43,070 research outputs found
An agent-based framework for selection of partners in dynamic virtual enterprises
Advances in computer networking technology and open system standards have made practically
feasible to create and manage virtual enterprises. A virtual enterprise, VE, is usually defined as a
temporary alliance of enterprises that come together to share their skills, core competencies, and
resources in order to better respond to business opportunities, and whose cooperation is supported by
computer networks.
The materialization of this paradigm, although enabled by recent advances in communication
technologies, computer networks and logistics, requires an appropriate architectural framework and
support tools.
In this paper we propose an agent-based model of a dynamic VE to support the different selection
processes that are used in selecting the partners for a dynamic VE, where the partners of a VE are
represented by agents. Such a framework will form the basis for tools that provide automated support
for creation, and operation, of dynamic virtual enterprises
Agile and Pro-Active Public Administration as a Collaborative Networked Organization
In highly competitive, globalized economies and societies of always-on-line
people intensively using the Internet and mobile phones, public administrations
have to adapt to new challenges. Enterprises and citizens expect public
administrations to be agile and pro-active to foster development. A way to
achieve agility and pro-activity is application of a model of Collaborative
Network Organizations in its two forms: Virtual Organizations (VO) and Virtual
Organization Breeding Environments (VOBE). In the paper, advantages are shown
of public administration playing a role of a Virtual Organization customer on
the one hand, and a Virtual Organization member on the other hand. It is also
shown how public administration playing a role of a Virtual Organization
Breeding Environment may improve its agility and promote advanced technologies
and management methods among local organizations. It is argued in the paper
that public administration should provide a Virtual Organization Breeding
Environment as a part of public services.Comment: 6 pages, 2 figure
Negotiation processes within inter-organizational alliances
This paper describesthe negotiation component of E-Alliance, a software infrastructure defined for supporting negotiation activities in concurrent inter-organizational alliances. The E-Allianceâs main intent is to preserve the autonomy of organizations grouped in an alliance. The purpose of this work is to offer support for small and medium enterprises which cannot or do not want to fulfill a big contract alone. This approach is illustrated by a sample scenario where partners are printshops grouped into an alliance to better accomplish customersâ demands.negotiation, middleware, virtual enterprises, multi-agent systems, interaction protocol
Europeana communication bug: which intervention strategy for a better cooperation with creative industry?
Although Europeana as well as many GLAMs are very engaged - beside the main mission, i.e. spreading cultural heritage knowledge- in developing new strategies in order to make digital contents reusable for creative industry, these efforts have been successful just only in sporadic cases. A significant know how deficits in communication often compromises expected outcomes and impact. Indeed, what prevails is an idea of communication like an enhancement âinstrumentâ intended on the one hand in purely economic (development) sense, on the other hand as a way for increasing and spreading knowledge. The main reference model is more or less as follows: digital objects are to be captured and/or transformed by digital technologies into sellable goods to put into circulation. Nevertheless, this approach risks neglecting the real nature of communication, and more in detail the one of digital heritage where it is strategic not so much producing objects and goods as taking part into sharing environments creation (media) by engaged communities, small or large they may be. The environments act as meeting and interchange point, and consequently as driving force of enhancing. Only in a complex context of network interaction on line accessible digital heritage contents become a strategic resource for creating environments in which their re/mediation can occur â provided that credible strategies exist, shared by stakeholders and users. This paper particularly describes a case study including proposals for an effective connection among Europeana, GLAMs and Creative Industry in the framework of Food and Drink digital heritage enhancement and promotion. Experimental experiences as the one described in this paper anyway confirm the relevance of up-to-date policies based on an adequate communication concept, on solid partnerships with enterprise and association networks, on collaborative on line environments, on effective availability at least for most of contents by increasing free licensing, and finally on grassroots content implementation involving prosumers audience, even if filtered by GLAMs
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EU-China collaboration in design: research in Web-enabled collaborative design supported by the Asia-Link and Asia IT&C projects
The research of Web-enabled collaboration in total design supported by the European Union's Asia Link project [1] and Asia IT&C project is reported in this paper. The two projects both aim at enhancing research collaboration between the EU and China. The Virtual Research Institute (VRI) is described first, which is the platform for the collaboration for the Asia Link project and is established by utilizing the advanced Web techniques; and then, the framework for the collaboration and the Web techniques involved in the research are presented which represent the major research of the Asia IT&C project. The effective collaboration between the project partners and the impacts of the project outcome on the partnership are also discussed
Modeling Virtual Organization Architecture with the Virtual Organization Breeding Methodology
While Enterprise Architecture Modeling (EAM) methodologies become more and
more popular, an EAM methodology tailored to the needs of virtual organizations
(VO) is still to be developed. Among the most popular EAM methodologies, TOGAF
has been chosen as the basis for a new EAM methodology taking into account
characteristics of VOs presented in this paper. In this new methodology,
referred as Virtual Organization Breeding Methodology (VOBM), concepts
developed within the ECOLEAD project, e.g. the concept of Virtual Breeding
Environment (VBE) or the VO creation schema, serve as fundamental elements for
development of VOBM. VOBM is a generic methodology that should be adapted to a
given VBE. VOBM defines the structure of VBE and VO architectures in a
service-oriented environment, as well as an architecture development method for
virtual organizations (ADM4VO). Finally, a preliminary set of tools and methods
for VOBM is given in this paper.Comment: 9 pages, 4 figure
Value-driven partner search for <i>Energy from Waste</i> projects
Energy from Waste (EfW) projects require complex value chains to operate effectively. To identify business partners, plant operators need to network with organisations whose strategic objectives are aligned with their own. Supplier organisations need to work out where they fit in the value chain. Our aim is to support people in identifying potential business partners, based on their organisationâs interpretation of value. Value for an organisation should reflect its strategy and may be interpreted using key priorities and KPIs (key performance indicators). KPIs may comprise any or all of knowledge, operational, economic, social and convenience indicators. This paper presents an ontology for modelling and prioritising connections within the business environment, and in the process provides means for defining value and mapping these to corresponding KPIs. The ontology is used to guide the design of a visual representation of the environment to aid partner search
An extensible manufacturing resource model for process integration
Driven by industrial needs and enabled by process technology and information technology, enterprise integration is rapidly shifting from information integration to process integration to improve overall performance of enterprises. Traditional resource models are established based on the needs of individual applications. They cannot effectively serve process integration which needs resources to be represented in a unified, comprehensive and flexible way to meet the needs of various applications for different business processes. This paper looks into this issue and presents a configurable and extensible resource model which can be rapidly reconfigured and extended to serve for different applications. To achieve generality, the presented resource model is established from macro level and micro level. A semantic representation method is developed to improve the flexibility and extensibility of the model
VALIDATING COOPERATIVE SYSTEMS SIMULATION AND REMODELING FOR PUMP COVER DESIGN AND MANUFACTURING IN A VIRTUAL ENTERPRISE
In order to integrate the manufacturing systems in virtual environment some changes must be made in manufacturing systems architecture. To support this environment, the basic infrastructure for the enterprise must to consider two main modules: The Internal Module, that represents the autonomous unit of a particular company and includes the manufacturing system, the complete structure of the company information (databases, information system etc.) and all the decision making processes;virtual enterprise, manufacturing systems, remodeling, simulation, cooperative systems
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