247,633 research outputs found
Student user preferences for features of next-generation OPACs: a case study of University of Sheffield international students
Purpose. The purpose of this study is to identity the features that international student users prefer for next generation OPACs.
Design/ methodology/ approach. 16 international students of the University of Sheffield were interviewed in July 2008 to explore their preferences among potential features in next generation OPACs. A semi-structured interview schedule with images of mock-up screens was used.
Findings. The results of the interviews were broadly consistent with previous studies. In general, students expect features in next generation OPACs should be save their time, easy to use and relevant to their search. This study found that recommender features and features that can provide better navigation of search results are desired by users. However, Web 2.0 features, such as RSS feeds and those features which involved user participation were among the most popular.
Practical implications. This paper produces findings of relevance to any academic library seeking to implement a next-generation OPAC.
Originality/value. There have been no previous published research studies of users’ preferences among possible features of next-generation OPACs
Personalized video summarization by highest quality frames
In this work, a user-centered approach has been the basis for generation of the personalized video summaries. Primarily, the video experts score and annotate the video frames during the enrichment phase. Afterwards, the frames scores for different video segments will be updated based on the captured end-users (different with video experts) priorities towards existing video scenes. Eventually, based on the pre-defined skimming time, the highest scored video frames will be extracted to be included into the personalized video summaries. In order to evaluate the effectiveness of our proposed model, we have compared the video summaries generated by our system against the results from 4 other summarization tools using different modalities
Project HealthDesign: Rethinking the Power and Potential of Personal Health Records: Round One Final Report
Describes an initiative to develop prototypes for next-generation personal health record applications on a common platform focused on self-management for better health. Outlines grantees' prototypes for user-centered daily monitoring and lessons learned
Doing research on the effectiveness of psychotherapy and psychotherapy training: a person-centered/experiential perspective
In this article, we present a framework for selecting instruments for evaluating psychotherapy and psychotherapy training from a person-centered and experiential psychotherapy (PCEP) perspective. The protocol is divided into eight therapy measurement domains, consisting of four research themes (therapy outcome, therapy process, client predictors, training outcome) and two levels (general/pan-theoretical concepts vs. treatment specific/PCEP-oriented concepts). This research protocol provides recommendations about what to measure, encouraging collaboration across different training sites, while still allowing flexibility for individual centers. Minimum and systematic case study data collection designs are described: Minimum designs are appropriate for use in private practice settings with one's own clients; systematic case-study designs can be used for student case-presentation requirements or for publication. The framework and research protocols described are part of an emerging international research project involving private and public training centers in several countries
Exploring the Affective Loop
Research in psychology and neurology shows that both body and mind are
involved when experiencing emotions (Damasio 1994, Davidson et al.
2003). People are also very physical when they try to communicate their
emotions. Somewhere in between beings consciously and unconsciously
aware of it ourselves, we produce both verbal and physical signs to make
other people understand how we feel. Simultaneously, this production of
signs involves us in a stronger personal experience of the emotions we
express.
Emotions are also communicated in the digital world, but there is little
focus on users' personal as well as physical experience of emotions in
the available digital media. In order to explore whether and how we can
expand existing media, we have designed, implemented and evaluated
/eMoto/, a mobile service for sending affective messages to others. With
eMoto, we explicitly aim to address both cognitive and physical
experiences of human emotions. Through combining affective gestures for
input with affective expressions that make use of colors, shapes and
animations for the background of messages, the interaction "pulls" the
user into an /affective loop/. In this thesis we define what we mean by
affective loop and present a user-centered design approach expressed
through four design principles inspired by previous work within Human
Computer Interaction (HCI) but adjusted to our purposes; /embodiment/
(Dourish 2001) as a means to address how people communicate emotions in
real life, /flow/ (Csikszentmihalyi 1990) to reach a state of
involvement that goes further than the current context, /ambiguity/ of
the designed expressions (Gaver et al. 2003) to allow for open-ended
interpretation by the end-users instead of simplistic, one-emotion
one-expression pairs and /natural but designed expressions/ to address
people's natural couplings between cognitively and physically
experienced emotions. We also present results from an end-user study of
eMoto that indicates that subjects got both physically and emotionally
involved in the interaction and that the designed "openness" and
ambiguity of the expressions, was appreciated and understood by our
subjects. Through the user study, we identified four potential design
problems that have to be tackled in order to achieve an affective loop
effect; the extent to which users' /feel in control/ of the interaction,
/harmony and coherence/ between cognitive and physical expressions/,/
/timing/ of expressions and feedback in a communicational setting, and
effects of users' /personality/ on their emotional expressions and
experiences of the interaction
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