127 research outputs found
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The mobile information access experience - A user perspective
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile technologies, such as mobile phones, smartphones and Palmtop computers,
are in an upwards trend and earliest models of such devices are already available to
end-users to communicate and access multimedia content on-the-move. As a logical
outcome of this development in mobile technologies and devices, content provider
companies have already started investing and piloting mobile multimedia content
distribution and broadcasting technologies. Nevertheless, no matter how cutting-edge
technology is and no matter how stylish the mobile devices are, the ultimate success
of wireless communication technologies and devices are directly associated with the
user adoption and embrace of these new equipment and technologies. In this perspective, since multimedia content, for mobile or not, is ultimately
produced for the education and/or enjoyment of viewers, the user's perspective
concerning the presentation quality is surely of equal importance as objective Quality
of Service (QoS) technical parameters, to defining distributed multimedia quality. In
order to comprehensively understand user experiences whilst accessing information
using mobile devices and technologies, we investigate user-mobile device interaction
and look into the surrounding issues in a uniform manner by combining multiple
aspects: user initial device experience (Out-of-Box Experience), mobile information
access in a real-world context, device impact on user information access and
perceptually tailored multimedia content impact on user information assimilation and
satisfaction. Accordingly, an extensive experimental investigation has been
undertaken to see how user experiences varied based on device familiarity, device
type, real-world context and variable locations. The findings has shown that the
overall perception, and effectively the user information access experience, is affected
and improved when multimedia content is tailored according to user device type and
context. Thus highlights that the future of mobile computing necessitates two-faceted
research, which should combine both a user as well as a technical perspective
Learning Spaces
Edited by Diana G. Oblinger.
Includes a chapter by former College at Brockport Faculty member Joan K. Lippincott: Linking the Information Commons to learning.
Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success.https://digitalcommons.brockport.edu/bookshelf/1077/thumbnail.jp
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Mobile Learning: location, collaboration and scaffolding inquiry
Critiques of mobile learning pedagogy are concerned with whether such approaches are technology led. This chapter discusses how the particular features of mobile learning can be harnessed to provide new learning opportunities in relation to collaboration, inquiry and location-based learning. Technology supported inquiry learning is a situation rich with possibilities for collaboration. In particular, mobile learning offers new possibilities for scaffolding collaboration together with its other better-known features such as scaffolding the transfer between settings and making learning relevant by making use of the possibilities of location-based learning. These features are considered as part of mobile learning models, in particular mobile collaborative learning models
Co-located Collaborative Information-based Ideation through Embodied Cross-Surface Curation
We develop an embodied cross-surface curation environment to support co-located, collaborative information-based ideation. Information-based ideation (IBI) refers to tasks and activities in which people generate and develop significant new ideas while working with information. Curation is the process of gathering and assembling objects in order to express ideas. The linear media and separated screens of prior curation environments constrain expression.
This research utilizes information composition of rich bookmarks as the medium of curation. Visual representation of elements and ability to combine them in a freeform, spatial manner mimics how objects appear and can be manipulated in the physical world. Metadata of rich bookmarks leverages capabilities of the WWW.
We equip participants with personal IBI environments, each on a mobile device, as a base for contributing to curation on a larger, collaborative surface. We hypothesize that physical representations for the elements and assemblage of curation, layered with physical techniques of interaction, will facilitate co-located IBI. We hypothesize that consistent physical and spatial representations of information and means for manipulating rich bookmarks on and across personal and collaborative surfaces will support IBI. We hypothesize that the small size and weight of personal devices will facilitate participants shifting their attention from their own work to each other and collaboration.
We evaluated the curation environment by inviting couples to participate in a home makeover design task in a living-room lab. We demonstrated that our embodied cross-surface curation environment supports creative thinking, facilitates communication, and stimulates engagement and creativity in collaborative IBI
Smart Maintenance System for Inner City Public Bus Services
Industrial Engineerin
Rule of Thumb: Mobiles for governance in India
Between 1996 and 2012, India's standing dropped on five of the six indicators of governance developed by the World Bank. Today, with over 900 million mobile phone subscriptions, India's mobile revolution presents an unprecedented opportunity to address this deficit and bring good governance to the farthest corners of the country. Adding 10 mobile phones per 100 people in a developing country can lead to half a point of additional GDP growth per person. Rule of Thumb makes a case for m-governance, and for reimagining the ways in which governments and citizens function, transact and interact with each other. It also explores how, in India and the world over, non-profits and social businesses are marrying the ubiquity of mobile technology with governance systems and processes to produce great benefits for citizens and governments alike. Dasra mapped over 130 organizations and profiled the work of 11 organizations with the most impactful and scalable programs
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