339 research outputs found

    Large Graph Analysis in the GMine System

    Full text link
    Current applications have produced graphs on the order of hundreds of thousands of nodes and millions of edges. To take advantage of such graphs, one must be able to find patterns, outliers and communities. These tasks are better performed in an interactive environment, where human expertise can guide the process. For large graphs, though, there are some challenges: the excessive processing requirements are prohibitive, and drawing hundred-thousand nodes results in cluttered images hard to comprehend. To cope with these problems, we propose an innovative framework suited for any kind of tree-like graph visual design. GMine integrates (a) a representation for graphs organized as hierarchies of partitions - the concepts of SuperGraph and Graph-Tree; and (b) a graph summarization methodology - CEPS. Our graph representation deals with the problem of tracing the connection aspects of a graph hierarchy with sub linear complexity, allowing one to grasp the neighborhood of a single node or of a group of nodes in a single click. As a proof of concept, the visual environment of GMine is instantiated as a system in which large graphs can be investigated globally and locally

    Solving Vertex Cover in Polynomial Time on Hyperbolic Random Graphs

    Get PDF
    The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on many real-world networks the run time to solve VertexCover is way smaller than even the best known FPT-approaches can explain. Similarly, greedy algorithms deliver very good approximations to the optimal solution in practice. We link these observations to two properties that are observed in many real-world networks, namely a heterogeneous degree distribution and high clustering. To formalize these properties and explain the observed behavior, we analyze how a branch-and-reduce algorithm performs on hyperbolic random graphs, which have become increasingly popular for modeling real-world networks. In fact, we are able to show that the VertexCover problem on hyperbolic random graphs can be solved in polynomial time, with high probability. The proof relies on interesting structural properties of hyperbolic random graphs. Since these predictions of the model are interesting in their own right, we conducted experiments on real-world networks showing that these properties are also observed in practice. When utilizing the same structural properties in an adaptive greedy algorithm, further experiments suggest that, on real instances, this leads to better approximations than the standard greedy approach within reasonable time

    Visualization of Barrier Tree Sequences Revisited

    Get PDF
    The increasing complexity of models for prediction of the native spatial structure of RNA molecules requires visualization methods that help to analyze and understand the models and their predictions. This paper improves the visualization method for sequences of barrier trees previously published by the authors. The barrier trees of these sequences are rough topological simplifications of changing folding landscapes – energy landscapes in which kinetic folding takes place. The folding landscapes themselves are generated for RNA molecules where the number of nucleotides increases. Successive landscapes are thus correlated and so are the corresponding barrier trees. The landscape sequence is visualized by an animation of a barrier tree that changes with time. The animation is created by an adaption of the foresight layout with tolerance algorithm for dynamic graph layout problems. Since it is very general, the main ideas for the adaption are presented: construction and layout of a supergraph, and how to build the final animation from its layout. Our previous suggestions for heuristics lead to visually unpleasing results for some datasets and, generally, suffered from a poor usage of available screen space. We will present some new heuristics that improve the readability of the final animation

    Contours in Visualization

    Get PDF
    This thesis studies the visualization of set collections either via or defines as the relations among contours. In the first part, dynamic Euler diagrams are used to communicate and improve semimanually the result of clustering methods which allow clusters to overlap arbitrarily. The contours of the Euler diagram are rendered as implicit surfaces called blobs in computer graphics. The interaction metaphor is the moving of items into or out of these blobs. The utility of the method is demonstrated on data arising from the analysis of gene expressions. The method works well for small datasets of up to one hundred items and few clusters. In the second part, these limitations are mitigated employing a GPU-based rendering of Euler diagrams and mixing textures and colors to resolve overlapping regions better. The GPU-based approach subdivides the screen into triangles on which it performs a contour interpolation, i.e. a fragment shader determines for each pixel which zones of an Euler diagram it belongs to. The rendering speed is thus increased to allow multiple hundred items. The method is applied to an example comparing different document clustering results. The contour tree compactly describes scalar field topology. From the viewpoint of graph drawing, it is a tree with attributes at vertices and optionally on edges. Standard tree drawing algorithms emphasize structural properties of the tree and neglect the attributes. Adapting popular graph drawing approaches to the problem of contour tree drawing it is found that they are unable to convey this information. Five aesthetic criteria for drawing contour trees are proposed and a novel algorithm for drawing contour trees in the plane that satisfies four of these criteria is presented. The implementation is fast and effective for contour tree sizes usually used in interactive systems and also produces readable pictures for larger trees. Dynamical models that explain the formation of spatial structures of RNA molecules have reached a complexity that requires novel visualization methods to analyze these model\''s validity. The fourth part of the thesis focuses on the visualization of so-called folding landscapes of a growing RNA molecule. Folding landscapes describe the energy of a molecule as a function of its spatial configuration; they are huge and high dimensional. Their most salient features are described by their so-called barrier tree -- a contour tree for discrete observation spaces. The changing folding landscapes of a growing RNA chain are visualized as an animation of the corresponding barrier tree sequence. The animation is created as an adaption of the foresight layout with tolerance algorithm for dynamic graph layout. The adaptation requires changes to the concept of supergraph and it layout. The thesis finishes with some thoughts on how these approaches can be combined and how the task the application should support can help inform the choice of visualization modality

    Energy landscapes, supergraphs, and "folding funnels" in spin systems

    Full text link
    Dynamical connectivity graphs, which describe dynamical transition rates between local energy minima of a system, can be displayed against the background of a disconnectivity graph which represents the energy landscape of the system. The resulting supergraph describes both dynamics and statics of the system in a unified coarse-grained sense. We give examples of the supergraphs for several two dimensional spin and protein-related systems. We demonstrate that disordered ferromagnets have supergraphs akin to those of model proteins whereas spin glasses behave like random sequences of aminoacids which fold badly.Comment: REVTeX, 9 pages, two-column, 13 EPS figures include

    Crossing Minimization for 1-page and 2-page Drawings of Graphs with Bounded Treewidth

    Full text link
    We investigate crossing minimization for 1-page and 2-page book drawings. We show that computing the 1-page crossing number is fixed-parameter tractable with respect to the number of crossings, that testing 2-page planarity is fixed-parameter tractable with respect to treewidth, and that computing the 2-page crossing number is fixed-parameter tractable with respect to the sum of the number of crossings and the treewidth of the input graph. We prove these results via Courcelle's theorem on the fixed-parameter tractability of properties expressible in monadic second order logic for graphs of bounded treewidth.Comment: Graph Drawing 201

    Multiscale Snapshots: Visual Analysis of Temporal Summaries in Dynamic Graphs

    Full text link
    The overview-driven visual analysis of large-scale dynamic graphs poses a major challenge. We propose Multiscale Snapshots, a visual analytics approach to analyze temporal summaries of dynamic graphs at multiple temporal scales. First, we recursively generate temporal summaries to abstract overlapping sequences of graphs into compact snapshots. Second, we apply graph embeddings to the snapshots to learn low-dimensional representations of each sequence of graphs to speed up specific analytical tasks (e.g., similarity search). Third, we visualize the evolving data from a coarse to fine-granular snapshots to semi-automatically analyze temporal states, trends, and outliers. The approach enables to discover similar temporal summaries (e.g., recurring states), reduces the temporal data to speed up automatic analysis, and to explore both structural and temporal properties of a dynamic graph. We demonstrate the usefulness of our approach by a quantitative evaluation and the application to a real-world dataset.Comment: IEEE Transactions on Visualization and Computer Graphics (TVCG), to appea
    • …
    corecore