálculo de la fuerza bruta esintratable para realizar simulación predictiva para un avión completo, uno puede usar la simulaciónnumérica directa (DNS); sin embargo, prohibitivamente caro ya que necesita resolver laturbulencia a escala de magnitud Re power (9/4). Considerando otros métodos como el estad¿¿sticopromedio Reynolds¿s Average Navier Stokes (RANS), spatial average Large Eddy Simulation(LES), y Hybrid Detached Eddy Simulation (DES), que requieren menos cantidad de grados delibertad. Todos estos métodos deben ajustarse a los problemas de referencia y, además, cerca las paredes, la malla tieneque ser muy fina para resolver las capas l¿¿mite (lo cual significa que el costo computacional es muycostoso). Por encima de todo, los resultados son sensibles a, por ejemplo, parámetros expl¿¿citos enel método, la malla, etc.Como una solución al desaf¿¿o, aqu¿¿ presentamos la adaptación Metodolog¿¿a de solución directa deFEM (DFS) con resolución numérica disparo, como una familia predictiva, libre de parámetros demétodos para flujo turbulento. Resolvimos el modelo de avión JAXA Standard Model (JSM) ennúmero realista de Reynolds, presentado como parte del High Lift Taller de predicción 3.Predijimos un aumento de Cl dentro de un error de 5 % vs experimento, arrastre Cd dentro de 10 %error y detenga 1 ¿ dentro del ángulo de ataque.El taller identificó un probable experimento error depedido 10 % para los resultados de arrastre. La simulación es 10 veces más rápido y más barato encomparación con CFD tradicional o existente enfoques. La eficiencia proviene principalmente dell¿¿mite de deslizamiento condición que permite mallas gruesas cerca de las paredes, orientada aobjetivos control de error adaptativo que refina la malla solo donde es necesario y grandes pasos detiempo utilizando un método de iteración de punto fijo tipo Schur, sin comprometer la precisión delos resultados de la simulación.También presentamos una generalización de DFS a densidad variable y validado contra el problemade referencia MARIN bien establecido. los Los resultados muestran un buen acuerdo con losresultados experimentales en forma de sensores de presión. Más tarde, usamos esta metodolog¿¿apara resolver dos aplicaciones en problemas de flujo multifásico. Uno tiene que ver con un flashtanque de almacenamiento de agua de lluvia (consorcio de agua de Bilbao), y el segundo es sobre eldiseño de una boquilla para impresión 3D. En el agua de lluvia tanque de almacenamiento,predijimos que la altura del agua en el tanque tiene un influencia significativa sobre cómo secomporta el flujo aguas abajo de la puerta del tanque (válvula). Para la impresión 3D,desarrollamos un diseño eficiente con El flujo de chorro enfocado para evitar la oxidación y elcalentamiento en la punta del boquilla durante un proceso de fusión.Finalmente, presentamos aqu¿¿ el paralelismo en múltiples GPU y el incrustado sistema dearquitectura Kalray. Casi todas las supercomputadoras de hoy tienen arquitecturas heterogéneas,1 See the UNESCO Internacional Standard nomenclature for fields of Science and Technologyacomo CPU+GPU u otros aceleradores, y, por lo tanto, es esencial desarrollar marcoscomputacionales para aprovecha de ellos. Como lo hemos visto antes, se comienza a desarrollar eseCFD más tarde en la década de 1060 cuando podemos tener poder computacional, por lo tanto, Esesencial utilizar y probar estos aceleradores para los cálculos de CFD. Las GPU tienen unaarquitectura diferente en comparación con las CPU tradicionales. Técnicamente, la GPU tienemuchos núcleos en comparación con las CPU que hacen de la GPU una buena opción para elcómputo paralelo.Para múltiples GPU, desarrollamos un cálculo de plantilla, aplicado a simulación depliegues geológicos. Exploramos la computación de halo y utilizamos Secuencias CUDA paraoptimizar el tiempo de computación y comunicación. La ganancia de rendimiento resultante fue de23 % para cuatro GPU con arquitectura Fermi, y la mejora correspondiente obtenida en cuatro LasGPU Kepler fueron de 47 %.This research was carried out at the Basque Center for Applied Mathematics (BCAM) within the CFD Computational Technology (CFDCT) and also at the School of Electrical Engineering and Computer Science(Royal Institue of Technology, Stockholm, Sweden). Which is suported by Fundacion Obra Social “la Caixa“, Severo Ochoa Excellence research centre 2014-2018 SEV-2013-0323, Severo Ochoa Excellence research centre 2018-2022 SEV-2017-0718, BERC program 2014-2017, BERC program 2018-2021, MSO4SC European project, Elkartek. This work has been performed using the computing infrastructure from SNIC (Swedish National Infrastructure for Computing)

    KINE[SIS]TEM'17 From Nature to Architectural Matter

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    Kine[SiS]tem – From Kinesis + System. Kinesis is a non-linear movement or activity of an organism in response to a stimulus. A system is a set of interacting and interdependent agents forming a complex whole, delineated by its spatial and temporal boundaries, influenced by its environment. How can architectural systems moderate the external environment to enhance comfort conditions in a simple, sustainable and smart way? This is the starting question for the Kine[SiS]tem’17 – From Nature to Architectural Matter International Conference. For decades, architectural design was developed despite (and not with) the climate, based on mechanical heating and cooling. Today, the argument for net zero energy buildings needs very effective strategies to reduce energy requirements. The challenge ahead requires design processes that are built upon consolidated knowledge, make use of advanced technologies and are inspired by nature. These design processes should lead to responsive smart systems that deliver the best performance in each specific design scenario. To control solar radiation is one key factor in low-energy thermal comfort. Computational-controlled sensor-based kinetic surfaces are one of the possible answers to control solar energy in an effective way, within the scope of contradictory objectives throughout the year.FC
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