19,051 research outputs found

    Exploring Bluetooth based Mobile Phone Interaction with the Hermes Photo Display

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    One of the most promising possibilities for supporting user interaction with public displays is the use of personal mobile phones. Furthermore, by utilising Bluetooth users should have the capability to interact with displays without incurring personal financial connectivity costs. However, despite the relative maturity of Bluetooth as a standard and its widespread adoption in today’s mobile phones, little exploration seems to have taken place in this area - despite its apparent significant potential. This paper describe the findings of an exploratory study nvolving our Hermes Photo Display which has been extended to enable users with a suitable phone to both send and receive pictures over Bluetooth. We present both the technical challenges of working with Bluetooth and, through our user study, we present initial insights into general user acceptability issues and the potential for such a display to facilitate notions of community

    Gaming Business Communities: Developing online learning organisations to foster communities, develop leadership, and grow interpersonal education

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    This paper explores, through observation and testing, what possibilities from gaming can be extended into other realms of human interaction to help bring people together, extend education, and grow business. It uses through action learning within the safety of the virtual world within Massively Multiplayer Online Games. Further, I explore how the world of online gaming provides opportunity to train a wide range of skills through extending Revans’ (1980) learning equation and action inquiry methodology. This equation and methodology are deployed in relation to a gaming community to see if the theories could produce strong relationships within organisations and examine what learning, if any, is achievable. I also investigate the potential for changes in business (e.g., employee and customer relationships) through involvement in the gaming community as a unique place to implement action learning. The thesis also asks the following questions on a range of extended possibilities in the world of online gaming: What if the world opened up to a social environment where people could discuss their successes and failures? What if people could take a real world issue and re‐create it in the safe virtual world to test ways of dealing with it? What education answers can the world of online gaming provide

    Augmented reality applied to language translation

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    Being a tourist in a foreign country is an adventure full of memories and experiences, but it can be truly challenging when it comes to communication. Finding yourself in an unknown place, where all the road signs and guidelines have such different characters, may end up in a dead end or with some unexpected results. Then, what if we could use a smartphone to read that restaurant menu? Or even find the right department in a mall? The applications are so many and the market is ready to invest and give opportunities to creative and economic ideas. The dissertation intends to explore the field of Augmented Reality, while helping the user to enrich his view with information. Giving the ability to look around, detect the text in the surroundings and read its translation in our own dialect, is a great step to overcome language issues. Moreover, using smartphones at anyone’s reach, or wearing smartglasses that are even less intrusive, gives a chance to engage a complex matter in a daily routine. This technology requires flexible, accurate and fast Optical Character Recognition and Translation systems, in an Internet of Things scenery. Quality and precision is a must, yet to be further developed and improved. Entering in a realtime digital data environment, will support great causes and aid the progress and evolution of many intervention areas

    Using a cognitive prosthesis to assist foodservice managerial decision-making

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    The artificial intelligence community has been notably unsuccessful in producing intelligent agents that think for themselves. However, there is an obvious need for increased information processing power in real life situations. An example of this can be witnessed in the training of a foodservice manager, who is expected to solve a wide variety of complex problems on a daily basis. This article explores the possibility of creating an intelligence aid, rather than an intelligence agent, to assist novice foodservice managers in making decisions that are congruent with a subject matter expert\u27s decision schema

    Developing a Local-First Application with Automerge

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    In modern time, cloud services have been the go-to approach to store information and documents, and cloud makes documents accessible for users and make it easier to manage items. Cloud is an excellent option to have when data need to be available, but what if collaboration is only needed a few times a week? Once a month? Or unstable connection leading to disconnection to the network? A solution is a Local-first approach. This means all items and documents a user has created is store locally on the device it is created on and provide a feeling of ownership to what is created. Local documents are treated as primary copies, and potential backups stored in an external cloud own by big companies are secondary copies. Different communication technologies are explored, tested, and evaluated in this thesis in combination with a Local-fist approach and Automerge. A prototype is developed to connect all these ideas and concepts and to better understand which technologies do fit together and provide the necessary features to achieve a Local-first application for collaboration between computers and mobile

    Remotely hosted services and 'cloud computing'

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    Emerging technologies for learning report - Article exploring potential of cloud computing to address educational issue
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