12,952 research outputs found

    God, gods and superheroes

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    Superheroes emerge when heroes fail. One possible definition of the superhero is that he (and it used usually to be a ā€˜heā€™) is a being with extraordinary powers who fights evil and has a recognisable costume in which to do it. As the genre evolved, female superheroes emerged, as did superheroes who did not possess supernatural powers but who fought their battles on the basis of brawn, brain and/or technology, with Batman being the most notable example of this kind of superhero. Watchmen is a multi-layered comic book that not only deconstructs various (and various kinds of) heroes, but the very idea of a hero. The world of Watchmen is a world wherein superheroes appeared ā€˜for realā€™, that is, real people dressed up as superheroes, for a variety of reasons, and took on the roles and responsibilities that went with the costumes. These ā€˜superheroesā€™ could not remain the ā€˜good guysā€™ for long. They were often needlessly cruel and were used (by governments and/or armies) to quell dissent and rebellion rather than fight crime. For example, in the alternate historical universe of the Watchmen, America won the Vietnam War while Nixon was never impeached, because a ā€˜masked heroā€™ killed Woodward and Bernstein. The fear and loathing the heroes aroused lead to popular demonstrations against them, and a government Act sent most masked heroes into retirement while the few who did not retire operated like thugs and were hated by the general public. It is at this point, after they had retired, that the text begins. This idea of the failure of superheroes, and therefore, arguably, the failure of heroes and of ideas of heroism leads one to other failures. The biggest hero to have failed over the course of the nineteenth and twentieth centuries is arguably God. ā€¢ Shvetal Vyas is a PhD student in the International Centre for Muslim and non-Muslim Understanding, University of South Australia

    Underdogs and superheroes: Designing for new players in public space

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    We are exploring methods for participatory and public involvement of new 'players' in the design space. Underdogs & Superheroes involves a game-based methodology ā€“ a series of creative activities or games ā€“ in order to engage people experientially, creatively, and personally throughout the design process. We have found that games help engage usersā€™ imaginations by representing reality without limiting expectations to what's possible here and now; engaging experiential and personal perspectives (the 'whole' person); and opening the creative process to hands-on user participation through low/no-tech materials and a widely-understood approach. The methods are currently being applied in the project Underdogs & Superheroes, which aims to evolve technological interventions for personal and community presence in local public spaces

    ā€œHere I Come to Save the Day!ā€ Does Parental Mediation Moderate Associations between Superhero Exposure and Behavior in Young Boys?

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    Studies have shown that superheroes are very popular among preschool boys, but research on the effect of exposure to superhero media and toys is limited. Superheroes frequently use aggression to defend others, and certain characteristics of superheroes encourage wishful identification among boys. However, it is unknown whether superhero exposure and identification is associated with aggression, prosocial behaviors, or behaviors with the purpose of defending others. Parental active mediation of media (i.e discussions of media content) can reduce the negative effects of aggressive content by modifying childrenā€™s perceptions of aggression. This study aimed to examine the associations between superhero exposure/identification and aggressive, prosocial, and defending behavior in preschool boys and to examine whether parental active mediation of television content moderates these associations. Sixty-four parents of preschool boys (mean age = 60.6 months) completed measures of their childā€™s superhero identification/exposure, their own active mediation, and their childā€™s aggressive and prosocial behaviors. Results revealed that superhero exposure and identification was associated with decreased prosocial behavior and increased verbal aggression. These associations were not moderated by active parental mediation. Additionally, low levels of parental mediation, combined with high levels of superhero identification/exposure were positively correlated with aggressive defending behaviors. Future research should examine gender and age differences in the associations between superhero exposure and behavior. Additionally, questions remain about the differential effects of discussing media content with preschoolers, as this form of mediation may be less effective for certain types of programs during the preschool years. Additional keywords: early childhoo

    No Dads: Review of Dan Hassler-Forest\u27s \u3cem\u3eCapitalist Superheroes\u3c/em\u3e

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    Heroic Helping: The Effects of Priming Superhero Images on Prosociality

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    Two experiments examined how exposure to superhero images influences both prosociality and meaning in life. In Experiment 1 (N = 246) exposed individuals to scenes with superhero images or neutral images. Individuals primed with superhero images reported greater helping intentions relative to the control group, which, in turn, were associated with increased meaning in life (indirect effect only; no direct effect). In Experiment 2 (N = 123), individuals exposed to a superhero poster helped an experimenter in a tedious task more than those exposed to a bicycle poster, though no differences were found for meaning in life. These results suggest that subtle activation of superhero stimuli increases prosocial intentions and behavior

    A One-In-A-Billion Chance : The Transformative Effect of Stan Lee and Spider-Man on American Popular Culture

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    The body of research from scholarly sources on the history of comic books contends that Stan Leeā€™s original run of The Amazing Spider-Man influenced American culture in a generic sense, but little has been written on the specific ways the comic influenced popular culture. This paper details four specific ways that Stan Leeā€™s Spider-Man influenced American popular culture during the tumultuous decade of the 1960ā€™s. The comic redefined the modern American hero by making a flawed character, with a tenuous grasp on the moral high ground, the protagonist. It also affirmed the newly established teenage identity in American society by depicting a teenager as a full-fledged superhero, not a sidekick. Stan Leeā€™s Spider-Man also pioneered the use of the comic book medium as a platform to discuss contentious national issues during the 1960ā€™s, including civil rights, drug abuse, and the Vietnam War. Finally, the title undermined censorship in the comic book industry by daring to defy the Comics Code Authorityā€™s prohibition on depictions of drug use. Through these four groundbreaking efforts Stan Lee and Spider-Man earned their place in the pantheon of American popular culture icons and shaped the course of American culture for decades to come

    The superhero inside: Exploring the minds of ourselves and our superheroes

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    The Superhero Inside is a research-based, non-fiction novel that connects elements of psychology to the concept of superheroes. There are seven chapters that explore a range of topics, including why we are fascinated by villainous characters and how superheroes represent (or misrepresent) diverse groups of people
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