384 research outputs found

    Playing with language, creating complexity:has play contributed to the evolution of complex language?

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    We argue that enhanced play may have contributed to the emergence of complex language systems in modern humans (Homo sapiens). To support this idea, we first discuss evidence for an expansion of playing behavior connected to the extended childhood of modern human children, and the potential of this period for the transmission of complex cultural traits, including language. We then link two of the most important functions of play-exploration and innovation-to the potential for cumulative cultural evolution in general and for the emergence of complex language in particular. If correct, the shorter childhood of Neanderthals-involving restrictions on time to experiment and innovate-may have restricted their language (and other symbolic) system/s. Consequently, fully investigating the role that play may have had in the transmission of language and the development of symbolic cultures in both modern humans and Neanderthals provides a new avenue of research for Paleolithic archaeology and related disciplines.</p

    On link predictions in complex networks with an application to ontologies and semantics

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    It is assumed that ontologies can be represented and treated as networks and that these networks show properties of so-called complex networks. Just like ontologies “our current pictures of many networks are substantially incomplete” (Clauset et al., 2008, p. 3ff.). For this reason, networks have been analyzed and methods for identifying missing edges have been proposed. The goal of this thesis is to show how treating and understanding an ontology as a network can be used to extend and improve existing ontologies, and how measures from graph theory and techniques developed in social network analysis and other complex networks in recent years can be applied to semantic networks in the form of ontologies. Given a large enough amount of data, here data organized according to an ontology, and the relations defined in the ontology, the goal is to find patterns that help reveal implicitly given information in an ontology. The approach does not, unlike reasoning and methods of inference, rely on predefined patterns of relations, but it is meant to identify patterns of relations or of other structural information taken from the ontology graph, to calculate probabilities of yet unknown relations between entities. The methods adopted from network theory and social sciences presented in this thesis are expected to reduce the work and time necessary to build an ontology considerably by automating it. They are believed to be applicable to any ontology and can be used in either supervised or unsupervised fashion to automatically identify missing relations, add new information, and thereby enlarge the data set and increase the information explicitly available in an ontology. As seen in the IBM Watson example, different knowledge bases are applied in NLP tasks. An ontology like WordNet contains lexical and semantic knowl- edge on lexemes while general knowledge ontologies like Freebase and DBpedia contain information on entities of the non-linguistic world. In this thesis, examples from both kinds of ontologies are used: WordNet and DBpedia. WordNet is a manually crafted resource that establishes a network of representations of word senses, connected to the word forms used to express these, and connect these senses and forms with lexical and semantic relations in a machine-readable form. As will be shown, although a lot of work has been put into WordNet, it can still be improved. While it already contains many lexical and semantical relations, it is not possible to distinguish between polysemous and homonymous words. As will be explained later, this can be useful for NLP problems regarding word sense disambiguation and hence QA. Using graph- and network-based centrality and path measures, the goal is to train a machine learning model that is able to identify new, missing relations in the ontology and assign this new relation to the whole data set (i.e., WordNet). The approach presented here will be based on a deep analysis of the ontology and the network structure it exposes. Using different measures from graph theory as features and a set of manually created examples, a so-called training set, a supervised machine learning approach will be presented and evaluated that will show what the benefit of interpreting an ontology as a network is compared to other approaches that do not take the network structure into account. DBpedia is an ontology derived from Wikipedia. The structured information given in Wikipedia infoboxes is parsed and relations according to an underlying ontology are extracted. Unlike Wikipedia, it only contains the small amount of structured information (e.g., the infoboxes of each page) and not the large amount of unstructured information (i.e., the free text) of Wikipedia pages. Hence DBpedia is missing a large number of possible relations that are described in Wikipedia. Also compared to Freebase, an ontology used and maintained by Google, DBpedia is quite incomplete. This, and the fact that Wikipedia is expected to be usable to compare possible results to, makes DBpedia a good subject of investigation. The approach used to extend DBpedia presented in this thesis will be based on a thorough analysis of the network structure and the assumed evolution of the network, which will point to the locations of the network where information is most likely to be missing. Since the structure of the ontology and the resulting network is assumed to reveal patterns that are connected to certain relations defined in the ontology, these patterns can be used to identify what kind of relation is missing between two entities of the ontology. This will be done using unsupervised methods from the field of data mining and machine learning

    Proceedings of the Seventh Italian Conference on Computational Linguistics CLiC-it 2020

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    On behalf of the Program Committee, a very warm welcome to the Seventh Italian Conference on Computational Linguistics (CLiC-it 2020). This edition of the conference is held in Bologna and organised by the University of Bologna. The CLiC-it conference series is an initiative of the Italian Association for Computational Linguistics (AILC) which, after six years of activity, has clearly established itself as the premier national forum for research and development in the fields of Computational Linguistics and Natural Language Processing, where leading researchers and practitioners from academia and industry meet to share their research results, experiences, and challenges

    Algorithms and representations for supporting online music creation with large-scale audio databases

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    The rapid adoption of Internet and web technologies has created an opportunity for making music collaboratively by sharing information online. However, current applications for online music making do not take advantage of the potential of shared information. The goal of this dissertation is to provide and evaluate algorithms and representations for interacting with large audio databases that facilitate music creation by online communities. This work has been developed in the context of Freesound, a large-scale, community-driven database of audio recordings shared under Creative Commons (CC) licenses. The diversity of sounds available through this kind of platform is unprecedented. At the same time, the unstructured nature of community-driven processes poses new challenges for indexing and retrieving information to support musical creativity. In this dissertation we propose and evaluate algorithms and representations for dealing with the main elements required by online music making applications based on large-scale audio databases: sound files, including time-varying and aggregate representations, taxonomies for retrieving sounds, music representations and community models. As a generic low-level representation for audio signals, we analyze the framework of cepstral coefficients, evaluating their performance with example classification tasks. We found that switching to more recent auditory filter such as gammatone filters improves, at large scales, on traditional representations based on the mel scale. We then consider common types of sounds for obtaining aggregated representations. We show that several time series analysis features computed from the cepstral coefficients complement traditional statistics for improved performance. For interacting with large databases of sounds, we propose a novel unsupervised algorithm that automatically generates taxonomical organizations based on the low-level signal representations. Based on user studies, we show that our approach can be used in place of traditional supervised classification approaches for providing a lexicon of acoustic categories suitable for creative applications. Next, a computational representation is described for music based on audio samples. We demonstrate through a user experiment that it facilitates collaborative creation and supports computational analysis using the lexicons generated by sound taxonomies. Finally, we deal with representation and analysis of user communities. We propose a method for measuring collective creativity in audio sharing. By analyzing the activity of the Freesound community over a period of more than 5 years, we show that the proposed creativity measures can be significantly related to social structure characterized by network analysis.La ràpida adopció dInternet i de les tecnologies web ha creat una oportunitat per fer música col•laborativa mitjançant l'intercanvi d'informació en línia. No obstant això, les aplicacions actuals per fer música en línia no aprofiten el potencial de la informació compartida. L'objectiu d'aquesta tesi és proporcionar i avaluar algorismes i representacions per a interactuar amb grans bases de dades d'àudio que facilitin la creació de música per part de comunitats virtuals. Aquest treball ha estat desenvolupat en el context de Freesound, una base de dades d'enregistraments sonors compartits sota llicència Creative Commons (CC) a gran escala, impulsada per la comunitat d'usuaris. La diversitat de sons disponibles a través d'aquest tipus de plataforma no té precedents. Alhora, la naturalesa desestructurada dels processos impulsats per comunitats planteja nous reptes per a la indexació i recuperació d'informació que dona suport a la creativitat musical. En aquesta tesi proposem i avaluem algorismes i representacions per tractar amb els principals elements requerits per les aplicacions de creació musical en línia basades en bases de dades d'àudio a gran escala: els arxius de so, incloent representacions temporals i agregades, taxonomies per a cercar sons, representacions musicals i models de comunitat. Com a representació de baix nivell genèrica per a senyals d'àudio, s'analitza el marc dels coeficients cepstrum, avaluant el seu rendiment en tasques de classificació d'exemple. Hem trobat que el canvi a un filtre auditiu més recent com els filtres de gammatons millora, a gran escala, respecte de les representacions tradicionals basades en l'escala mel. Després considerem tres tipus comuns de sons per a l'obtenció de representacions agregades. Es demostra que diverses funcions d'anàlisi de sèries temporals calculades a partir dels coeficients cepstrum complementen les estadístiques tradicionals per a un millor rendiment. Per interactuar amb grans bases de dades de sons, es proposa un nou algorisme no supervisat que genera automàticament organitzacions taxonòmiques basades en les representacions de senyal de baix nivell. Em base a estudis amb usuaris, mostrem que el sistema proposat es pot utilitzar en lloc dels sistemes tradicionals de classificació supervisada per proporcionar un lèxic de categories acústiques adequades per a aplicacions creatives. A continuació, es descriu una representació computacional per a música creada a partir de mostres d'àudio. Demostrem a través d'un experiment amb usuaris que facilita la creació col•laborativa i dóna suport l'anàlisi computacional usant els lèxics generats per les taxonomies de so. Finalment, ens centrem en la representació i anàlisi de comunitats d'usuaris. Proposem un mètode per mesurar la creativitat col•lectiva en l'intercanvi d'àudio. Mitjançant l'anàlisi de l'activitat de la comunitat Freesound durant un període de més de 5 anys, es mostra que les mesures proposades de creativitat es poden relacionar significativament amb l'estructura social descrita mitjançant l'anàlisi de xarxes.La rápida adopción de Internet y de las tecnologías web ha creado una oportunidad para hacer música colaborativa mediante el intercambio de información en línea. Sin embargo, las aplicaciones actuales para hacer música en línea no aprovechan el potencial de la información compartida. El objetivo de esta tesis es proporcionar y evaluar algoritmos y representaciones para interactuar con grandes bases de datos de audio que faciliten la creación de música por parte de comunidades virtuales. Este trabajo ha sido desarrollado en el contexto de Freesound, una base de datos de grabaciones sonoras compartidos bajo licencia Creative Commons (CC) a gran escala, impulsada por la comunidad de usuarios. La diversidad de sonidos disponibles a través de este tipo de plataforma no tiene precedentes. Al mismo tiempo, la naturaleza desestructurada de los procesos impulsados por comunidades plantea nuevos retos para la indexación y recuperación de información en apoyo de la creatividad musical. En esta tesis proponemos y evaluamos algoritmos y representaciones para tratar con los principales elementos requeridos por las aplicaciones de creación musical en línea basadas en bases de datos de audio a gran escala: archivos de sonido, incluyendo representaciones temporales y agregadas, taxonomías para buscar sonidos, representaciones musicales y modelos de comunidad. Como representación de bajo nivel genérica para señales de audio, se analiza el marco de los coeficientes cepstrum, evaluando su rendimiento en tareas de clasificación. Encontramos que el cambio a un filtro auditivo más reciente como los filtros de gammatonos mejora, a gran escala, respecto de las representaciones tradicionales basadas en la escala mel. Después consideramos tres tipos comunes de sonidos para la obtención de representaciones agregadas. Se demuestra que varias funciones de análisis de series temporales calculadas a partir de los coeficientes cepstrum complementan las estadísticas tradicionales para un mejor rendimiento. Para interactuar con grandes bases de datos de sonidos, se propone un nuevo algoritmo no supervisado que genera automáticamente organizaciones taxonómicas basadas en las representaciones de señal de bajo nivel. En base a estudios con usuarios, mostramos que nuestro enfoque se puede utilizar en lugar de los sistemas tradicionales de clasificación supervisada para proporcionar un léxico de categorías acústicas adecuadas para aplicaciones creativas. A continuación, se describe una representación computacional para música creada a partir de muestras de audio. Demostramos, a través de un experimento con usuarios, que facilita la creación colaborativa y posibilita el análisis computacional usando los léxicos generados por las taxonomías de sonido. Finalmente, nos centramos en la representación y análisis de comunidades de usuarios. Proponemos un método para medir la creatividad colectiva en el intercambio de audio. Mediante un análisis de la actividad de la comunidad Freesound durante un periodo de más de 5 años, se muestra que las medidas propuestas de creatividad se pueden relacionar significativamente con la estructura social descrita mediante análisis de redes

    CLiFF Notes: Research in the Language Information and Computation Laboratory of The University of Pennsylvania

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    This report takes its name from the Computational Linguistics Feedback Forum (CLIFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania. It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science, Psychology, and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition. With 48 individual contributors and six projects represented, this is the largest LINC Lab collection to date, and the most diverse

    Advances in the neurocognition of music and language

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    Artificial general intelligence: Proceedings of the Second Conference on Artificial General Intelligence, AGI 2009, Arlington, Virginia, USA, March 6-9, 2009

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    Artificial General Intelligence (AGI) research focuses on the original and ultimate goal of AI – to create broad human-like and transhuman intelligence, by exploring all available paths, including theoretical and experimental computer science, cognitive science, neuroscience, and innovative interdisciplinary methodologies. Due to the difficulty of this task, for the last few decades the majority of AI researchers have focused on what has been called narrow AI – the production of AI systems displaying intelligence regarding specific, highly constrained tasks. In recent years, however, more and more researchers have recognized the necessity – and feasibility – of returning to the original goals of the field. Increasingly, there is a call for a transition back to confronting the more difficult issues of human level intelligence and more broadly artificial general intelligence

    Emergent Rhythmic Structures as Cultural Phenomena Driven by Social Pressure in a Society of Artificial Agents

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    This thesis studies rhythm from an evolutionary computation perspective. Rhythm is the most fundamental dimension of music and can be used as a ground to describe the evolution of music. More specifically, the main goal of the thesis is to investigate how complex rhythmic structures evolve, subject to the cultural transmission between individuals in a society. The study is developed by means of computer modelling and simulations informed by evolutionary computation and artificial life (A-Life). In this process, self-organisation plays a fundamental role. The evolutionary process is steered by the evaluation of rhythmic complexity and by the exposure to rhythmic material. In this thesis, composers and musicologists will find the description of a system named A-Rhythm, which explores the emerged behaviours in a community of artificial autonomous agents that interact in a virtual environment. The interaction between the agents takes the form of imitation games. A set of necessary criteria was established for the construction of a compositional system in which cultural transmission is observed. These criteria allowed the comparison with related work in the field of evolutionary computation and music. In the development of the system, rhythmic representation is discussed. The proposed representation enabled the development of complexity and similarity based measures, and the recombination of rhythms in a creative manner. A-Rhythm produced results in the form of simulation data which were evaluated in terms of the coherence of repertoires of the agents. The data shows how rhythmic sequences are changed and sustained in the population, displaying synchronic and diachronic diversity. Finally, this tool was used as a generative mechanism for composition and several examples are presented.Leverhulme Trus
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