25,780 research outputs found

    Robust 3D Action Recognition through Sampling Local Appearances and Global Distributions

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    3D action recognition has broad applications in human-computer interaction and intelligent surveillance. However, recognizing similar actions remains challenging since previous literature fails to capture motion and shape cues effectively from noisy depth data. In this paper, we propose a novel two-layer Bag-of-Visual-Words (BoVW) model, which suppresses the noise disturbances and jointly encodes both motion and shape cues. First, background clutter is removed by a background modeling method that is designed for depth data. Then, motion and shape cues are jointly used to generate robust and distinctive spatial-temporal interest points (STIPs): motion-based STIPs and shape-based STIPs. In the first layer of our model, a multi-scale 3D local steering kernel (M3DLSK) descriptor is proposed to describe local appearances of cuboids around motion-based STIPs. In the second layer, a spatial-temporal vector (STV) descriptor is proposed to describe the spatial-temporal distributions of shape-based STIPs. Using the Bag-of-Visual-Words (BoVW) model, motion and shape cues are combined to form a fused action representation. Our model performs favorably compared with common STIP detection and description methods. Thorough experiments verify that our model is effective in distinguishing similar actions and robust to background clutter, partial occlusions and pepper noise

    Large-scale Isolated Gesture Recognition Using Convolutional Neural Networks

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    This paper proposes three simple, compact yet effective representations of depth sequences, referred to respectively as Dynamic Depth Images (DDI), Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images (DDMNI). These dynamic images are constructed from a sequence of depth maps using bidirectional rank pooling to effectively capture the spatial-temporal information. Such image-based representations enable us to fine-tune the existing ConvNets models trained on image data for classification of depth sequences, without introducing large parameters to learn. Upon the proposed representations, a convolutional Neural networks (ConvNets) based method is developed for gesture recognition and evaluated on the Large-scale Isolated Gesture Recognition at the ChaLearn Looking at People (LAP) challenge 2016. The method achieved 55.57\% classification accuracy and ranked 2nd2^{nd} place in this challenge but was very close to the best performance even though we only used depth data.Comment: arXiv admin note: text overlap with arXiv:1608.0633

    Unsupervised Learning of Long-Term Motion Dynamics for Videos

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    We present an unsupervised representation learning approach that compactly encodes the motion dependencies in videos. Given a pair of images from a video clip, our framework learns to predict the long-term 3D motions. To reduce the complexity of the learning framework, we propose to describe the motion as a sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent Neural Network based Encoder-Decoder framework to predict these sequences of flows. We argue that in order for the decoder to reconstruct these sequences, the encoder must learn a robust video representation that captures long-term motion dependencies and spatial-temporal relations. We demonstrate the effectiveness of our learned temporal representations on activity classification across multiple modalities and datasets such as NTU RGB+D and MSR Daily Activity 3D. Our framework is generic to any input modality, i.e., RGB, Depth, and RGB-D videos.Comment: CVPR 201

    Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks

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    This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity of movement (QOM). For each segmented gesture, an Improved Depth Motion Map (IDMM), which converts the depth sequence into one image, is constructed and fed to a ConvNet for recognition. The IDMM effectively encodes both spatial and temporal information and allows the fine-tuning with existing ConvNet models for classification without introducing millions of parameters to learn. The proposed method is evaluated on the Large-scale Continuous Gesture Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved the performance of 0.2655 (Mean Jaccard Index) and ranked 3rd3^{rd} place in this challenge

    Histogram of Oriented Principal Components for Cross-View Action Recognition

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    Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The Experimental results show that our techniques provide significant improvement over state-of-the-art methods

    Differential Recurrent Neural Networks for Action Recognition

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    The long short-term memory (LSTM) neural network is capable of processing complex sequential information since it utilizes special gating schemes for learning representations from long input sequences. It has the potential to model any sequential time-series data, where the current hidden state has to be considered in the context of the past hidden states. This property makes LSTM an ideal choice to learn the complex dynamics of various actions. Unfortunately, the conventional LSTMs do not consider the impact of spatio-temporal dynamics corresponding to the given salient motion patterns, when they gate the information that ought to be memorized through time. To address this problem, we propose a differential gating scheme for the LSTM neural network, which emphasizes on the change in information gain caused by the salient motions between the successive frames. This change in information gain is quantified by Derivative of States (DoS), and thus the proposed LSTM model is termed as differential Recurrent Neural Network (dRNN). We demonstrate the effectiveness of the proposed model by automatically recognizing actions from the real-world 2D and 3D human action datasets. Our study is one of the first works towards demonstrating the potential of learning complex time-series representations via high-order derivatives of states
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