165 research outputs found

    Exploiting Hardware Abstraction for Parallel Programming Framework: Platform and Multitasking

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    With the help of the parallelism provided by the fine-grained architecture, hardware accelerators on Field Programmable Gate Arrays (FPGAs) can significantly improve the performance of many applications. However, designers are required to have excellent hardware programming skills and unique optimization techniques to explore the potential of FPGA resources fully. Intermediate frameworks above hardware circuits are proposed to improve either performance or productivity by leveraging parallel programming models beyond the multi-core era. In this work, we propose the PolyPC (Polymorphic Parallel Computing) framework, which targets enhancing productivity without losing performance. It helps designers develop parallelized applications and implement them on FPGAs. The PolyPC framework implements a custom hardware platform, on which programs written in an OpenCL-like programming model can launch. Additionally, the PolyPC framework extends vendor-provided tools to provide a complete development environment including intermediate software framework, and automatic system builders. Designers\u27 programs can be either synthesized as hardware processing elements (PEs) or compiled to executable files running on software PEs. Benefiting from nontrivial features of re-loadable PEs, and independent group-level schedulers, the multitasking is enabled for both software and hardware PEs to improve the efficiency of utilizing hardware resources. The PolyPC framework is evaluated regarding performance, area efficiency, and multitasking. The results show a maximum 66 times speedup over a dual-core ARM processor and 1043 times speedup over a high-performance MicroBlaze with 125 times of area efficiency. It delivers a significant improvement in response time to high-priority tasks with the priority-aware scheduling. Overheads of multitasking are evaluated to analyze trade-offs. With the help of the design flow, the OpenCL application programs are converted into executables through the front-end source-to-source transformation and back-end synthesis/compilation to run on PEs, and the framework is generated from users\u27 specifications

    MURAC: A unified machine model for heterogeneous computers

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    Includes bibliographical referencesHeterogeneous computing enables the performance and energy advantages of multiple distinct processing architectures to be efficiently exploited within a single machine. These systems are capable of delivering large performance increases by matching the applications to architectures that are most suited to them. The Multiple Runtime-reconfigurable Architecture Computer (MURAC) model has been proposed to tackle the problems commonly found in the design and usage of these machines. This model presents a system-level approach that creates a clear separation of concerns between the system implementer and the application developer. The three key concepts that make up the MURAC model are a unified machine model, a unified instruction stream and a unified memory space. A simple programming model built upon these abstractions provides a consistent interface for interacting with the underlying machine to the user application. This programming model simplifies application partitioning between hardware and software and allows the easy integration of different execution models within the single control ow of a mixed-architecture application. The theoretical and practical trade-offs of the proposed model have been explored through the design of several systems. An instruction-accurate system simulator has been developed that supports the simulated execution of mixed-architecture applications. An embedded System-on-Chip implementation has been used to measure the overhead in hardware resources required to support the model, which was found to be minimal. An implementation of the model within an operating system on a tightly-coupled reconfigurable processor platform has been created. This implementation is used to extend the software scheduler to allow for the full support of mixed-architecture applications in a multitasking environment. Different scheduling strategies have been tested using this scheduler for mixed-architecture applications. The design and implementation of these systems has shown that a unified abstraction model for heterogeneous computers provides important usability benefits to system and application designers. These benefits are achieved through a consistent view of the multiple different architectures to the operating system and user applications. This allows them to focus on achieving their performance and efficiency goals by gaining the benefits of different execution models during runtime without the complex implementation details of the system-level synchronisation and coordination

    Reconfigurable microarchitectures at the programmable logic interface

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    Vector support for multicore processors with major emphasis on configurable multiprocessors

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    It recently became increasingly difficult to build higher speed uniprocessor chips because of performance degradation and high power consumption. The quadratically increasing circuit complexity forbade the exploration of more instruction-level parallelism (JLP). To continue raising the performance, processor designers then focused on thread-level parallelism (TLP) to realize a new architecture design paradigm. Multicore processor design is the result of this trend. It has proven quite capable in performance increase and provides new opportunities in power management and system scalability. But current multicore processors do not provide powerful vector architecture support which could yield significant speedups for array operations while maintaining arealpower efficiency. This dissertation proposes and presents the realization of an FPGA-based prototype of a multicore architecture with a shared vector unit (MCwSV). FPGA stands for Filed-Programmable Gate Array. The idea is that rather than improving only scalar or TLP performance, some hardware budget could be used to realize a vector unit to greatly speedup applications abundant in data-level parallelism (DLP). To be realistic, limited by the parallelism in the application itself and by the compiler\u27s vectorizing abilities, most of the general-purpose programs can only be partially vectorized. Thus, for efficient resource usage, one vector unit should be shared by several scalar processors. This approach could also keep the overall budget within acceptable limits. We suggest that this type of vector-unit sharing be established in future multicore chips. The design, implementation and evaluation of an MCwSV system with two scalar processors and a shared vector unit are presented for FPGA prototyping. The MicroBlaze processor, which is a commercial IP (Intellectual Property) core from Xilinx, is used as the scalar processor; in the experiments the vector unit is connected to a pair of MicroBlaze processors through standard bus interfaces. The overall system is organized in a decoupled and multi-banked structure. This organization provides substantial system scalability and better vector performance. For a given area budget, benchmarks from several areas show that the MCwSV system can provide significant performance increase as compared to a multicore system without a vector unit. However, a MCwSV system with two MicroBlazes and a shared vector unit is not always an optimized system configuration for various applications with different percentages of vectorization. On the other hand, the MCwSV framework was designed for easy scalability to potentially incorporate various numbers of scalar/vector units and various function units. Also, the flexibility inherent to FPGAs can aid the task of matching target applications. These benefits can be taken into account to create optimized MCwSV systems for various applications. So the work eventually focused on building an architecture design framework incorporating performance and resource management for application-specific MCwSV (AS-MCwSV) systems. For embedded system design, resource usage, power consumption and execution latency are three metrics to be used in design tradeoffs. The product of these metrics is used here to choose the MCwSV system with the smallest value

    Realizing Software Defined Radio - A Study in Designing Mobile Supercomputers.

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    The physical layer of most wireless protocols is traditionally implemented in custom hardware to satisfy the heavy computational requirements while keeping power consumption to a minimum. These implementations are time consuming to design and difficult to verify. A programmable hardware platform capable of supporting software implementations of the physical layer, or Software Defined Radio (SDR), has a number of advantages. These include support for multiple protocols, faster time-to-market, higher chip volumes, and support for late implementation changes. The challenge is to achieve this under the power budget of a mobile device. Wireless communications belong to an emerging class of applications with the processing requirements of a supercomputer but the power constraints of a mobile device -- mobile supercomputing. This thesis presents a set of design proposals for building a programmable wireless communication solution. In order to design a solution that can meet the lofty requirements of SDR, this thesis takes an application-centric design approach -- evaluate and optimize all aspects of the design based on the characteristics of wireless communication protocols. This includes a DSP processor architecture optimized for wireless baseband processing, wireless algorithm optimizations, and language and compilation tool support for the algorithm software and the processor hardware. This thesis first analyzes the software characteristics of SDR. Based on the analysis, this thesis proposes the Signal-Processing On-Demand Architecture (SODA), a fully programmable multi-core architecture that can support the computation requirements of third generation wireless protocols, while operating within the power budget of a mobile device. This thesis then presents wireless algorithm implementations and optimizations for the SODA processor architecture. A signal processing language extension (SPEX) is proposed to help the software development efforts of wireless communication protocols on SODA-like multi-core architecture. And finally, the SPIR compiler is proposed to automatically map SPEX code onto the multi-core processor hardware.Ph.D.Computer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/61760/1/linyz_1.pd

    Literature Review For Networking And Communication Technology

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    Report documents the results of a literature search performed in the area of networking and communication technology

    Memory Optimizations for Time-Predictable Embedded Software

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    Ph.DDOCTOR OF PHILOSOPH
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